I have to say, I do respect the integrity of the challenge. Even though there are aspects that disappoint me, it looks really hard. Kabam’s general idea for this content is perfect. A lot of players now think that once content is released they can do initial and 100% in a matter of days. This is evident with Act 6. Abyss is here to tackle that disillusion, and I support it. Yes, it’s hard. Yes, you will have to rank up champions much higher. And no, most of you (us) will not complete this content anytime soon. A true new Everest if what I am reading plays out well. What about the rewards though? The rewards will be normal by the end of this year. The average end game alliance will have 3 to 5 r3 6 stars without even touching this content. For the amount of difficulty involved I believe anything short of a r4 champion reward is underwhelming for exploration. Only problem with that is, we just now can r3 a 6* and that's only if your in a top alliance essentially. Or spend cold hard cash. If we can r4 by the end of the year that means 2 things. 1. This quest will be outdated since theres no t3a or t6b. 2. The developers must be working on what comes next after 6* because the same thing happened with 4 and 5*.
I have to say, I do respect the integrity of the challenge. Even though there are aspects that disappoint me, it looks really hard. Kabam’s general idea for this content is perfect. A lot of players now think that once content is released they can do initial and 100% in a matter of days. This is evident with Act 6. Abyss is here to tackle that disillusion, and I support it. Yes, it’s hard. Yes, you will have to rank up champions much higher. And no, most of you (us) will not complete this content anytime soon. A true new Everest if what I am reading plays out well. What about the rewards though? The rewards will be normal by the end of this year. The average end game alliance will have 3 to 5 r3 6 stars without even touching this content. For the amount of difficulty involved I believe anything short of a r4 champion reward is underwhelming for exploration.
I have to say, I do respect the integrity of the challenge. Even though there are aspects that disappoint me, it looks really hard. Kabam’s general idea for this content is perfect. A lot of players now think that once content is released they can do initial and 100% in a matter of days. This is evident with Act 6. Abyss is here to tackle that disillusion, and I support it. Yes, it’s hard. Yes, you will have to rank up champions much higher. And no, most of you (us) will not complete this content anytime soon. A true new Everest if what I am reading plays out well.
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance. A hit cap literally punishes skill and rewards nothing but money it's a bad direction to go Right now yes. Eventually, when we have the necessary level of champs to do it, it won’t. A R4 maybe will be able to do it I’m sorry but this is what they are aiming for. That’s the intent. There is no skill cap available in this game given the level of players we have. At least I can’t think of something skill based where the top players won’t be able to do it rather quickly. Of course I could be wrong here but even then (without the hit cap and with another skill-challenge) all you need is a little bad luck for that 1% evade and you’ll still die. Trust me. I don’t like it. I’d rather have it with the skill-challenge. But as I saw lol and now this, I don’t think this content is meant for that. I gotta disagree with this sentiment. The locked camera and rewards are just unreasonable. Its going to be a revive dump anyways so at least make it less painful by making the rewards something that will last for a couple years at least.
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance. A hit cap literally punishes skill and rewards nothing but money it's a bad direction to go Right now yes. Eventually, when we have the necessary level of champs to do it, it won’t. A R4 maybe will be able to do it I’m sorry but this is what they are aiming for. That’s the intent. There is no skill cap available in this game given the level of players we have. At least I can’t think of something skill based where the top players won’t be able to do it rather quickly. Of course I could be wrong here but even then (without the hit cap and with another skill-challenge) all you need is a little bad luck for that 1% evade and you’ll still die. Trust me. I don’t like it. I’d rather have it with the skill-challenge. But as I saw lol and now this, I don’t think this content is meant for that.
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance. A hit cap literally punishes skill and rewards nothing but money it's a bad direction to go
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere! So what I understand is that a built up roster or a champion can solo these fights. OR is it like an absolute criteria to revive a few times for every fight regardless of how skilled one is. Because there is a health pool "bigger then ever seen" and there is a limit as to how much we can hit.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
I hate to always be the guy to criticize Kabam but if this content may take 3 to 4 years to beat like Kabam Mike has claimed this rewards are terrible and severely out dated. We should have an opportunity at r4 6 stars with the amount of hype that has been placed on this difficulty.
Obviously you haven’t seen any of the videos showing how to heavy chain variant DPX in the corner Obviously you didn't understand those videos. DPX is unblockable but not unstoppable except for the medium dash which isn't a factor in that situation. Also, he can't throw specials, whereas the Abyss champs can.
Obviously you haven’t seen any of the videos showing how to heavy chain variant DPX in the corner
I can't wait to do this in 25 years
I am not sure if this has been mentioned yet but after skirmish the defender will act more erratic. Does anyone else see the probability that they will turtle up in the corner and allow the warfare charges to just tick away?
I am not sure if this has been mentioned yet but after skirmish the defender will act more erratic. Does anyone else see the probability that they will turtle up in the corner and allow the warfare charges to just tick away? My post saying just that got deleted. Anyway, what’s the problem with defenders having 10 million health and whatever happens happens? If it takes an hour and 1300 hits because you used King Groot to shrug node debuffs, so what? I am very sick of seeing the same champs over and over, so I hope this won’t be loaded with the usual suspects. Magik, Hyperion, Domino, etc. All the old champs Kabam won’t use even node boosted to the moon says something.
I am not sure if this has been mentioned yet but after skirmish the defender will act more erratic. Does anyone else see the probability that they will turtle up in the corner and allow the warfare charges to just tick away? My post saying just that got deleted. Anyway, what’s the problem with defenders having 10 million health and whatever happens happens? If it takes an hour and 1300 hits because you used King Groot to shrug node debuffs, so what? I am very sick of seeing the same champs over and over, so I hope this won’t be loaded with the usual suspects. Magik, Hyperion, Domino, etc. All the old champs Kabam won’t use even node boosted to the moon says something. Yeah, good luck landing 1300 hits when they become permanently unblockable and unstoppable at 240...
I am not sure if this has been mentioned yet but after skirmish the defender will act more erratic. Does anyone else see the probability that they will turtle up in the corner and allow the warfare charges to just tick away? My post saying just that got deleted. Anyway, what’s the problem with defenders having 10 million health and whatever happens happens? If it takes an hour and 1300 hits because you used King Groot to shrug node debuffs, so what? I am very sick of seeing the same champs over and over, so I hope this won’t be loaded with the usual suspects. Magik, Hyperion, Domino, etc. All the old champs Kabam won’t use even node boosted to the moon says something. Yeah, good luck landing 1300 hits when they become permanently unblockable and unstoppable at 240... I'm saying take that away and let the HP be massive. As it reads now, you'll still chase the highest damage in the least touches and using anything else is a reviving strategy. Without that, you use whoever you want to the best of your ability.