As a kid I loved Rocket Raccoon comics. So, I’d love to see the likes of:
1. Lylla the otter a physical fighter with a buff of soulmate with rocket.
2. Uncle Pyko a tech with a buff with Lylla and Rocket.
3. Jack O’Hare of the Black Bunny Brigade a tech or physical not sure which is better or maybe a unnamed Bunny Brigade member being a physical letting Jack be tech with a rival buff with rocket and a buff with Lylla.
I think it brings something cool and brings my favorite Marvel comic characters more involvement! These other comments are so detailed and creative and I notice some have made it into to game... I wish I was that creative! Well done to all of you guys!
Thank you for the help finding this thread by the way! And I love the game!
With the Empyre event coming this summer to the comics, it would be the perfect time to introduce Hulkling, since he looks to be a major player against the Kree-Skrull vs earth war. And you can’t have Teddy without Billy, so adding Wiccan at the same time would make me overjoyed. Over the freaking moon!
Toad: All attacks generate 7% less power in the opponent per Leaper charge.
Scarlet Witch: 100% ability accuracy during special attacks.
Black Widow: Death Touch has a base duration of 15 seconds, in addition to added duration from consuming Clairvoyance charges.
Dexterous (Spider-Man (Stark Enhanced)) (Quake)
Toad: Leaper charges are Paused for .5 seconds when hitting the opponent.
Spider-Man: Poise can now stack up to 15.
Quake: Avoiding a basic attack with the Dexterity mastery has a 100% chance to inflict a passive Stun for 2 seconds. Cooldown: 12 seconds.
Enemies (Wolverine)(Darkhawk)
All champions: +4% critical rating.
Romance (Scarlet Witch)
All champions: +7% power gain.
_________________________________ Sig Ability - Amphibious Anatomy lv99
Toad’s mutation optimizes his anatomical structure for leaping, enabling him to outmaneuver his opponent and get an edge in the fight.
Passive
— When the opponent activates a special attack, Toad gains twice as many Leaper charges for the duration of that attack. — If Toad would gain Leaper charges past max stacks, he instantly gains 20%** of a bar of power instead.
**depends on sig levels __________________________________ Abilities
When Attacked
— Toad’s skin produces a compound that interferes with the opponent’s nervous system, reducing the opponent’s attack rating durning critical hits and special attacks by 1.5% per hit in their combo meter, to a maximum of 90%. — This ability doesn’t affect robots.
When Dashing Back
— Toad’s incredible leaping ability lets him evade all incoming attacks by dashing back. — Evading attacks in this way grants Toad a passive Leaper charge. Leaper charges aren’t affected by ability accuracy reduction. Cooldown: 1 second. — Leaper charges last for 6 seconds each, but their durations are refreshed whenever Toad would gain another one.
Dash Attacks
— Toad’s dash attacks count as Leap attacks. — If one of Toad’s dash attacks would be intercepted, 50% chance to remove a Leaper charge and evade the attack.
Leap Attacks
— +13% critical damage rating per Leaper charge. — 60% chance to consume a Leaper charge to inflict Concussion, reducing the opponent’s ability accuracy by 40% for 15 seconds. — Concussion is 150% more potent against abilities that Purify debuffs. — If Toad’s Leap attacks would be blocked or evaded, and he has any Leaper charges, he is immune to Stun and evades all incoming attacks for 1 second. Evading attacks in this way consumes a Leaper charge.
Heavy Attacks
— This attack is a Leap attack, but with +40% more Concussion ability accuracy. — If this attack doesn’t contact the opponent, Toad gains a Leaper charge.
Special 1 - Wicked Tongue
Toad’s tongue strikes blindingly fast, catching opponents off guard for an arial body slam.
— The first hit of this attack has True Accuracy and a 100% chance to inflict Stun for 3.5 seconds. — The second hit is a Leap attack, but instead of inflicting Concussion, it gives Toad 1 passive Precision effect for each Concussion debuff already on the opponent. — Each Precision increases Toad’s critical rating by 4% until Toad runs out of Leaper charges or a Leaper charge’s duration would expire.
Special 2 - Leaping— Toads?
Toad shows off his superhuman strength and agility, battering the opponent senseless.
— Each hit of this attack is a Leap attack, but only consume 1 Leaper charge upon activation. — If the opponent is suffering from at least 4 Concussion debuffs, Toad benefits from a 100% Prowess effect for the rest of this attack. Dev note: This attack should have more than 5 hits.
Special 3 - The Toads Keep Marching On
Toad ensnares the opponent with his tongue, squeezing them with its incredible strength before leaping into a barrage of kicks and punches.
— This attack has +404 attack rating for each Leaper charge on Toad. — 100% chance to inflict Armor Break, reducing armor rating by x for 12 seconds. — A toxin secreted by Toad’s tongue Panics the opponent while this Armor Break is active, increasing their chance of activating a special attack by 70%.
If galactus gets added i would love to see the fallen one was some doing some googling and he caught my eye. Think he could be very cool and as usual have spectacular animations
GIVE US A MUTANT CLASS MAN-SPIDER SO WE CAN FINALLY MAKE A FULL MULTICOLOR TEAM OF PETER PARKER.
6 classes. Max 5 characters. You cant have a team of every class spider-men
Name me a Mystic class Peter Parker currently in game and then we will talk.
Whoops. Seems I may have misunderstood in my immense impotence. But I got try now.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?
I like your way of thinking but that's not gonna work. Wasn't there any crossover with Doc Strange or anything like that where he temporarily gained magical powers? I think I've seen that in one of the animated series.
But now for something different: I tried to remember various weird crossover characters and you know who we could use that would fit perfectly? THORPOOL.
I think that the game should focus in expanding the current groups by bringing new champs those groups and expanding their stories.
First I would work on Inhumans by adding Crystal who is Medusa’s sister and Maximus who is their villain and Black Bolt’s brother. Should be a great story to tell on the event quest to see these two joining.
The next group I would bring is the brotherhood of mutants. We have to many X-Men but their mutant opponents are missing. Adding Toad with evade and poison abilities, Pyro with incinerate abilities and Iceman synergy, Avalanche providing a quake type defender and Quicksilver speed should be great for stories to build on. I’m aware we all want Mystique and game developers are clear about that. Just wanted to mentioned these other champs.
