Please, rename the UC difficulty
Kerneas
Member Posts: 3,845 ★★★★★
I don't think the name "Uncollected" fits anymore. With Act 6 nodes in the last 3 months, it simply doesn't reflect the nodes and challenges you encounter. I am not complaining about difficulty, just about the name. However, I don't have any idea how to name it. We have Heroic and Master, so something like "Veteran" might be the way. Comment your ideas below if you have any.
What do you say Kabam, is this ever gonna happen ?
What do you say Kabam, is this ever gonna happen ?
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Comments
Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..
Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.
That would make it fair for everyone.
Maybe then people will stop complaining that they actually have to "work" for those rewards.
I on the other hand thought, that it is comparable to 5.2 difficulty. I gotta admit tho, that the quest has always been harder than 5.2, so you're right
It's literally demonstrably harder in every way since the first UC EQ that had ONLY 1 PATH of "hard" nodes compared to now having only 1 EASY path.
Sure it may not be hard for YOU, but to state that it hasn't gotten harder is disingenuous at least.
Now, rosters have improved over that time so guys that have been playing UC EQ since it's inception may find it easier or harder depending on the month, BUT that's not what matters. The UC EQ has gotten harder, and we still have the same bullcrap rewards.
I don’t care if they add a cavalier difficulty or not, everyone has been asking for it since forever ago and they keep giving us the same answer. I just stop caring, but I think it is stupid to add cavalier nodes to uncollected. First time cavaliers saw that was in act 6, and that’s how it should stay unless we get a different difficulty. I also do agree with the things they are doing tuning a cavalier difficulty for EQ is a lot of work.
The rewards for UC don’t merit cavalier nodes whether it’s easy or hard (I don’t find them hard just find it unbalanced as all things should be, balanced ¯\_(ツ)_/¯)
Lest we forget the monster that was ice Phoenix when there was only 1 champion immune to cold snap. Where a 4/55 had to play perfect or was dead from chip damage.
Also for anyone asking for a Cavalier difficulty dont forget that when UCEQ came to be they reduced master rewards so you want UC to be easier and a new difficulty good be prepared for your UC rewards to be reduced prolly by at least 25%
It would require continuous extra work which would delay other things like variant and Abyss of legend.