That prior post was me venting… now for real talk. I really enjoy the game a lot but I’m unsure and don’t really believe crystals are random. Four instance, when you get a premium hero crystal and it almost lands on a decent four-star champ it stops abruptly prior to, on the other hand when it’s spinning too fast and almost lands on a good four-star champ it takes and takes slower and slower but rolls one pass that champ. From someone who spends a lot of money weekly on the game it seems unfair that mini that doesn’t spend a penny has way better chance than me in less time. Somethings off about that. Silver surfer not even interested because soon as I get my hopes up I will get him in three star in 12 months
That prior post was me venting… now for real talk. I really enjoy the game a lot but I’m unsure and don’t really believe crystals are random. Four instance, when you get a premium hero crystal and it almost lands on a decent four-star champ it stops abruptly prior to, on the other hand when it’s spinning too fast and almost lands on a good four-star champ it takes and takes slower and slower but rolls one pass that champ. From someone who spends a lot of money weekly on the game it seems unfair that mini that doesn’t spend a penny has way better chance than me in less time. Somethings off about that. Silver surfer not even interested because soon as I get my hopes up I will get him in three star in 12 months The spinner isn't random, at least not in the same sense the crystal opening is random. The crystal drop is not generated by the spinner, it is generated basically by the game servers rolling mathematical dice (what everyone calls the RNG, or random number generator). When you open a PHC, the game servers roll some dice to decide if the drop is going to be a 2*, 3*, or 4*. Then, it rolls again to decide which champion it will be. At that point, your drop is decided. This happens *before* the spinner gets anywhere near stopping (there's a couple of ways to prove this: if you are in an alliance you will see someone else's drops in alliance chat before they do; if your drop is a champ you're getting for the very first time you'll notice a little "1" pop up next to your profile because the game is already telling you that you have a new profile picture, all the while the spinner is still happily spinning along).The spinner is drama theater. The game chooses random champs to show up in the spinner, but it uses a completely different algorithm: you're more likely to see higher star tier champs, for example. But when the spinner is ready to stop, any "roll overs" or "stop shorts" are just the spinner aligning to your drop, because your drop was determined by a separate set of random rolls. If it looks "fixed" it is: the spinner is forced to stop on the drop already determined by the servers.To put it another way, imagine the wheel was completely empty, and then it spun around, rolling over empty spaces and then finally landing on another empty space, and as soon as the wheel stopped a champion appeared there. That's *actually* what's really happening, except those empty spaces are filled with random portraits of MCOC champs that have nothing to do with your crystal.
@DNA3000 I would like to see your profile(must be really insane), can you please tell me your in-game name???
@DNA3000 I would like to see your profile(must be really insane), can you please tell me your in-game name??? It is no secret my in-game name is the same as my forum handle. But a) my profile is nothing terribly special (at least not among Cavalier players) and b) you shouldn't assume that the roster of a player correlates to their knowledge and experience in the game. There are a lot of knowledgeable and helpful players with much smaller rosters than mine, and conversely there are probably players with much more developed rosters that don't necessarily have great command of the game.Progress in this game is time + skill + cash. To be a high progress player, you generally need at least two, but it could be any two.
That prior post was me venting… now for real talk. I really enjoy the game a lot but I’m unsure and don’t really believe crystals are random. Four instance, when you get a premium hero crystal and it almost lands on a decent four-star champ it stops abruptly prior to, on the other hand when it’s spinning too fast and almost lands on a good four-star champ it takes and takes slower and slower but rolls one pass that champ. From someone who spends a lot of money weekly on the game it seems unfair that mini that doesn’t spend a penny has way better chance than me in less time. Somethings off about that. Silver surfer not even interested because soon as I get my hopes up I will get him in three star in 12 months The spinner isn't random, at least not in the same sense the crystal opening is random. The crystal drop is not generated by the spinner, it is generated basically by the game servers rolling mathematical dice (what everyone calls the RNG, or random number generator). When you open a PHC, the game servers roll some dice to decide if the drop is going to be a 2*, 3*, or 4*. Then, it rolls again to decide which champion it will be. At that point, your drop is decided. This happens *before* the spinner gets anywhere near stopping (there's a couple of ways to prove this: if you are in an alliance you will see someone else's drops in alliance chat before they do; if your drop is a champ you're getting for the very first time you'll notice a little "1" pop up next to your profile because the game is already telling you that you have a new profile picture, all the while the spinner is still happily spinning along).The spinner is drama theater. The game chooses random champs to show up in the spinner, but it uses a completely different algorithm: you're more likely to see higher star tier champs, for example. But when the spinner is ready to stop, any "roll overs" or "stop shorts" are just the spinner aligning to your drop, because your drop was determined by a separate set of random rolls. If it looks "fixed" it is: the spinner is forced to stop on the drop already determined by the servers.To put it another way, imagine the wheel was completely empty, and then it spun around, rolling over empty spaces and then finally landing on another empty space, and as soon as the wheel stopped a champion appeared there. That's *actually* what's really happening, except those empty spaces are filled with random portraits of MCOC champs that have nothing to do with your crystal. the most Perfect answer ever to a crystal's opening, while there are some people on the forums who say that the champion is decided as soon as you buy the crystal and all sorts of nonsense..... I didnt have a good justification to counter their arguments at that timeBut liked it man, your comment was the exact answer i was looking for 👌👌@DNA3000 I would like to see your profile(must be really insane), can you please tell me your in-game name???
I think some of you are missing the point. This is permanent content, not something that has to be done over a course of a month. You sold your 2*s? Well that sucks, but you got all the time in the world to build it up again through normal game play and all the PHCs you can get.The cost of ranking up a 2* vs the cost of ranking up a 5* is not even comparable. Not to mention T1 and 2 class cats are pretty easy to come by with the glory store having new ones daily/fairly cheap.
Is the variants just here till the end of the year or are they here for the rest of this games lifespan?
Is the variants just here till the end of the year or are they here for the rest of this games lifespan? Variants are permanent and forever.
Is the gifting badge making a reappearance? Tis the season of gifting, it's only fitting
Can you elaborate more on the 1 star and 2 star viability in variant 4? Will they be optional or are they a must? They will be a requirement. For those that are no longer getting 1-Star Champions, there will be ways to obtain them in the future, and also remember that this is permanent Content! So you'll have lots of time to rebuild a 1 and 2 Star Roster. I sincerely hope that rebuilding a 1* roster will not be dependent on spending units/money.
Can you elaborate more on the 1 star and 2 star viability in variant 4? Will they be optional or are they a must? They will be a requirement. For those that are no longer getting 1-Star Champions, there will be ways to obtain them in the future, and also remember that this is permanent Content! So you'll have lots of time to rebuild a 1 and 2 Star Roster.
Can you elaborate more on the 1 star and 2 star viability in variant 4? Will they be optional or are they a must?