Then we have the movie Eternals coming soon this year. Would be great to start that group in the game too.
Finally I seen there is a good community of Latinos in the game. While we have 2 Mexican champs in Massacre and Diablo and a Brazilian in Sunspot, it would be amazing to add champs from other countries. As a puertorrican, I would be so proud to see White Tiger in the game.
Mystics, skill, science are the only classes I am happy to see. DO NOT ADD FIFTEEN MUTANTS AGAIN. Science was probably the most lackluster class of the year.
Blackjack O'Hare is a mercenary who is out for his own gain but will do the right thing when necessary. Also, he's the leader of Black Bunny Brigade. He would be a tech class similar to Rocket and would have synergy with Rocket (Rivals) Hulk (Enemy) Groot, Nova and Gamora (Allies) Deadpool, Luke Cage (Highest Bidder) I absolutely love this character and hope to see him in the game!
Awakened Ability: Hare for Hire/Mates that Die T’gether Draws Flies T’gether Blackjack gets precision boost and evade boost for every 5 hit combo.
Other Status Effects: Stun/Electrify with his guns
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2. Warparth
James Proudstar a Native American from Arizona aka Warpath, a mutant class that would get synergy with the X-Force members like Jean, Wolverine, ArchAngel, Beast, Storm
Unique Abilities: Warpath has many abilities to his disposal: * Trained armed/unarmed combatant * Skilled hunter and tracker * Peak physical condition * Superhuman strength, senses, agility, reflexes/reactions, flexibility, speed, stamina, endurance, resilience and resistance to injury * Regenerative Healing Factor I mean there is a lot to work with here lol
Awakened Ability: Do it for Thunderbird: Warpath has a deep love for his brother and a lot of grief from his death while being an X-man and if he is losing the fight and/or in a pinch (below 20%) he gets extra fury, amor-break and a regeneration buff Other status effects: Bleed and precision with his vibranium Bowie knives Causes opponents to become Exhausted from being in peak physical condition.
I truly feel there should be a strong Native American Character in the game!
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3. Quicksilver
Pietro Django Maximoff aka Quicksilver, would be a mutant class that has the superhuman ability to move at great speeds. He has synergy with loads of heroes already in the game: Scarlet Witch (sister) Magneto, Sabertooth (Brotherhood) Nick Fury (Trust in S.H.I.E.L.D) Captain America, Deadpool, Voodoo, Human Torch, Wasp, Beast, Wolverine, Havok, Vision (Avengers Unity Division)
Unique Abilities: Super Speed
Awakened Ability: Be strong, sister When Scarlet Witch is on the same team Quicksilver, he gets a attack power boost and evade boost
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4. Wong
Wong really needs to be in the game with Dr. Strange. No need to introduce this guy! Awesome character that needs some love. Mystic class. Synergies with: Dr. Strange (friends) Dormammu and Mordo (enemies) Ghost Rider, Blade (Midnight Sons)
Unique Abilities: Sorcerer
Awakened Ability: Devotional Loyalty Wong gets a energy gain for a few seconds with a 30% chance of degeneration to the opponent if he gets a 3 hit combo or something similar to what Dr. Strange has.
Blackjack O'Hare is a mercenary who is out for his own gain but will do the right thing when necessary. Also, he's the leader of Black Bunny Brigade. He would be a tech class similar to Rocket and would have synergy with Rocket (Rivals) Hulk (Enemy) Groot, Nova and Gamora (Allies) Deadpool, Luke Cage (Highest Bidder) I absolutely love this character and hope to see him in the game!
Awakened Ability: Hare for Hire/Mates that Die T’gether Draws Flies T’gether Blackjack gets precision boost and evade boost for every 5 hit combo.
Other Status Effects: Stun/Electrify with his guns
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2. Warparth
James Proudstar a Native American from Arizona aka Warpath, a mutant class that would get synergy with the X-Force members like Jean, Wolverine, ArchAngel, Beast, Storm
Unique Abilities: Warpath has many abilities to his disposal: * Trained armed/unarmed combatant * Skilled hunter and tracker * Peak physical condition * Superhuman strength, senses, agility, reflexes/reactions, flexibility, speed, stamina, endurance, resilience and resistance to injury * Regenerative Healing Factor I mean there is a lot to work with here lol
Awakened Ability: Do it for Thunderbird: Warpath has a deep love for his brother and a lot of grief from his death while being an X-man and if he is losing the fight and/or in a pinch (below 20%) he gets extra fury, amor-break and a regeneration buff Other status effects: Bleed and precision with his vibranium Bowie knives Causes opponents to become Exhausted from being in peak physical condition.
I truly feel there should be a strong Native American Character in the game!
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3. Quicksilver
Pietro Django Maximoff aka Quicksilver, would be a mutant class that has the superhuman ability to move at great speeds. He has synergy with loads of heroes already in the game: Scarlet Witch (sister) Magneto, Sabertooth (Brotherhood) Nick Fury (Trust in S.H.I.E.L.D) Captain America, Deadpool, Voodoo, Human Torch, Wasp, Beast, Wolverine, Havok, Vision (Avengers Unity Division)
Unique Abilities: Super Speed
Awakened Ability: Be strong, sister When Scarlet Witch is on the same team Quicksilver, he gets a attack power boost and evade boost
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4. Wong
Wong really needs to be in the game with Dr. Strange. No need to introduce this guy! Awesome character that needs some love. Mystic class. Synergies with: Dr. Strange (friends) Dormammu and Mordo (enemies) Ghost Rider, Blade (Midnight Sons)
Unique Abilities: Sorcerer
Awakened Ability: Devotional Loyalty Wong gets a energy gain for a few seconds with a 30% chance of degeneration to the opponent if he gets a 3 hit combo or something similar to what Dr. Strange has.
Mystics, skill, science are the only classes I am happy to see. DO NOT ADD FIFTEEN MUTANTS AGAIN. Science was probably the most lackluster class of the year.
Cosmic is loaded and will continue. Is inevitable with so many amazing champs out of earth. Mutant class isn’t OP. Has many good options but not near cosmic level. Science class is above mutant class. Skill class is the worst followed by tech. Mystic is getting strong again.
