**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you are lucky next time and it’s given it should be about 4K or 3.5k why 2x the value for a small gap
Also Starburst is easy and even if it’s hard for you (beginner) use gulk
Huge amounts of players achieve 5.2 without any ranked up 5*, I did it with 4* on my main, 4* on my alt. There are three hard quests in 5.2 - 5.2.4+, until then it’s low health pools, simple nodes - half of which actually aid you - with your only real requirement is to not get hit.
As an aside, please dispense with use of ‘...’ everywhere, it makes it hard to read, use commas or semicolons.
I think you're the only one arguing for the sake of arguing. You say my remark of being jealous is false, but here you are, pulling the ungrateful card exactly as someone with envy would pull. You didn't get the free stuff in your day, so nor should anyone else. It is very sad to deny conquerors the recognition they deserve out of spite.
You know what, maybe Kabam should give everyone the same, like it was before. Then nobody is happy but at least nobody is left out. Unity in misery.
Essentially, IMO, have conqueror and execute it like the title it appears to be. Or be done with it completely and just have the jump from proven to uncollected. MCOC has kind of done it themselves. Otherwise why have conqueror in the first place ?
Earlier game content will always be easier the more you progress in the game.
The poster who wants separate rewards.. please tell us your reason in comments....
Back when I initially tackled Act 4 the progression titles didn't even exist, and the energy cost was 3 per tile. The Maps are NOTABLY LONGER between 3 and 4. There's node Buffs, and some notably difficult fights. Also, the difficulty ramp up into Act 5 is also notable from the end of Act 4. So yeah, perhaps it would be prudent to consider giving a bit more to those who've achieved Conqueror over those that are just Proven in situations such as the one that just occurred. Granted, I wouldn't expect this to happen this time around, but for future reference.
Of course breaking into Uncollected and Cavalier is ideal, but not everyone is there yet. As stated by a few, they're on 5.2.4 (good ol' Masochism). The 1st big step nearing Uncollected. Those players got the same compensation as those who just crossed the threshold of Proven in finishing Act 3. I'm sorry, but that doesn't really make sense. It doesn't apply to me at all, but I can see how it would feel a bit unfair to anyone who's beaten Maestro and earned Conqueror to recieve the same level of comp that those who've just beaten Thanos in Act 3 got. The jump in compensation wouldn't have to be drastic, but a bit more in creating a new tier for Conquerors wouldn't hurt anyone either. Foor for thought anyway.