If you watch KT1’s video with Massacre, you will see that on numerous occasions DPX does get his unstoppable, but doesn’t interrupt the heavy attack. I was just wondering if the opponent would be able to get the L3 off. I think it’s likely, but am just throwing it out as a possibility
People keep saying 240 hits but that's only playing perfectly with intercepts.Every blocked hit or time you get hit takes a charge away. So even if you assume you parry after every combo that cuts you down to only 200 hits
If Guillotine 2099 starts the fight with a 100 hit combo meter, how will this interact with the number of Skirmish charges on the opponent? If this were to instantly remove 100 Skirmish charges from the opponent, Guillotine 2099 would be pretty much unusable. Can someone clear this up please?
Интересно сколько будет минимальный рейтинг противника
Lagacy has already made a good video talking about the unfairness of 3 random t5cc, in which he made his suggestions for how to fix it. There is one other key issue with 3 random t5cc, currently the cap is 2, if you get 3 of the same class one will go into to overflow and in the situation when you have no good 6* or even none of the class as a 6* of that class, one t5cc will be wasted, surely this cant be seen as fair kabam?
hmmmm, this seems weird...as a player that has every piece of content 100% done at the moment so I consider myself as "endgame" player...however I still can't see any way how I'm prepared for a content like this...so the question is..what's the point of releasing a content that nobody should be able to do now ? why not releasing it when at least some players are prepared ? not just an wallet unitsman players ?
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge) B. Most people in this thread agree 240 is the right numberC. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials B. I dont agree because the logic doesnt fit. 2nd enrage timer in LOL has twice the duration than 1st. Kabam is technically replacing time with hits so it should go 120->240 = 360 hits in total
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge) B. Most people in this thread agree 240 is the right numberC. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run.
"When Realm of Legends was introduced, it was several months before all of the secrets and tools were uncovered to beat it. This is our goal for The Abyss."Please keep this sentence in mind y'all, the things we need to be able to do this(whatever they are) will be introduced to the game later on. That's why they don't expect anyone to complete it very early.
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run. @xNig Sorry if someone corrected you already, but the chest is on a random path and can only be claimed once, it doesn't respawn after that.