Cosmic is loaded and will continue. Is inevitable with so many amazing champs out of earth. Mutant class isn’t OP. Has many good options but not near cosmic level. Science class is above mutant class. Skill class is the worst followed by tech. Mystic is getting strong again.
I was bored, so I decided to make an original character for fun, also ngl, I was kinda scared to make this
Name: Evexith
Class:Mystic
Lore: Evexith was part of a race of magically gifted beings who chose to enter the First Contest of Champions. During one of the battles, he lost and would have died, but there was something keeping him alive; his magic wasn't naturally that strong, but something in the air made it so. Nearby ISO-8 was unlocking the full extent of his magical abilities, keeping him from dying. Later, when his body was to be disposed of, he had enough strength to escape into the far reaches of the Battlerealm. Evexith began to study the ISO-8 and how it had an effect on him and his abilities, it kept him alive and increased his strength by astronomical amounts. During the course of many more Contests, he remained silent, watching over them; until some certain clashes between elders caught his eye.
Appearance: 1.9m, thin and wearing black and dark silver armour plating covered by a large dark grey cloak, and wears a black helmet covering his entire face except for his eyes of which are glowing dark purple
Statistics based on a 5/65, Signature Level 200 champion
Tags: #Hero #Size: L #Magnetic #Off: Dot #Ctrl: Denial
Health: 34076
Attack: 2676
Crit Rate: 500
Crit Damage: 350
Armour: 500
Block Proficiency: 4031
Passive:
Non-DOT Debuffs on Evexith have up to a 60% reduced duration based on current power
Enhanced Physiology and High-End Magic grants Evexith immunity to Power Sting, Reversed Controls and Power Lock
Striking a Degenerating opponent generates no power in the opponent
Anti-Iso Field Passive:
Pause all Iso-8 buffs on the opponent, Iso-8 buffs have no effect.
Passively gain 3% of your max power every second
When making contact with the opponent, gain a 40% chance to nullify a buff on the opponent, this rises to 100% during either's special attacks
If a buff is nullified on the opponent, apply a Degeneration on the opponent dealing 75% of your attack as direct damage over 4 seconds, this can scale with the Critical Damage Multiplier
Basic Attacks:
30% chance to place an Iso-8 buff on the opponent for 22 seconds
Heavy Attacks:
Place 2 Iso-8 buffs on the opponent, each lasting 18 seconds
Blocking:
Gain +120% more power when blocking hits
Special Attacks:
Activate the Anti Iso-Field for 12 seconds, this is paused during special attacks.
Special 1: Iso-8 Silencer Visuals: Evexith strikes the opponent before strafing backwards and firing 3 beams in rapid succession
75% chance to add another Iso-8 buff on the opponent when one is removed, lasting 18 seconds
Special 2: Shattered Spirit Visuals: Evexith makes various hand movements, each producing mysterious symbols dealing damage and then pulls his arm back taking part of the Opponent's Iso-8 away from them
Degenerations inflicted during this attack have +100% potency
The final hit adds 6 more seconds to the Iso-Field duration
Special 3: The Price of Power Visuals: Evexith forces the opponent to a wall before extracting part of their life force from them and firing it back at them combined with his own mystic energies
Place a Passive Fate Seal debuff on the opponent lasting the duration of the Iso-Field, nullifying all buffs generated during the Fate Seal.
Awakened Ability: Knowledge of the Unknown
Iso-8 buff Ability Accuracy increases by 10%-50%
The opponent is Heal Blocked while Degenerating
Synergies:
Members of the First Contest: With Aegon
Evexith: Gain 40% more power when striking a Degenerating opponent Aegon: Relentless Assault adds +5% more of the combo into Persistent Charges
Watchers: With Silver Surfer
Evexith: Degenerations deal +50% more damage against Cosmic Champions Silver Surfer: Fury buffs have +33% increased potency
Masters of their Mystic Arts: With Mordo, Doctor Strange and Doctor Voodoo
Evexith: +20% Nullify Ability Accuracy Mordo: +25% Fury Potency Voodoo: 20% chance to apply a Loa on the opponent when nullifying a buff Doctor Strange: +30% Prowess
The Darker Side of Magic: With Dormammu, Claire Voyant and Symbiote Supreme
Evexith: +20% Degeneration Potency Dormammu: 40% to detonate a Soul Bond when striking with an Imbued Effect active Claire Voyant: Buff Immunity lasts for 14 seconds Symbiote Supreme: Opponent gains -30% power if a Nullify debuff is on them
Degenerations for the Generations: With Ebony Maw, Mojo and Mister Sinister
Evexith, Ebony Maw, Mojo and Mister Sinister: While a Degeneration is active on the opponent, they have their Ability Accuracy reduced by 30%
Whirlwind is one of my favorite Marvel villains but it’s very likely he won’t be added to the game any time soon, so I decided to make my version of him
Bio: David Cannon realized that he had a unique talent to move his body at great speeds. Fascinated as to how he never grew tired or gained sickness, Cannon realized that he was untouchable when spinning in a tight circle. Cannon quickly started on the wrong path and became an enemy of the Avengers Class: Mutant Tags: #Villain #Metal #Size:M #Off:Burst Stats: Crit rate: 14%, Crit damage: 210%, Block Penetration: 10%, Armor: 18%, Block Proficiency: 57.5%
Abilities: *Passives*: Whirlwind’s inability to get tired gives him immunity to Fatigue, Weakness and Exhaustion *Blocking*: Whirlwind engulfs himself in a self made tornado, rendering him almost untouchable. Gains X% block proficiency and enemies have X% chance to miss *Medium attacks*: Cannon forms his arms into small tornados, placing an Armor Break on the enemy. These attacks don’t make contact *Heavy attacks*: Whirlwind becomes unstoppable when charging a heavy attack. Cooldown: X seconds While heavy ability is in cooldown, Cannon gets a Fury buff when charging a heavy. Fury last the full duration of the attack *Specials*: SP1: Spinning Saucers: Whirlwind fires two buzzsaws spinning at high velocity at the enemy -Each blade inflicts bleed -First hit is a charge attack that places Armor break SP2: Tornado of Terror: Whirlwind engulfs himself in a terrifying cyclone, rendering the opponent helpless -This attack is Unblockable -Purifies all non-damaging debuffs -X% to Stun SP3: Tempest: Whirlwind creates a giant hurricane of destruction -Places an Armor break -Inflicts a Paralyze *Signature ability*: The Human Top When blocking: Whirlwind slowly generates power as long as he doesn’t get hit. Additionally, enemy has -X% ability accuracy when hitting his block
*Synergies*: Bitter Obsession with Wasp - Whirlwind gets a Cruelty passive when an enemy evades his attack, max: 10 - Wasp places a Taunt when she evades with Quantum Evade
Raging Storms with Storm and the Thors -Storm: Specials place Enervate debuffs -Thors: Each Shock, Stun and Armor break increases Attack by X% -Whirlwind: +X% energy resistance
Unstoppables with Juggernaut and Unstoppable Colossus -Juggs and UC: While Unstoppable, each hit has X% chance to place an Armor break -Whirlwind: Stun immune when Unstoppable
Prefight Ability: Science Experiments. Professor Hulk can choose which experiments he wants to try on himself and the opponent. Himself: Increased Attack, Increased Crit Rate, Increased Crit Damage Rate, Regeneration, Armor, Block Proficiency
Mediums: Gain a random experiment on himself. Increased Damage: +1% attack rating Increased Crit Rate: +100 Crit Rate Increased Crit Damage Rate: +100 Crit Damage Rate. Regeneration: +1% health per 5 seconds Armor: Gain 100 armor Block Proficiency: Gain 100 Block Proficiency
First and Second Lights: Put a random Experiment on the opponent. Decreased Damage: -1% attack rating Decreased crit Rate: -100 Decreased Crit damage rating: -100 Poison: -2% of hulks attack per second Armor Break: decrease armor by 100 Decreased Block Proficiency: -100
Heavy attacks: remove an experiment on the opponent and replace with poison debuff, dealing 200% of attack over 15 seconds.
