@Jaina97 He makes a good point tbh, accounts these days don’t stay in the early-game phase long enough to acquire many 1*s. I started my account in July, and only picked up 4 myself, but was lucky enough to pull a 1* hulk from the (unusually expensive) hero crystals and get that 100%.But many people won’t be as fortunate, lacking the right champs through no fault of their own, and will be disinclined to pay out 50 units for a slim chance at getting the necessary champs. I can fully sympathise with that.I’m not saying I agree with all of Kabam’s decisions regarding this Variant. Caustic Temper was, for sure, an unexpected choice for a 1*-gated quest. But we have to consider V4 from a wider perspective - it is a Variant level piece of content after all. The previous 3 Variants also had paths which required a specific set of champions in order to clear cheaply, and the Caustic Temper path follows this trend. Of course, in this particular case, the path only has one viable option (Hulk), despite the supplementary bleed vulnerability node. You could argue that this makes it more unfair, as other similarly limiting paths in the other Variants offered multiple viable options. Whilst this is true, those other Variants were not accompanied by a crystal that would let you specifically target the required champ(s), which is essentially what the hero crystal does. It may not come with the most appealing cost or odds, but it’s there to somewhat compensate for the fact that this one path has only one answer.And at the end of the day, there’s no rush to explore V4 as soon as possible, as it’s permanent content, and it’s already been mentioned that there will be some events in the unconfirmed future which will allow you to acquire 1* champs outside of the hero crystal. Apologies for the essay, it’s a slow day at work.
I have only two 1* champs on my second account...I never sold any, just knew enough to move through the content quickly and not invest in crystals or champs lower than 4*. The "you shouldn't have sold your champs" crowd are ignorant. Not everyone had them in the first place, and even if they did they wouldn't know the "don't sell rule" unless they were active in a community. Most people don't hear that until they have joined an alliance or have played it long enough to look online for guidance. It's not spelled out anywhere in the game itself so it's ridiculous to punish people or get an uppity attitude with those weren't informed.
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game. What part of "Watch the video" did you not understand? He talks about newer accounts not pulling more than the 2 1 stars you get in the first 15 minutes of playing. And that's a big problem seeing as you need atleast 2 separate champions for exploration. Newer Accounts don't really need to worry about Variant 4. It's also a different perspective when you're starting another Account after already playing for X amount of years.
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game. What part of "Watch the video" did you not understand? He talks about newer accounts not pulling more than the 2 1 stars you get in the first 15 minutes of playing. And that's a big problem seeing as you need atleast 2 separate champions for exploration.
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game.
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game. What part of "Watch the video" did you not understand? He talks about newer accounts not pulling more than the 2 1 stars you get in the first 15 minutes of playing. And that's a big problem seeing as you need atleast 2 separate champions for exploration. Newer Accounts don't really need to worry about Variant 4. It's also a different perspective when you're starting another Account after already playing for X amount of years. Based on your deep knowledge of the game? I am 2 weeks away from being ready to do v4 and I started 6 months ago. Like I said earlier, it's not even that new and still I have this problem. Its not like the other variants, the hardest bits are saturated early on.
How would a new player know not to sell champs? Seriously? It's not helpful in any way to say, "you shouldn't have sold champs". The sell button is there, Kabam intended you to sell champs or the button wouldn't be there.
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say. This is something Seatin tends to be blind to - that the game has no obligation to make every optimal choice available instantly. He shows that blindness when he talks about how worthless the bleed vulnerability node is. It is if you believe the Variant content was designed only for the options that exist now. It tells Seatin that the game developers are dumb. It tells me that better options are going to come along
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say.
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say. This is something Seatin tends to be blind to - that the game has no obligation to make every optimal choice available instantly. He shows that blindness when he talks about how worthless the bleed vulnerability node is. It is if you believe the Variant content was designed only for the options that exist now. It tells Seatin that the game developers are dumb. It tells me that better options are going to come along While I’m on the fence about this whole 1* scenario, this point you’re trying to make isn’t quite fair.When was the last time new 1*’s were added to the game? There’s no reason (right now) to expect new ones. In this context he was talking about the bleed vulnerability node being paired with caustic temper. With the set of 1*’s available, only one is truly viable to get passed it - Hulk, who can’t benefit from the bleed vulnerability.Realistically I can see only two reasons for the caustic temper lane to be there: poor design or deliberate paywall (by way of using revives or buying crystals looking for hulk).
How would a new player know not to sell champs? Seriously? It's not helpful in any way to say, "you shouldn't have sold champs". The sell button is there, Kabam intended you to sell champs or the button wouldn't be there. There's also a button to sell catalysts. Does Kabam intend you to sell all your catalysts? How about all your boosts, your potions, your awakening gems, your mastery cores, your energy refills? Do you believe Kabam intends you to sell all of those? If so, have you done it yet?
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game. What part of "Watch the video" did you not understand? He talks about newer accounts not pulling more than the 2 1 stars you get in the first 15 minutes of playing. And that's a big problem seeing as you need atleast 2 separate champions for exploration. Newer Accounts don't really need to worry about Variant 4. It's also a different perspective when you're starting another Account after already playing for X amount of years. Based on your deep knowledge of the game? I am 2 weeks away from being ready to do v4 and I started 6 months ago. Like I said earlier, it's not even that new and still I have this problem. Its not like the other variants, the hardest bits are saturated early on. Based on the fact that people starting out have a normative level of progression that isn't the same as others making Alts with more game experience. My own experience supports the fact that it's not a given that we should have everything we need readily available when new content is released. That's not a requirement for good design. In fact, creating content that is for a specific demographic pretty much dictates that some will have what they need, and others will have to acquire it later on.
