Why can't you add more fun content where we can use characters we like to play like ROL with rewards we can grind? Are you still trying to make a game that is fun for the majority player base or you just trying to find something for the top players to pay a lot for to get their prestige rank ups? You have to balance these two things! Why isn't there ROL 2, 3, 4, 5 all with different farmable items, different characters and different challenges?The majority of the community has more fun in ancient content (ROL) testing out new characters than any of this new content we will only ever play through once! Have you lost your best designers or have you just lost touch with the player base with what we'd actually be happy with? Stop releasing characters, stabilize the bugs, and give us some new content to have casual FUN with!For example act 6.3, for a bit I thought it was a feature to be able to grind tier2 alphas and after calculating the cost for energy and a revive or two it worked out to be a fair price. It'd be a great price with a perfect run and a poor price for excess deaths but at least progress would be made and fun would be had. That was "fixed" fairly quickly though.
What's the point in Gully 2099 then? She caps out at 350 hits in Lol and even a R3 6* will cap out before her max damage ceiling on this basis. Hopefully there'll be some other content where a 5/65 5* can be used at max potential.
God bless these Legends runners. I can't imagine taking the risk of running 90% of an Abyss path then getting stuck on someone you don't have a counter for.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere! New champs or old champs won’t make that damage cap bigger. No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere! New champs or old champs won’t make that damage cap bigger.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
Just a little over a week away. Anyone excited?
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL?
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber)
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. And 4* r5 couldn’t one shot fights while in this case a good few of the fights seems they could be one shot by a 5* r5 such as domino archangel human torch(vs mystic) doctor voodoo will be able to cheese at least 2 of the fights pretty much all of the easy path should be able to 1 shot as they have 2-2.7mil health unless there’s a node increasing health that we haven’t seen yet I doubt it as wasn’t the case in lolAlso I’ll say suicides will be insanely useful for this contentI don’t agree with the hit limit though
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. And 4* r5 couldn’t one shot fights while in this case a good few of the fights seems they could be one shot by a 5* r5 such as domino archangel human torch(vs mystic) doctor voodoo will be able to cheese at least 2 of the fights pretty much all of the easy path should be able to 1 shot as they have 2-2.7mil health unless there’s a node increasing health that we haven’t seen yet I doubt it as wasn’t the case in lolAlso I’ll say suicides will be insanely useful for this contentI don’t agree with the hit limit though Not to interject into the argument but I believe there is still a 300% health/attack missing from the videos seatin is posting. Which would add about another million health or so on what we have been shown.