Special 1: Each experiment on either opponent has a 25% chance to trigger another.
Special 2: For the duration of the attack, all experiments get +900% potency.
Special 3: Removes all experiments on either opponent and transfer them to the Persistent Laboratory
Awakened Ability: I see this as an absolute win
Hulks time travel machine allows him to regenerate all damage when taking more than 500% of opponents attack from a single hit. This can happen only three times per fight.
Expert Combatant Whenever the opponent loses their combo, Silver Sable adds their combo meter score to hers. Silver Sable increases her Critical Damage by up to 100% based on how low the opponent's combo meter is.
Abilities
Athleticism Every hit that Silver Sable takes has a 70% to trigger a Combo Shield, preserving her combo for 4 seconds. For every critical hit, Silver Sable gains 2 hits on her combo meter. For every Bleed debuff placed on her opponent, she gains 3 hits on her combo meter. Immune to Fatigue debuffs. When above 50 hits: Even hit: Gain +14.56 attack for every hit on Silver Sable's combo meter for the next 6 hits when the opponent loses their combo. Odd hit: The next 6 hits are guaranteed Critical when the opponent loses their combo.
Well-Timed Blocks 40% chance to gain a Bulletproof passive, preserving Silver Sable's combo for one hit taken, and mitigating 90% of the damage taken during that hit. Max stacks:4.
Heavy Attacks When above 100 hits: Gain a Bulletproof passive.
Basic Attacks 10% chance to inflict a Bleed debuff on the opponent, dealing 1296 damage over 10 seconds. +5% chance for every 20 hits.
Special Attack 1 Pauses and refreshes the duration of all Bleed debuffs active on the opponent for 4 seconds. If this attack lands a critical hit, all Bleeds are converted into Critical Bleeds, multiplying the Bleed damage by the critical damage multiplier.
Special Attack 2 If the opponent loses their combo during this attack, deal 10% of Silver Sable's attack rating for each hit lost. If the opponent has no combo, gain a fury buff equaling +14.56 attack for every hit on Silver Sable's combo meter, lasting 20 seconds.
Special Attack 3 Inflict a Bleed debuff for every 5 hits on Silver Sable's combo meter, dealing 1296 damage over 10 seconds.
Hi I haven’t e gone through the challenge of writing up Synergies, Specials and Buffs. But I think a cross breed champion needs to be introduced.
CYB-ORG = CYBonetic ORGanism: Tech Class (but once a Mutant) A cybernetic organism (not Half Human half robot) but the two seamlessly combined, he (like IMIW) operates with nanonite technology.
The nanotechnology in his blood allows him to slow down degeneration, bleed and poison (but not immune to it). But while he has a base nanotechnology amount, they are spent on Specials or maybe spent when shrugging off extra debuffs.
He could have a condition like winter solider or Diablo where certain moves or specials depict where his nano tech goes most but he always has a base amount that is balanced to give him a fix degen, bleed and poison deflect. But not cold snap or incinerate etc as the nanotechnology can’t operate in sub zero or melting point temperatures.
He can charge (increase) his nanotechnology by sucking life from opponents in specials or combos. Or by them just being near to him (Blades bleed type thing)
No champ is immune to degen but having a champ that slows it down would be awesome.. Omega Red counter but a small counter, not an Omega killer. but he can keep it up as his nanotechnology will deplete leaving him unarmed and open to being destroyed.
He could have a special that puts his nanos into the opponent and cleans them in their blood, allowing them to suck the life from his opponents and recharge himself.
More could be done with him as he is programmable and has nanotechnology.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?
I like your way of thinking but that's not gonna work. Wasn't there any crossover with Doc Strange or anything like that where he temporarily gained magical powers? I think I've seen that in one of the animated series.
According to the story lines around Araña, Silk, Ezekiel Sims, etc., Peter Parker is a Spider-Totem. The powers he got from the Spider, and that tie all Spideys together, are Mystic powers. It's the reason the Inheritors like Morlun and Karn hunt them. Kabam could add a Mystic version of any Spidey character, including and even especially Peter Parker, without any explanation, and it would be consistent with canon.
"This is the point. This is the Five Million Dollar question. I'm about to yank your chain like nobody else ever has before, and nobody ever will again. So listen carefully. Did the radiation enable the spider to give you those powers? Or was the spider trying to give you those powers before the radiation killed it? Which came first? The radiation? Or the power? The chicken or the egg or the power?" - Ezekiel
While I'm here I'll remind you all to follow the future champs conversation on Twitter and also to vote on the community future champs poll if you haven't already.