It's pretty simple. I've think I sold a 2* but I've never sold a champ since. This is a way to reward people for the way they play the game. What part of "Watch the video" did you not understand? He talks about newer accounts not pulling more than the 2 1 stars you get in the first 15 minutes of playing. And that's a big problem seeing as you need atleast 2 separate champions for exploration. Newer Accounts don't really need to worry about Variant 4. It's also a different perspective when you're starting another Account after already playing for X amount of years. Based on your deep knowledge of the game? I am 2 weeks away from being ready to do v4 and I started 6 months ago. Like I said earlier, it's not even that new and still I have this problem. Its not like the other variants, the hardest bits are saturated early on. Based on the fact that people starting out have a normative level of progression that isn't the same as others making Alts with more game experience. My own experience supports the fact that it's not a given that we should have everything we need readily available when new content is released. That's not a requirement for good design. In fact, creating content that is for a specific demographic pretty much dictates that some will have what they need, and others will have to acquire it later on. This is the most noob friendly variant yet. And noobs are the ones getting most shafted. Those two are contradictory sets of occurrences which makes it really silly that they exist together.
I’m just curious as to when other hero crystals are going to have these backwards odds. I’m fine with them adding the 1* requirement for V4. But if you’re going to put a hero crystal in the game then the odds for the lower star champs should be greater. You know, just like every other hero crystal in the game. Just want some consistency. #moneygrab
Started playing in August. Never sold any champ. Idk how many 1*’s older players were able to obtain but if its more than us newer players, than OP/Seatin are not wrong.
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say. 1. If you sold champs, you shouldn't have.2. Most players didn't sell champs out of "ignorance." They did so because they thought selling champs would give them an advantage. They were not ignorant, they were simply wrong. You can also sell all your potions for gold, but that is also very likely to be an incorrect decision. But that is also not an ignorant decision, just a wrong one. We can't take away all possibility of making wrong decisions, because that removes the element of making right ones. The game rewards players for making good decisions; if you take away the ability to make worse ones, no one can be rewarded for making better ones.3. Regardless of whether you sold champs or simply didn't get them due to circumstances of your gameplay, you have an additional option besides the one Seatin mentions of spending huge amounts of units or money. You can wait. This is not an instant gratification game. Sometimes the best option is to wait until better options comes along.This is something Seatin tends to be blind to - that the game has no obligation to make every optimal choice available instantly. He shows that blindness when he talks about how worthless the bleed vulnerability node is. It is if you believe the Variant content was designed only for the options that exist now. It tells Seatin that the game developers are dumb. It tells me that better options are going to come along, and I can either power through with what I have now or wait for them to arrive.Basically, if you had good options for Variant but you sold them, it is your fault. You're supposed to know better in a game like this, and if you didn't, well now you do. You'll do better the next time you play a progression based game like this. And if you never had those options, you can spend a huge amount today to try to get them if you feel you deserve to do everything immediately, and be one of the impatient people who fund the game for the rest of us: thanks. Or you can wait for better less expensive options to come along, and be rewarded for your patience with a much less expensive game. The choice is yours, and it is a choice that should never be taken away from the player.
To anyone saying, "Shouldn't have sold your champions", Seatin just uploaded. Go watch the last 2-3 minutes of his rant, then come back. The big point is being missed and everyone needs to understand what people are trying to say. 1. If you sold champs, you shouldn't have.2. Most players didn't sell champs out of "ignorance." They did so because they thought selling champs would give them an advantage. They were not ignorant, they were simply wrong. You can also sell all your potions for gold, but that is also very likely to be an incorrect decision. But that is also not an ignorant decision, just a wrong one. We can't take away all possibility of making wrong decisions, because that removes the element of making right ones. The game rewards players for making good decisions; if you take away the ability to make worse ones, no one can be rewarded for making better ones.3. Regardless of whether you sold champs or simply didn't get them due to circumstances of your gameplay, you have an additional option besides the one Seatin mentions of spending huge amounts of units or money. You can wait. This is not an instant gratification game. Sometimes the best option is to wait until better options comes along.This is something Seatin tends to be blind to - that the game has no obligation to make every optimal choice available instantly. He shows that blindness when he talks about how worthless the bleed vulnerability node is. It is if you believe the Variant content was designed only for the options that exist now. It tells Seatin that the game developers are dumb. It tells me that better options are going to come along, and I can either power through with what I have now or wait for them to arrive.Basically, if you had good options for Variant but you sold them, it is your fault. You're supposed to know better in a game like this, and if you didn't, well now you do. You'll do better the next time you play a progression based game like this. And if you never had those options, you can spend a huge amount today to try to get them if you feel you deserve to do everything immediately, and be one of the impatient people who fund the game for the rest of us: thanks. Or you can wait for better less expensive options to come along, and be rewarded for your patience with a much less expensive game. The choice is yours, and it is a choice that should never be taken away from the player. What’s your point? You keep on lecturing people not sell champs or “you shouldn’t have sold champs”. Everybody gets it!But don’t you see any valid points raised by other summoners that have leveled too fast? So your solution is wait and hope that Kabam releases better, cheaper for those 1* champs from other than those 50 units crystals? Then why vilify people raising this exact solution that Kabam release better options for 1* champs?
Then also provide option to sell 5/6 star champs like you did with 1/2/3/4* why such bias with 5/6 starsThis is a pure cash grab by reversing the odds of getting lower tiered champs in crystal Either apply such drop rates to PHC also or don’t apply it to 1* crystalsPure hypocrisy by developers They never left a single way to earn money