These compensations are weak.. only meant to benefit whales. Ugh this classism disgusts me..
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical.... We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game. Everyone was affected in the same way everyone should have the same compensation, just because I am half way through 6.1 doesn't mean I was any less affected than my cavalier alliance mates
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical.... We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority. That’s a very interesting comment, kabam decide on how they do compensation by how much we moan. Thats good to know That is an interesting comment. But I didn't say that. What I said is that in games like this, the players who feel tiering is fair are going to be the majority, just out of self-selection. Game developers don't always do what the majority of their players say. But when it comes to subjective things like "what's fair" they do listen to what the majority of players' perspective is, because there's no objective definition of fairness that can absolutely guide them in situations like this. At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tieredAm I reading that wrong then?
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority. That’s a very interesting comment, kabam decide on how they do compensation by how much we moan. Thats good to know That is an interesting comment. But I didn't say that. What I said is that in games like this, the players who feel tiering is fair are going to be the majority, just out of self-selection. Game developers don't always do what the majority of their players say. But when it comes to subjective things like "what's fair" they do listen to what the majority of players' perspective is, because there's no objective definition of fairness that can absolutely guide them in situations like this.
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority. That’s a very interesting comment, kabam decide on how they do compensation by how much we moan. Thats good to know
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority.
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content?
These compensations are weak.. only meant to benefit whales. Ugh this classism disgusts me.. Well at least somebody sees through this BS! Time & time again the developer reminds everybody that those who spend big $ or play this game as a full-time job are the ones who get the best stuff...
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority. That’s a very interesting comment, kabam decide on how they do compensation by how much we moan. Thats good to know That is an interesting comment. But I didn't say that. What I said is that in games like this, the players who feel tiering is fair are going to be the majority, just out of self-selection. Game developers don't always do what the majority of their players say. But when it comes to subjective things like "what's fair" they do listen to what the majority of players' perspective is, because there's no objective definition of fairness that can absolutely guide them in situations like this. At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tieredAm I reading that wrong then? One of us clearly is, because I don't know which word I used incorrectly. That entire paragraph says nothing about Kabam, and only things about the players. It says that our playerbase self-selects for people who believe in tiered rewards tied to progression. It says literally nothing about Kabam's motives or reasoning at all.Kabam certainly listens to players, but that's one factor in their decision making. When deciding what's fair, I would think an important consideration is "what would the majority of players think is fair." But that has everything to do with representing the interests of the players, and exactly nothing to do with "moaning." The best proxy *we* have on the opinions of the players are public comments on the forums and places like the Reddit. But they aren't perfect representations, so you have to take that with a large grain of salt.But sometimes opinion is sufficiently overwhelming that you can make reasonable inferences. Did the players hate the 14.0 AW changes? Probably. Did they hate the initial compensation prior to the 200k AG one for 12.0? Probably. Do more players think tiered rewards are more fair than flat ones? Probably. Is that because there's less "moaning?" I don't think so: in fact I have to factor the moaning out when I make that determination. When I eliminate all the crazy hyperbolic nonsense from the discussions over the years, THEN I reach the conclusion that the majority of reasonable players prefer tiered rewards. I would imagine Kabam reached a similar decision.Or to put it in a more direct way: I believe the majority of players prefer tiered rewards in spite of loud nonsensical complaints in either direction, not because of them. WEVE DONE THIS BOTH WAYSThe words YOU used and if that’s not referring to kabam then I don’t know what is.
