**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Thank you Kabam. Compensation was amazing
If you received less than Cavalier submit a ticket and maybe they’ll rectify it.
Won’t please everyone but was balanced with how the game is outline in progression.
I wish RNG would be removed from all forms of Compensation. Pretty disappointing that even with Cavalier status, I see others pulling top tier champs while I pull straight garbage that adds practically no value to my roster.
Although the gesture is appreciated, as stated, I don’t feel RNG should play a role in compensation.
I was pretty geeked when I saw in the in-game message, but this thread quickly showed me that the game managed to stick it to me once again...
Job well done Kabam.
Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).
A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.
At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority.
Also got 1000 more 5 star shards (forgot to click the screenshot)
And i got this guy
Happy enough(though the champion is not a god tier, but certainly kabam gave a huge surprise to me & many others 😂
And then pulled this guy
I am at 8.1k 5 star shards,hence didn't open a 5 star, but i am happy