Sigh I like some of the changes but i don't like the idea of portals like how do they work can they just telport to boss or the back nodes then just kill them, adding 5 mini boses, taking out points for defender kills just seems like you're trying to give the edge to spending alliances and craping on those who don't spend.
Now there's no penalty to stop them from chucking money at the war to kill our defenders and bosses which happens enough as it is now you're rewarding them.
You say it's because of defeat and i call bs i say it's revenue since you're encouraging spending since there's still no reliable way to get potions or revives ( which are overpriced) in the game without spending money or precious glory or loyalty.
You need to upgrade rewards, add more attackers and add more defenders otherwise I can see this not working an getting severely criticised by your player base which is already less than thrilled at you in the first place and some of this really ticked off more of them.
Making sweeping changes without fixing your game and just ignoring us isn't a really good idea and will likely come back to haunt you
GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1.
The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
you could twist it however you want, but the way you are answering these questions, you think we are all stupid. Even if you max out at 15 items, you rarely use it. I NEVER use items in wars and we are always around tier 6-8 in wars. Even though we spend some $ we are not BIG spenders. We rarely use revives in war. Alliances with big $$ now are going to max out their 15 item use every single time. Where is the advantage here? You are now encouraging item use. There is no way you could twist that into saying there is not a clear advantage for big spenders. No matter how much skill we have now, if we run into an alliance with a fat wallet, we lose. With defender kill points, spenders would have to hold back from item use at times even though they had the $$.
Another edit! You specifically mentioned Increased Energy Damage nodes. Please define what will count in that case. Is it attacks only (IM L2, for instance)? Or will it boost damage from Limbo and Coldsnap?
So, this one is a "little from Column A, a little from Column B" situation. Enhanced Energy nodes are only effective on Hit, but also affect anything caused by that hit. So the Coldsnap applied from Iceman's Special 1 will be stronger, but the Coldsnap that begins at the start of a fight with an Awakened Iceman will not.
Limbo shouldn't be affected at all.
LOL!!! What this means is that you haven't tested the two most powerful energy damage champs in the game yet to see if they're affected by your new update?
Another edit! You specifically mentioned Increased Energy Damage nodes. Please define what will count in that case. Is it attacks only (IM L2, for instance)? Or will it boost damage from Limbo and Coldsnap?
So, this one is a "little from Column A, a little from Column B" situation. Enhanced Energy nodes are only effective on Hit, but also affect anything caused by that hit. So the Coldsnap applied from Iceman's Special 1 will be stronger, but the Coldsnap that begins at the start of a fight with an Awakened Iceman will not.
Like many, i agree that removing points for Defender kills is utterly ridiculous. The other changes i can deal with, but no defender kills means it whoever spends the most on revives and potions will win.
Now, as for the 5 mini bosses, have given any thought to increasing the AW attack teams to 4? Fighting 6 Dormmamu/Magik will be freaking insane!
Nice, we are ready for another month of new contents, followed as usual by new bugs and problems! Very excited for this can't wait to fight throught new issues that will smash my heroes in their theets
Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post?
Another edit! You specifically mentioned Increased Energy Damage nodes. Please define what will count in that case. Is it attacks only (IM L2, for instance)? Or will it boost damage from Limbo and Coldsnap?
So, this one is a "little from Column A, a little from Column B" situation. Enhanced Energy nodes are only effective on Hit, but also affect anything caused by that hit. So the Coldsnap applied from Iceman's Special 1 will be stronger, but the Coldsnap that begins at the start of a fight with an Awakened Iceman will not.
Limbo shouldn't be affected at all.
LOL!!! What this means is that you haven't tested the two most powerful energy damage champs in the game yet to see if they're affected by your new update?
I'm sorry, but I don't get what you mean. We just told you how Enhanced Energy affects these two Champions.