Comments
QUICKSILVER
SCORPION
COULSON
1. Lylla the otter a physical fighter with a buff of soulmate with rocket.
2. Uncle Pyko a tech with a buff with Lylla and Rocket.
3. Jack O’Hare of the Black Bunny Brigade a tech or physical not sure which is better or maybe a unnamed Bunny Brigade member being a physical letting Jack be tech with a rival buff with rocket and a buff with Lylla.
I think it brings something cool and brings my favorite Marvel comic characters more involvement! These other comments are so detailed and creative and I notice some have made it into to game... I wish I was that creative! Well done to all of you guys!
Thank you for the help finding this thread by the way! And I love the game!
He may be of Tech or Cosmic class.
Mutant
#Offensive: Raw Damage #Villain #Size: M
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Stats (based off a 5/50 4*)
Health — 10,937
Attack — 1,212
Critical — Rating 17%
Critical Damage Rating — 182%
Block Proficiency — 63%
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Synergies
Menacing Master (Magneto)
Toad: Personal Armor Breaks last 10 seconds longer.
Magneto: +50% base attack rating for each Mutant on Magneto’s team other than himself.
Witch’s Familiar (Scarlet Witch)(Black Widow (Clairvoyant)
Toad: All attacks generate 7% less power in the opponent per Leaper charge.
Scarlet Witch: 100% ability accuracy during special attacks.
Black Widow: Death Touch has a base duration of 15 seconds, in addition to added duration from consuming Clairvoyance charges.
Dexterous (Spider-Man (Stark Enhanced)) (Quake)
Toad: Leaper charges are Paused for .5 seconds when hitting the opponent.
Spider-Man: Poise can now stack up to 15.
Quake: Avoiding a basic attack with the Dexterity mastery has a 100% chance to inflict a passive Stun for 2 seconds. Cooldown: 12 seconds.
Enemies (Wolverine)(Darkhawk)
All champions: +4% critical rating.
Romance (Scarlet Witch)
All champions: +7% power gain.
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Sig Ability - Amphibious Anatomy lv99
Toad’s mutation optimizes his anatomical structure for leaping, enabling him to outmaneuver his opponent and get an edge in the fight.
Passive
— When the opponent activates a special attack, Toad gains twice as many Leaper charges for the duration of that attack.
— If Toad would gain Leaper charges past max stacks, he instantly gains 20%** of a bar of power instead.
**depends on sig levels
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Abilities
When Attacked
— Toad’s skin produces a compound that interferes with the opponent’s nervous system, reducing the opponent’s attack rating durning critical hits and special attacks by 1.5% per hit in their combo meter, to a maximum of 90%.
— This ability doesn’t affect robots.
When Dashing Back
— Toad’s incredible leaping ability lets him evade all incoming attacks by dashing back.
— Evading attacks in this way grants Toad a passive Leaper charge. Leaper charges aren’t affected by ability accuracy reduction. Cooldown: 1 second.
— Leaper charges last for 6 seconds each, but their durations are refreshed whenever Toad would gain another one.
Dash Attacks
— Toad’s dash attacks count as Leap attacks.
— If one of Toad’s dash attacks would be intercepted, 50% chance to remove a Leaper charge and evade the attack.
Leap Attacks
— +13% critical damage rating per Leaper charge.
— 60% chance to consume a Leaper charge to inflict Concussion, reducing the opponent’s ability accuracy by 40% for 15 seconds.
— Concussion is 150% more potent against abilities that Purify debuffs.
— If Toad’s Leap attacks would be blocked or evaded, and he has any Leaper charges, he is immune to Stun and evades all incoming attacks for 1 second. Evading attacks in this way consumes a Leaper charge.
Heavy Attacks
— This attack is a Leap attack, but with +40% more Concussion ability accuracy.
— If this attack doesn’t contact the opponent, Toad gains a Leaper charge.
Special 1 - Wicked Tongue
Toad’s tongue strikes blindingly fast, catching opponents off guard for an arial body slam.
— The first hit of this attack has True Accuracy and a 100% chance to inflict Stun for 3.5 seconds.
— The second hit is a Leap attack, but instead of inflicting Concussion, it gives Toad 1 passive Precision effect for each Concussion debuff already on the opponent.
— Each Precision increases Toad’s critical rating by 4% until Toad runs out of Leaper charges or a Leaper charge’s duration would expire.
Special 2 - Leaping— Toads?
Toad shows off his superhuman strength and agility, battering the opponent senseless.
— Each hit of this attack is a Leap attack, but only consume 1 Leaper charge upon activation.
— If the opponent is suffering from at least 4 Concussion debuffs, Toad benefits from a 100% Prowess effect for the rest of this attack.
Dev note: This attack should have more than 5 hits.
Special 3 - The Toads Keep Marching On
Toad ensnares the opponent with his tongue, squeezing them with its incredible strength before leaping into a barrage of kicks and punches.
— This attack has +404 attack rating for each Leaper charge on Toad.
— 100% chance to inflict Armor Break, reducing armor rating by x for 12 seconds.
— A toxin secreted by Toad’s tongue Panics the opponent while this Armor Break is active, increasing their chance of activating a special attack by 70%.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?
But now for something different: I tried to remember various weird crossover characters and you know who we could use that would fit perfectly? THORPOOL.
First I would work on Inhumans by adding Crystal who is Medusa’s sister and Maximus who is their villain and Black Bolt’s brother. Should be a great story to tell on the event quest to see these two joining.
The next group I would bring is the brotherhood of mutants. We have to many X-Men but their mutant opponents are missing. Adding Toad with evade and poison abilities, Pyro with incinerate abilities and Iceman synergy, Avalanche providing a quake type defender and Quicksilver speed should be great for stories to build on. I’m aware we all want Mystique and game developers are clear about that. Just wanted to mentioned these other champs.
Then we have the movie Eternals coming soon this year. Would be great to start that group in the game too.
Finally I seen there is a good community of Latinos in the game. While we have 2 Mexican champs in Massacre and Diablo and a Brazilian in Sunspot, it would be amazing to add champs from other countries. As a puertorrican, I would be so proud to see White Tiger in the game.
