**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Im sitting on 12 T2A and really unsure what to do because more 5* shards might snag me someone worthy of the T2A I already have but more T2A helps broaden the roster for variants/5.3 onwards etc.
This is great news. The first time in a while the side quest is interesting and seems worth the effort. Thanks for listening.
I believe doing the following will alleviate the “tedious-ness” of this event.
- Instead of 3 Paths, remove 1 and have 2 paths.
- Remove 1-2 fights per path.
- Keep one path as it is now (for example, the rightmost path).
- On the other path, have an incoming node from the boss that boosts attack / health and additional nodes (in essence it’s combining the removed path with the remaining one).
- Increase the energy consumption to 2 per tile (keeping the total energy use constant, if that’s a concern)
This way, players with less stacked rosters can go for completion and get some rewards, while end game players can enjoy the challenge of relatively harder content, but without the tediousness of it (which takes away the fun).