When does the fantastic family event start, will we be able to see the milestones and how many points there are ?
When does the fantastic family event start, will we be able to see the milestones and how many points there are ? @Lucasjones_98 There is no counter for us to see. Kabam will send in game message of score. People will end up forgetting about the event.
To add on my above comment,I believe doing the following will alleviate the “tedious-ness” of this event.- Instead of 3 Paths, remove 1 and have 2 paths.- Remove 1-2 fights per path.- Keep one path as it is now (for example, the rightmost path).- On the other path, have an incoming node from the boss that boosts attack / health and additional nodes (in essence it’s combining the removed path with the remaining one).- Increase the energy consumption to 2 per tile (keeping the total energy use constant, if that’s a concern)This way, players with less stacked rosters can go for completion and get some rewards, while end game players can enjoy the challenge of relatively harder content, but without the tediousness of it (which takes away the fun).
To add on my above comment,I believe doing the following will alleviate the “tedious-ness” of this event.- Instead of 3 Paths, remove 1 and have 2 paths.- Remove 1-2 fights per path.- Keep one path as it is now (for example, the rightmost path).- On the other path, have an incoming node from the boss that boosts attack / health and additional nodes (in essence it’s combining the removed path with the remaining one).- Increase the energy consumption to 2 per tile (keeping the total energy use constant, if that’s a concern)This way, players with less stacked rosters can go for completion and get some rewards, while end game players can enjoy the challenge of relatively harder content, but without the tediousness of it (which takes away the fun). I think the problematic aspect of this is that if you're strong enough, this reduces the time involved without risking rewards but if you're on the edge of being able to complete the paths then replacing two moderate difficulty paths with one harder one could put the rewards out of reach.What I'd like to see for at least some events is options for difficulty. I'd like to see something where path one buffs path two and three, and path two buffs path three. Completing any path rewards all the rewards in the previous paths. So path one has rewards, path two has rewards, and path three has rewards. The easy(ier) mode is to complete path one, then path two, then path three. This grants all rewards. The hard mode is to just complete path three, which is being double-buffed by paths one and two. This grants the equivalent of full rewards.Here's a quick sketch of what I'm talking about:All the rewards are in chests on the map, no "completion" or "exploration" rewards. Easy but long mode: clear path one, removing those buffs; clear path two, then do path three. Every path has similar difficulty, but you have to do three of them. Hard mode: do just path three, with all fights containing incoming buffs from paths one and two. This is substantially harder, but doing so allows you to reach chest 3, then 2, then 1, so you get all the rewards (you have to finish the map to collect the chests). You could also do path 1, then path 3, for an intermediate difficulty run (two paths, path 3 not quite as hard).What you need to make this work is persistence tech, so that the nodes you remove in path one stay removed when you do the next run, along with their associated buffs. This tech might already exist in some form, but would need to be adapted to this style of map.There are some energy imbalances associated with this kind of map, but those can probably be mitigated by putting energy potions on the lower paths to partially defer the energy burn of running multiple paths compared to running only the top path.
The issue with placing rewards in the chests is that it makes the rewards farmable since every run through can grant us the chest.A workaround would be to limit the entries but given how the maps are random, people could be royally screwed over.Also, having 3 entries would mean that players would be able to take the highest rewards 3x.
The issue with placing rewards in the chests is that it makes the rewards farmable since every run through can grant us the chest.A workaround would be to limit the entries but given how the maps are random, people could be royally screwed over.Also, having 3 entries would mean that players would be able to take the highest rewards 3x. Implicit in this idea is that the chests could only be claimed once. I'm pretty sure that tech exists in the game, but if it doesn't it would be part of the persistence tech needed to ensure defeated nodes stay defeated in successive runs.
Love the Fantastic quests, though I do have a question... Are the xp rewards really low for everyone else, or is it just me? I have only been getting about 200 xp a battle on Heroic, and my team isnt so high powered that that makes sense...
I have never seen such a money grab event then this one...especially on reed side of events...Doom being a pain in the ass you continue to add nodes that make it impossible to fight him without spending revives.....you guys make me sick
The EPIC content is TOO TOUGH. LOOKS LIKE it's not meant for us lower level players. I don't understand KABAM, many in my alliance keep leaving! Thanks Kabam!
Hundreds are leaving daily
The EPIC content is TOO TOUGH. LOOKS LIKE it's not meant for us lower level players. I don't understand KABAM, many in my alliance keep leaving! Thanks Kabam! The thing is, they want us to grind to get our champs ranked up and our skill improved before trying that next tier content...
The EPIC content is TOO TOUGH. LOOKS LIKE it's not meant for us lower level players. I don't understand KABAM, many in my alliance keep leaving! Thanks Kabam! The thing is, they want us to grind to get our champs ranked up and our skill improved before trying that next tier content... Not quite. All the skill will not help you against some of these nodes. They are making the game to force you to use resource ( in turn spend money). Only the ones with several Maxed 5* will be able to complete almost all content without revives. The rank ups are key but you better make sure it is the right champ for the content you want to complete. This is not the same game it use to be. Thanks to everyone that played dungeons (never been a fan for this reason), Kabam knows what nodes we struggle the most with and they intentionally use those ones against us.