1. BlackJack O’Hare
Blackjack O'Hare is a mercenary who is out for his own gain but will do the right thing when necessary. Also, he's the leader of Black Bunny Brigade. He would be a tech class similar to Rocket and would have synergy with Rocket (Rivals)
Hulk (Enemy)
Groot, Nova and Gamora (Allies)
Deadpool, Luke Cage (Highest Bidder)
I absolutely love this character and hope to see him in the game!
Unique Abilities:
Natural Defenses
Marksmanship. (Laser guns)
Endurance
Speed
Awakened Ability:
Hare for Hire/Mates that Die T’gether Draws Flies T’gether
Blackjack gets precision boost and evade boost for every 5 hit combo.
Other Status Effects:
Stun/Electrify with his guns
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2. Warparth
James Proudstar a Native American from Arizona aka Warpath, a mutant class that would get synergy with the X-Force members like Jean, Wolverine, ArchAngel, Beast, Storm
Unique Abilities:
Warpath has many abilities to his disposal:
* Trained armed/unarmed combatant
* Skilled hunter and tracker
* Peak physical condition
* Superhuman strength, senses, agility, reflexes/reactions, flexibility, speed, stamina, endurance, resilience and resistance to injury
* Regenerative Healing Factor
I mean there is a lot to work with here lol
Awakened Ability:
Do it for Thunderbird:
Warpath has a deep love for his brother and a lot of grief from his death while being an X-man and if he is losing the fight and/or in a pinch (below 20%) he gets extra fury, amor-break and a regeneration buff
Other status effects:
Bleed and precision with his vibranium Bowie knives
Causes opponents to become Exhausted from being in peak physical condition.
I truly feel there should be a strong Native American Character in the game!
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3. Quicksilver
Pietro Django Maximoff aka Quicksilver, would be a mutant class that has the superhuman ability to move at great speeds. He has synergy with loads of heroes already in the game:
Scarlet Witch (sister)
Magneto, Sabertooth (Brotherhood)
Nick Fury (Trust in S.H.I.E.L.D)
Captain America, Deadpool, Voodoo, Human Torch, Wasp, Beast, Wolverine, Havok, Vision (Avengers Unity Division)
Unique Abilities:
Super Speed
Awakened Ability:
Be strong, sister
When Scarlet Witch is on the same team Quicksilver, he gets a attack power boost and evade boost
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4. Wong
Wong really needs to be in the game with Dr. Strange. No need to introduce this guy! Awesome character that needs some love. Mystic class. Synergies with:
Dr. Strange (friends)
Dormammu and Mordo (enemies)
Ghost Rider, Blade (Midnight Sons)
Unique Abilities:
Sorcerer
Awakened Ability:
Devotional Loyalty
Wong gets a energy gain for a few seconds with a 30% chance of degeneration to the opponent if he gets a 3 hit combo or something similar to what Dr. Strange has.
My sources:
Marvel.com
Marvel Database Wiki
1. BlackJack O’Hare
Blackjack O'Hare is a mercenary who is out for his own gain but will do the right thing when necessary. Also, he's the leader of Black Bunny Brigade. He would be a tech class similar to Rocket and would have synergy with Rocket (Rivals)
Hulk (Enemy)
Groot, Nova and Gamora (Allies)
Deadpool, Luke Cage (Highest Bidder)
I absolutely love this character and hope to see him in the game!
Unique Abilities:
Natural Defenses
Marksmanship. (Laser guns)
Endurance
Speed
Awakened Ability:
Hare for Hire/Mates that Die T’gether Draws Flies T’gether
Blackjack gets precision boost and evade boost for every 5 hit combo.
Other Status Effects:
Stun/Electrify with his guns
__________________________________________
2. Warparth
James Proudstar a Native American from Arizona aka Warpath, a mutant class that would get synergy with the X-Force members like Jean, Wolverine, ArchAngel, Beast, Storm
Unique Abilities:
Warpath has many abilities to his disposal:
* Trained armed/unarmed combatant
* Skilled hunter and tracker
* Peak physical condition
* Superhuman strength, senses, agility, reflexes/reactions, flexibility, speed, stamina, endurance, resilience and resistance to injury
* Regenerative Healing Factor
I mean there is a lot to work with here lol
Awakened Ability:
Do it for Thunderbird:
Warpath has a deep love for his brother and a lot of grief from his death while being an X-man and if he is losing the fight and/or in a pinch (below 20%) he gets extra fury, amor-break and a regeneration buff
Other status effects:
Bleed and precision with his vibranium Bowie knives
Causes opponents to become Exhausted from being in peak physical condition.
I truly feel there should be a strong Native American Character in the game!
__________________________________________
3. Quicksilver
Pietro Django Maximoff aka Quicksilver, would be a mutant class that has the superhuman ability to move at great speeds. He has synergy with loads of heroes already in the game:
Scarlet Witch (sister)
Magneto, Sabertooth (Brotherhood)
Nick Fury (Trust in S.H.I.E.L.D)
Captain America, Deadpool, Voodoo, Human Torch, Wasp, Beast, Wolverine, Havok, Vision (Avengers Unity Division)
Unique Abilities:
Super Speed
Awakened Ability:
Be strong, sister
When Scarlet Witch is on the same team Quicksilver, he gets a attack power boost and evade boost
__________________________________________
4. Wong
Wong really needs to be in the game with Dr. Strange. No need to introduce this guy! Awesome character that needs some love. Mystic class. Synergies with:
Dr. Strange (friends)
Dormammu and Mordo (enemies)
Ghost Rider, Blade (Midnight Sons)
Unique Abilities:
Sorcerer
Awakened Ability:
Devotional Loyalty
Wong gets a energy gain for a few seconds with a 30% chance of degeneration to the opponent if he gets a 3 hit combo or something similar to what Dr. Strange has.
I have suggested mechanics before but I’ve recently come up with a new synergy idea.
Seeing as Heimdel sees everything and Odin knows “everything” (eye sacrifice, god of wisdom) I feel this synergy would be appropriate.
-
All Seeing, All knowing
With: HiemdelOdin: Starts fight with a permanent True Sight buff.
Hiemdel: Hiemdel is unaffected by invisibility and hits them anyway.