I get what all of you are saying about the compensation package reflecting current level of gameplay. However in my opinion they should have set up the Compensation packages based on average ranking in the AQ and war rating. Those were the areas affected. I realize another compensation package will be coming later on down the road having to do with these and that's good to hear. but the maintenance still affected everyone in my alliance in the exact same way and we all play on the same alliance quest map and the same war map yet everyone in my alliance got different compensation packages based on story mode progression. How is this fair if we are all up against the same level of difficulty concerning group game play content? Nothing is absolutely fair. Your way, we'll have filler accounts in a masters alliances gets a ton of compensation, while a Cavalier player in a chill alliance gets a 3* crystal. Personally I think that's worse.Plus, I don't consider AQ (I'm setting aside AW as that's going to be handled separately) the only noteworthy impact. It probably wasn't even the largest hit. AQ fights were fixed first, and AQ timers were reduced. That wouldn't make everyone whole, but it almost certainly made a lot of alliances whole, and those who were impacted were not impacted by as much as the downtime duration would suggest. Meanwhile we had people looped in content, losing fights, or just plain stuck unable to grind arena like they normally did. It was arena fights that were restored last and experienced the longest outage: some people could have lost basically their entire grind day. For people on the bubble, it could have cost them 5* shards (the rank changes between the two cycles that week suggest scores were depressed somewhat around the 10% cutoff).A lot of areas of the game were affected in different ways, but we're not going to get hand crafted compensation for every single one of them. We need a proxy for them, and progression title is a better one than AQ ranking. It isn't perfect, but it probably correlates to overall game reward earning rates better than AQ rank, or prestige or rating which is how it has been done in the past.At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tiered. And that's pretty easy to explain: this is a progressional game. People who can't handle tiered rewards probably don't stick around long. The game self-selects for players who believe tiering is fair. So the people who think tiering is unfair are always going to be the minority. That’s a very interesting comment, kabam decide on how they do compensation by how much we moan. Thats good to know That is an interesting comment. But I didn't say that. What I said is that in games like this, the players who feel tiering is fair are going to be the majority, just out of self-selection. Game developers don't always do what the majority of their players say. But when it comes to subjective things like "what's fair" they do listen to what the majority of players' perspective is, because there's no objective definition of fairness that can absolutely guide them in situations like this. At the end of the day, it comes down to this. We've done this both ways, with compensation packages being the same for everyone, and tiered. Way more people complain about flat than tieredAm I reading that wrong then? One of us clearly is, because I don't know which word I used incorrectly. That entire paragraph says nothing about Kabam, and only things about the players. It says that our playerbase self-selects for people who believe in tiered rewards tied to progression. It says literally nothing about Kabam's motives or reasoning at all.Kabam certainly listens to players, but that's one factor in their decision making. When deciding what's fair, I would think an important consideration is "what would the majority of players think is fair." But that has everything to do with representing the interests of the players, and exactly nothing to do with "moaning." The best proxy *we* have on the opinions of the players are public comments on the forums and places like the Reddit. But they aren't perfect representations, so you have to take that with a large grain of salt.But sometimes opinion is sufficiently overwhelming that you can make reasonable inferences. Did the players hate the 14.0 AW changes? Probably. Did they hate the initial compensation prior to the 200k AG one for 12.0? Probably. Do more players think tiered rewards are more fair than flat ones? Probably. Is that because there's less "moaning?" I don't think so: in fact I have to factor the moaning out when I make that determination. When I eliminate all the crazy hyperbolic nonsense from the discussions over the years, THEN I reach the conclusion that the majority of reasonable players prefer tiered rewards. I would imagine Kabam reached a similar decision.Or to put it in a more direct way: I believe the majority of players prefer tiered rewards in spite of loud nonsensical complaints in either direction, not because of them.
Both levels of comp were really good actually. Some people just want everything handed to them. This game relies on a progression structure, or it ceases to function. Everybody cannot get the same compensation, because they are at different levels of progression. The engine of which drives the game. Even so, the difference is not profoundly significant. If you want Cavalier perks, then become Cavalier like the rest of us, and stop crying for what you didn’t earn.
For the sake of argument, I’ll get into it. I spent a ton of time getting good at this game. Practicing different nodes, champions, synergies, etc. I spent countless hours farming potions in ROL, units and PHCs in arena, and reaching milestones for revives.I put in a ton of work and sometimes money to get to where I am in the game. I became Cavalier. I took down LOL. I got through 6.3. I’ve 100% every Variant. Organized an alliance to move up in AQ. I did this, and I earned and spent countless resources along the way. Far more than those who have not done these things.And you think you deserve the same compensation that I do?What a joke. You are wrong and your logic is flawed.The actual point is that this game relies on a progression based structure, or it fails as a game. This is clear to me.
You tiered the compensation? Are you having a laugh, how was I any less affected by the maintenance than someone who is cavalier, how was someone who isnt uncollected affected any differently, this is a slap in the face