**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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AQ bugged - No damage output on the poison and healing blockade lane with Ghost
McMorli
Posts: 19 ★
I've just taken the path to the right with poison and healing blockade. As global we have reverse class relationship. First opponent NC. Fight started normally but then the hits didn't do any dmg on the oponent. After a special 3 the dmg was back on some hits, but the numbers where clearly too low. I recorded the fight when i recognized the problem. The next fight against Emma Frost i took Warlock, it was normal. Then there was a Cable, again with ghost, again the same bug.
1
Comments
You need to upload your video to a service like youtube then post that here.
Finish with sk2, Cable had 7% left ... I try to convert the video, which format would work?
This was the first fight against NC ... I recorded the video when i recognized that something was wrong. The sk2 should be more than enough for the finish and most of the hits do nothing.
I didnt do 0 damage tho.
My R2 6* ghost did 700 crit damage with a medium (I only run DE)
In my opinion it has something to do with the scaling from reverse class advantage bc you start with 3 fury at the start. Looks like they mixed flat number with % (like you get - 2500 damage when fury is active but when they expire you are at 0 or negative )
hat is just a guess tho