All Asgardian champions ignore evade. True sight lasts 50% longer for all champions. Perfect block chance and auto-evade chance is increased by 20%
also ngl, I was kinda scared to make thisName: Evexith
Class: Mystic
Lore: Evexith was part of a race of magically gifted beings who chose to enter the First Contest of Champions. During one of the battles, he lost and would have died, but there was something keeping him alive; his magic wasn't naturally that strong, but something in the air made it so. Nearby ISO-8 was unlocking the full extent of his magical abilities, keeping him from dying. Later, when his body was to be disposed of, he had enough strength to escape into the far reaches of the Battlerealm. Evexith began to study the ISO-8 and how it had an effect on him and his abilities, it kept him alive and increased his strength by astronomical amounts. During the course of many more Contests, he remained silent, watching over them; until some certain clashes between elders caught his eye.
Appearance: 1.9m, thin and wearing black and dark silver armour plating covered by a large dark grey cloak, and wears a black helmet covering his entire face except for his eyes of which are glowing dark purple
Statistics based on a 5/65, Signature Level 200 champion
Tags: #Hero #Size: L #Magnetic #Off: Dot #Ctrl: Denial
Health: 34076
Attack: 2676
Crit Rate: 500
Crit Damage: 350
Armour: 500
Block Proficiency: 4031
Passive:
Non-DOT Debuffs on Evexith have up to a 60% reduced duration based on current power
Enhanced Physiology and High-End Magic grants Evexith immunity to Power Sting, Reversed Controls and Power Lock
Striking a Degenerating opponent generates no power in the opponent
Anti-Iso Field Passive:
Pause all Iso-8 buffs on the opponent, Iso-8 buffs have no effect.
Passively gain 3% of your max power every second
When making contact with the opponent, gain a 40% chance to nullify a buff on the opponent, this rises to 100% during either's special attacks
If a buff is nullified on the opponent, apply a Degeneration on the opponent dealing 75% of your attack as direct damage over 4 seconds, this can scale with the Critical Damage Multiplier
Basic Attacks:
30% chance to place an Iso-8 buff on the opponent for 22 seconds
Heavy Attacks:
Place 2 Iso-8 buffs on the opponent, each lasting 18 seconds
Blocking:
Gain +120% more power when blocking hits
Special Attacks:
Activate the Anti Iso-Field for 12 seconds, this is paused during special attacks.
Special 1: Iso-8 Silencer
Visuals: Evexith strikes the opponent before strafing backwards and firing 3 beams in rapid succession
75% chance to add another Iso-8 buff on the opponent when one is removed, lasting 18 seconds
Special 2: Shattered Spirit
Visuals: Evexith makes various hand movements, each producing mysterious symbols dealing damage and then pulls his arm back taking part of the Opponent's Iso-8 away from them
Degenerations inflicted during this attack have +100% potency
The final hit adds 6 more seconds to the Iso-Field duration
Special 3: The Price of Power
Visuals: Evexith forces the opponent to a wall before extracting part of their life force from them and firing it back at them combined with his own mystic energies
Place a Passive Fate Seal debuff on the opponent lasting the duration of the Iso-Field, nullifying all buffs generated during the Fate Seal.
Awakened Ability: Knowledge of the Unknown
Iso-8 buff Ability Accuracy increases by 10%-50%
The opponent is Heal Blocked while Degenerating
Synergies:
Members of the First Contest: With Aegon
Evexith: Gain 40% more power when striking a Degenerating opponent
Aegon: Relentless Assault adds +5% more of the combo into Persistent Charges
Watchers: With Silver Surfer
Evexith: Degenerations deal +50% more damage against Cosmic Champions
Silver Surfer: Fury buffs have +33% increased potency
Masters of their Mystic Arts: With Mordo, Doctor Strange and Doctor Voodoo
Evexith: +20% Nullify Ability Accuracy
Mordo: +25% Fury Potency
Voodoo: 20% chance to apply a Loa on the opponent when nullifying a buff
Doctor Strange: +30% Prowess
The Darker Side of Magic: With Dormammu, Claire Voyant and Symbiote Supreme
Evexith: +20% Degeneration Potency
Dormammu: 40% to detonate a Soul Bond when striking with an Imbued Effect active
Claire Voyant: Buff Immunity lasts for 14 seconds
Symbiote Supreme: Opponent gains -30% power if a Nullify debuff is on them
Degenerations for the Generations: With Ebony Maw, Mojo and Mister Sinister
Evexith, Ebony Maw, Mojo and Mister Sinister: While a Degeneration is active on the opponent, they have their Ability Accuracy reduced by 30%
Whirlwind is one of my favorite Marvel villains but it’s very likely he won’t be added to the game any time soon, so I decided to make my version of him
Bio: David Cannon realized that he had a unique talent to move his body at great speeds. Fascinated as to how he never grew tired or gained sickness, Cannon realized that he was untouchable when spinning in a tight circle. Cannon quickly started on the wrong path and became an enemy of the Avengers
Class: Mutant
Tags: #Villain #Metal #Size:M #Off:Burst
Stats: Crit rate: 14%, Crit damage: 210%, Block Penetration: 10%, Armor: 18%, Block Proficiency: 57.5%
Abilities:
*Passives*: Whirlwind’s inability to get tired gives him immunity to Fatigue, Weakness and Exhaustion
*Blocking*: Whirlwind engulfs himself in a self made tornado, rendering him almost untouchable. Gains X% block proficiency and enemies have X% chance to miss
*Medium attacks*: Cannon forms his arms into small tornados, placing an Armor Break on the enemy. These attacks don’t make contact
*Heavy attacks*: Whirlwind becomes unstoppable when charging a heavy attack. Cooldown: X seconds
While heavy ability is in cooldown, Cannon gets a Fury buff when charging a heavy. Fury last the full duration of the attack
*Specials*:
SP1: Spinning Saucers: Whirlwind fires two buzzsaws spinning at high velocity at the enemy
-Each blade inflicts bleed
-First hit is a charge attack that places Armor break
SP2: Tornado of Terror: Whirlwind engulfs himself in a terrifying cyclone, rendering the opponent helpless
-This attack is Unblockable
-Purifies all non-damaging debuffs
-X% to Stun
SP3: Tempest: Whirlwind creates a giant hurricane of destruction
-Places an Armor break
-Inflicts a Paralyze
*Signature ability*: The Human Top
When blocking: Whirlwind slowly generates power as long as he doesn’t get hit. Additionally, enemy has -X% ability accuracy when hitting his block
*Synergies*:
Bitter Obsession with Wasp
- Whirlwind gets a Cruelty passive when an enemy evades his attack, max: 10
- Wasp places a Taunt when she evades with Quantum Evade
Raging Storms with Storm and the Thors
-Storm: Specials place Enervate debuffs
-Thors: Each Shock, Stun and Armor break increases Attack by X%
-Whirlwind: +X% energy resistance
Unstoppables with Juggernaut and Unstoppable Colossus
-Juggs and UC: While Unstoppable, each hit has X% chance to place an Armor break
-Whirlwind: Stun immune when Unstoppable
Rivals with Wasp
Enemies with Ant-Man
Class: Science
Size: XL
Prefight Ability: Science Experiments.