The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.[/color]
That might have been the "goal" but it's not the "effect" and it really doesn't relate to reality. First, it's rare that people are playing the "don't die" game when they have "2 perfectly good attackers still there." If you have 2 attackers left at a miniboss or boss, you are probably in decent shape already and not worrying about the defender kill score. The "don't die" issue usually comes when the alliances are extremely close in explore and trying to figure out if the reward of an extra tile is worth the risk of giving opponents more points. It doesn't usually come at the bosses or minibosses. Now, there is no risk. Just spend away and take the tile. The change literally only does one thing--ensures the alliance that will spend more items will win even more wars.
GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1.
The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Isn't that the whole point of AW? If I die, I should be penalized for it. It doesn't make me stop playing if I die once. If an alliance gives up 200 death kills, then they deserve to lose. And you saying that it's not intended to make us use more items may be true, but that's exactly what it's going to do. Whoever has the bigger wallet will win. An alliance war can be tied at 90% exploration but 1 alliance can now give up 300+ death kills and still win the AW if they have a more diverse defender placement? How is this skill based? Please I'm dying to know... @Kabam Miike
Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post?
It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
Another edit! You specifically mentioned Increased Energy Damage nodes. Please define what will count in that case. Is it attacks only (IM L2, for instance)? Or will it boost damage from Limbo and Coldsnap?
So, this one is a "little from Column A, a little from Column B" situation. Enhanced Energy nodes are only effective on Hit, but also affect anything caused by that hit. So the Coldsnap applied from Iceman's Special 1 will be stronger, but the Coldsnap that begins at the start of a fight with an Awakened Iceman will not.
Limbo shouldn't be affected at all.
I really hope this is true miike, because im pretty sure you have not missed the daily threads about Magik and her Limbo. I still think the main problem is dex buff refreshing and fueling MD than Magik and her Limbo itself but whatever, you made it clear that crit buff is not being removed from dexeterity. Listening to community feedback has never really been Kabams thing..
also, thanks for having us fight more dormas and magiks as bosses, its always a blast. and the move to remove scoring from defender kills? brilliant, just brilliant. /end sarcasm.
1) Has synergy been fixed in the new AW yet? Will synergy finally work for defenders?
2) With the ability to see class of the opponent, will you be refunding the units spent on the class mastery cores used to unlock the variant classes in the utility tree?
I though lower timers were punishing for the players? Wtf Kabam? You want me to get kicked from the alliance?
The new Map is designed to mean less waiting for other players to clear your path, meaning that you don't need to rely on or bug other members of your Alliance to clear a Node for you quite as often.
Another edit! You specifically mentioned Increased Energy Damage nodes. Please define what will count in that case. Is it attacks only (IM L2, for instance)? Or will it boost damage from Limbo and Coldsnap?
So, this one is a "little from Column A, a little from Column B" situation. Enhanced Energy nodes are only effective on Hit, but also affect anything caused by that hit. So the Coldsnap applied from Iceman's Special 1 will be stronger, but the Coldsnap that begins at the start of a fight with an Awakened Iceman will not.
Limbo shouldn't be affected at all.
LOL!!! What this means is that you haven't tested the two most powerful energy damage champs in the game yet to see if they're affected by your new update?
I'm sorry, but I don't get what you mean. We just told you how Enhanced Energy affects these two Champions.
No you said it "shouldn't" How about you go back to the team and ask because Limbo is energy damage.
Agree, keep Defender Kills. Give us a preview of map and nodes so we can discuss them, and you can make adjustments before it goes live. Don't pull the 'but we like surprises!' thing, this is need to know, need to discuss information. Make double and triple and double-triple sure the portals function correctly.
Unfortunately, there won't be any more information on Nodes made available at this time. Sorry guys, but you're going to have to wait and see! We've gone through many revisions on them already to ensure that they are not too punishing, and that they are enjoyable to play, while still sticking to that goal of playing up Champion archetypes.
Can you please get the information to us ASAP? Make sure they know that their ideas of good nodes and our ideas of good nodes tend to vary wildly, and the more time we have for everyone to discuss things, the better for everyone involved.
Especially clarify the Increased Energy Damage Nodes and their interactions with Limbo/Coldsnap. That doesn't require a full rundown on every node as you have already spoiled it. But it obviously is very important to know.
