I really don’t understand the need for a damage cap. The skirmish/warfare charges put an emphasis on either finishing the fight or at least doing as much damage as you can within a certain amount of hits, the exact amount being a bit fluid based on multiple factors. Why gimp champs that can do big bursts of damage in a single hit?
Please tell me that isn’t one tier 5 Class Catalyst for one completion... should it be 1 tier 5 of every class??? Just like the Labyrinth of Legends in some shape or form?? Because the rewards definitely seem small compared to where we currently are in this game...
You know, with all the damage caps, I have to wonder why Proxima existed in the first place. Seriously, we’re obviously never going to be allowed to do her full damage potential at this point, so why bother🤷🏻♂️
You know, with all the damage caps, I have to wonder why Proxima existed in the first place. Seriously, we’re obviously never going to be allowed to do her full damage potential at this point, so why bother🤷🏻♂️ There's three different answers to that question. The first one is that we don't know what future content will look like, and limits on content today aren't going to be the same on future content tomorrow. LoL has a 50k cap, Abyss has an 85k cap. Future content could have higher caps, commensurate with higher difficulty and stronger presumed players. You don't want to "pre-nerf" champions to cap out at the same levels as the content today, or else Proxima would have been designed to live under the 50k LoL cap and then be under the 85k Abyss cap.The second is that we do get to use those high burst damage effects in other content that doesn't have those caps. We do get content with high health and no cap because it doesn't have the same special difficulty circumstances of something like the Abyss. Variant missions don't have caps, for example.And the third is that you might get to use that damage in the Abyss itself. The damage cap is I believe a limit on damage taken, not damage dealt. That means if you are fighting something with high armor or resistances, the cap will (I believe) kick in after those take effect. If you land an attack that does 400k damage but the target has 50% resistances and armor, for example, it might only land for 200k, which then would get capped to 85k. But compared to something else that is normally landing for 100k and getting mitigated down to 50k, you're still doing more damage. I'm not sure if such mitigation levels exist in the Abyss, but they could. And if not there, then potentially in other content downstream.The caps actually allow the devs more freedom to give players champions with much higher capability, because they can selectively limit that capability in some places and allow it to function in others, and as content scales higher those champions can in effect scale up towards their higher limiting caps.
Please tell me that isn’t one tier 5 Class Catalyst for one completion... should it be 1 tier 5 of every class??? Just like the Labyrinth of Legends in some shape or form?? Because the rewards definitely seem small compared to where we currently are in this game... Totally agree. It’s not even a choose your own t5cc. Completely random x3 smh.No 6* ultron, tiny amount of 6* sig stones.Damage caps and combo limits. This is just garbage. Not even about if you have the champs for it or not. It’s just dumb.
I feel the rewards kept for completion as well as exploration looks horrible. Sorry to say but if you are keeping a content unearthy then the rewards should also feel that way. I already got negative vibes even before this content is out. Please try to make it worth the trouble and pain.
Permanently unblockable and unstoppable.... what does that mean? Can the be nullified or staggered? Can cap IW remove the unstoppable?
Here’s my sticking point:People say, this may take 2-4 YEARS to be explored by some summoners... that’s great and all, but by 2024 these rewards will be horse **** and we will (should) be getting rewards like this from other sources by that point.So what’s the point in making content that the Cavalier guys can’t complete for 2-4 years? I’m confused.
A way to refresh or pause the skirmish and warfare charges would have been the perfect way to balance skill vs spending.
Permanently unblockable and unstoppable.... what does that mean? Can the be nullified or staggered? Can cap IW remove the unstoppable? permanant to me means it never goes away and csnt be removed
A way to refresh or pause the skirmish and warfare charges would have been the perfect way to balance skill vs spending. Great idea. Something like intercepts add 10 hits to the combo or something like that. If you play perfectly you can solo the fights. As it loos now you won't be able to do that.
I really don’t understand the need for a damage cap. The skirmish/warfare charges put an emphasis on either finishing the fight or at least doing as much damage as you can within a certain amount of hits, the exact amount being a bit fluid based on multiple factors. Why gimp champs that can do big bursts of damage in a single hit? The alternative is to balance the fights around the absolute best case burst damage attackers (and best ramp up attackers), probably by adding even more health, and then everything that isn't a best case burst damage or ramp up attacker becomes either significantly penalized relative to them or almost worthless.The 85k damage cap already lets you deal ten million points of damage in 120 hits. But if they have to factor in things like a Proxima with power boosts landing half a million points of damage with a special two attack, that's not going to be good news for almost everything else in the game.
Please tell me that isn’t one tier 5 Class Catalyst for one completion... should it be 1 tier 5 of every class??? Just like the Labyrinth of Legends in some shape or form?? Because the rewards definitely seem small compared to where we currently are in this game... Totally agree. It’s not even a choose your own t5cc. Completely random x3 smh.No 6* ultron, tiny amount of 6* sig stones.Damage caps and combo limits. This is just garbage. Not even about if you have the champs for it or not. It’s just dumb. Choose your own makes sense one of each class seems high off hand thats 6 r3 6 stars.Lol didnt offer 6 r5 5s in class cats
A way to refresh or pause the skirmish and warfare charges would have been the perfect way to balance skill vs spending. Great idea. Something like intercepts add 10 hits to the combo or something like that. If you play perfectly you can solo the fights. As it loos now you won't be able to do that. In general I'm in favor of skill-based challenges over mechanical limiting challenges, but as the Abyss is supposed to be challenging not just to players of, say, my caliber but specifically a very very difficult challenge for even the most skilled players in the game, what skill challenge could we invent that would challenge them? Making skirmish charges refresh with intercepting is tantamount to making them practically not exist for top players.It is extremely difficult to think up a skill challenge that, say, mvincible can't do at all today but could learn to do in, say, a couple months of practice. To me, that's the only kind of skill challenge that would be acceptable for the Abyss when it comes to something like forestalling the effects of skirmish and warfare charges. If it doesn't challenge them in that way, then it isn't a challenge for those players it is just a reward for them to scoop up.
This probably will be completed in the first day or at least First week, money always wins.
I've been inside real mazes. You know what you can do in a real maze you can't do in MCOC? If you discover you're going down the wrong path you can just back up and go a different way. You don't have to completely start over from the beginning. The mystery of a maze is generally only interesting if you can explore that mystery with freedom of movement. The Abyss isn't a maze if it locks camera but doesn't give people freedom of movement. It is actually one of the Saw movies.