Professor Hulk can choose which experiments he wants to try on himself and the opponent.
Himself: Increased Attack, Increased Crit Rate, Increased Crit Damage Rate, Regeneration, Armor, Block Proficiency
Opponent: Poison, Armor Break, Decreased Block Proficiency, Decreased Attack, Decreased Crit Rate, Decreased Crit Damage Rate.
Mediums: Gain a random experiment on himself.
Increased Damage: +1% attack rating
Increased Crit Rate: +100 Crit Rate
Increased Crit Damage Rate: +100 Crit Damage Rate.
Regeneration: +1% health per 5 seconds
Armor: Gain 100 armor
Block Proficiency: Gain 100 Block Proficiency
First and Second Lights: Put a random Experiment on the opponent.
Decreased Damage: -1% attack rating
Decreased crit Rate: -100
Decreased Crit damage rating: -100
Poison: -2% of hulks attack per second
Armor Break: decrease armor by 100
Decreased Block Proficiency: -100
Heavy attacks: remove an experiment on the opponent and replace with poison debuff, dealing 200% of attack over 15 seconds.
Special 1:
Each experiment on either opponent has a 25% chance to trigger another.
Special 2:
For the duration of the attack, all experiments get +900% potency.
Special 3:
Removes all experiments on either opponent and transfer them to the Persistent Laboratory
Awakened Ability: I see this as an absolute win
Hulks time travel machine allows him to regenerate all damage when taking more than 500% of opponents attack from a single hit. This can happen only three times per fight.
Time Travel: Iron Man IW, Kang
All champions gets +15% aa
I see this as an absolute win: black widow, Hawkeye, iron man IW, Thor Ragnarok, cap IW:
10% chance to ignore miss
Evolution: hulk
When hit, 15% chance to gain a fury buff
Evolution: gulk
When suffering from passive damage over time, regenerate 50% of the damage, and gain 25% attack.
Silver Sable
Class: SkillAwakened Ability
Expert CombatantWhenever the opponent loses their combo, Silver Sable adds their combo meter score to hers.
Silver Sable increases her Critical Damage by up to 100% based on how low the opponent's combo meter is.
Abilities
AthleticismEvery hit that Silver Sable takes has a 70% to trigger a Combo Shield, preserving her combo for 4 seconds.
For every critical hit, Silver Sable gains 2 hits on her combo meter. For every Bleed debuff placed on her opponent, she gains 3 hits on her combo meter.
Immune to Fatigue debuffs.
When above 50 hits:
Even hit: Gain +14.56 attack for every hit on Silver Sable's combo meter for the next 6 hits when the opponent loses their combo.
Odd hit: The next 6 hits are guaranteed Critical when the opponent loses their combo.
Well-Timed Blocks
40% chance to gain a Bulletproof passive, preserving Silver Sable's combo for one hit taken, and mitigating 90% of the damage taken during that hit. Max stacks:4.
Heavy Attacks
When above 100 hits:
Gain a Bulletproof passive.
Basic Attacks
10% chance to inflict a Bleed debuff on the opponent, dealing 1296 damage over 10 seconds. +5% chance for every 20 hits.
Special Attack 1
Pauses and refreshes the duration of all Bleed debuffs active on the opponent for 4 seconds. If this attack lands a critical hit, all Bleeds are converted into Critical Bleeds, multiplying the Bleed damage by the critical damage multiplier.
Special Attack 2
If the opponent loses their combo during this attack, deal 10% of Silver Sable's attack rating for each hit lost.
If the opponent has no combo, gain a fury buff equaling +14.56 attack for every hit on Silver Sable's combo meter, lasting 20 seconds.
Special Attack 3
Inflict a Bleed debuff for every 5 hits on Silver Sable's combo meter, dealing 1296 damage over 10 seconds.
Hi I haven’t e gone through the challenge of writing up Synergies, Specials and Buffs.
But I think a cross breed champion needs to be introduced.
CYB-ORG = CYBonetic ORGanism: Tech Class (but once a Mutant)
A cybernetic organism (not Half Human half robot) but the two seamlessly combined, he (like IMIW) operates with nanonite technology.
The nanotechnology in his blood allows him to slow down degeneration, bleed and poison (but not immune to it).
But while he has a base nanotechnology amount, they are spent on Specials or maybe spent when shrugging off extra debuffs.
He could have a condition like winter solider or Diablo where certain moves or specials depict where his nano tech goes most but he always has a base amount that is balanced to give him a fix degen, bleed and poison deflect. But not cold snap or incinerate etc as the nanotechnology can’t operate in sub zero or melting point temperatures.
He can charge (increase) his nanotechnology by sucking life from opponents in specials or combos. Or by them just being near to him (Blades bleed type thing)
No champ is immune to degen but having a champ that slows it down would be awesome..
Omega Red counter but a small counter, not an Omega killer. but he can keep it up as his nanotechnology will deplete leaving him unarmed and open to being destroyed.
He could have a special that puts his nanos into the opponent and cleans them in their blood, allowing them to suck the life from his opponents and recharge himself.
More could be done with him as he is programmable and has nanotechnology.
What are your thoughts?
While I'm here I'll remind you all to follow the future champs conversation on Twitter and also to vote on the community future champs poll if you haven't already.