I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
Comments
Now there's no penalty to stop them from chucking money at the war to kill our defenders and bosses which happens enough as it is now you're rewarding them.
You say it's because of defeat and i call bs i say it's revenue since you're encouraging spending since there's still no reliable way to get potions or revives ( which are overpriced) in the game without spending money or precious glory or loyalty.
You need to upgrade rewards, add more attackers and add more defenders otherwise I can see this not working an getting severely criticised by your player base which is already less than thrilled at you in the first place and some of this really ticked off more of them.
Making sweeping changes without fixing your game and just ignoring us isn't a really good idea and will likely come back to haunt you
you could twist it however you want, but the way you are answering these questions, you think we are all stupid. Even if you max out at 15 items, you rarely use it. I NEVER use items in wars and we are always around tier 6-8 in wars. Even though we spend some $ we are not BIG spenders. We rarely use revives in war. Alliances with big $$ now are going to max out their 15 item use every single time. Where is the advantage here? You are now encouraging item use. There is no way you could twist that into saying there is not a clear advantage for big spenders. No matter how much skill we have now, if we run into an alliance with a fat wallet, we lose. With defender kill points, spenders would have to hold back from item use at times even though they had the $$.
LOL!!! What this means is that you haven't tested the two most powerful energy damage champs in the game yet to see if they're affected by your new update?
Glad to see Limbo is still a unit sucker
Now, as for the 5 mini bosses, have given any thought to increasing the AW attack teams to 4? Fighting 6 Dormmamu/Magik will be freaking insane!
I'm sorry, but I don't get what you mean. We just told you how Enhanced Energy affects these two Champions.
Spend more to win and get the same crappy rewards!
They useful in AW. Would show you the class of the champ you about to fight. So I don't take for example DrV into a science battle.
That might have been the "goal" but it's not the "effect" and it really doesn't relate to reality. First, it's rare that people are playing the "don't die" game when they have "2 perfectly good attackers still there." If you have 2 attackers left at a miniboss or boss, you are probably in decent shape already and not worrying about the defender kill score. The "don't die" issue usually comes when the alliances are extremely close in explore and trying to figure out if the reward of an extra tile is worth the risk of giving opponents more points. It doesn't usually come at the bosses or minibosses. Now, there is no risk. Just spend away and take the tile. The change literally only does one thing--ensures the alliance that will spend more items will win even more wars.
Isn't that the whole point of AW? If I die, I should be penalized for it. It doesn't make me stop playing if I die once. If an alliance gives up 200 death kills, then they deserve to lose. And you saying that it's not intended to make us use more items may be true, but that's exactly what it's going to do. Whoever has the bigger wallet will win. An alliance war can be tied at 90% exploration but 1 alliance can now give up 300+ death kills and still win the AW if they have a more diverse defender placement? How is this skill based? Please I'm dying to know...
@Kabam Miike
It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
I really hope this is true miike, because im pretty sure you have not missed the daily threads about Magik and her Limbo. I still think the main problem is dex buff refreshing and fueling MD than Magik and her Limbo itself but whatever, you made it clear that crit buff is not being removed from dexeterity. Listening to community feedback has never really been Kabams thing..
also, thanks for having us fight more dormas and magiks as bosses, its always a blast. and the move to remove scoring from defender kills? brilliant, just brilliant. /end sarcasm.
1) Has synergy been fixed in the new AW yet? Will synergy finally work for defenders?
2) With the ability to see class of the opponent, will you be refunding the units spent on the class mastery cores used to unlock the variant classes in the utility tree?
The new Map is designed to mean less waiting for other players to clear your path, meaning that you don't need to rely on or bug other members of your Alliance to clear a Node for you quite as often.
No you said it "shouldn't" How about you go back to the team and ask because Limbo is energy damage.
Can you please get the information to us ASAP? Make sure they know that their ideas of good nodes and our ideas of good nodes tend to vary wildly, and the more time we have for everyone to discuss things, the better for everyone involved.
Especially clarify the Increased Energy Damage Nodes and their interactions with Limbo/Coldsnap. That doesn't require a full rundown on every node as you have already spoiled it. But it obviously is very important to know.