How Would You Buff A Character In One Sentence.

2

Comments

  • phillgreenphillgreen Posts: 1,938 ★★★
    edited January 12
    Magneto: All projectile attacks by opponent miss and still grant power while opponent is magnetised and his energy based basic attacks do not trigger abilities of opponent that are contact reliant.
  • AlexAvalonAlexAvalon Posts: 591 ★★★
    Crossbones: remove the armor and block proficiency penalty while in overrun and give him a persistent charge ability where by landing a heavy attack he can convert 1 of his temporary furies per fight into a permanent passive fury to a max of 5 and let them travel with him from fight to fight. When you reach the 5th fury the potency of your passive furies is increased by 100% for the rest of the quest. Everything else stays the same so he would still gain his temporary furies that last 8 seconds and they would reduce defensive ability accuracy in the same way they do now. The 5 permanent passive furies would reduce offensive ability accuracy by 10% each. And his sig would start at 25% to shrug off any debuff and cap at 75% at sig 200.
  • ZuroZuro Posts: 1,980 ★★★★
    DPX-Doesn't suck
  • theMercenarytheMercenary Posts: 408 ★★
    Taskmaster:
    Each debuff on either taskmaster or his opponent gives X amount of attack rating. This damage is doubled when he activates special attacks.
  • GamecodeOneGamecodeOne Posts: 86
    I have a 6 star Rhino. He should do anything with his SPECIAL Attacks. ANYTHING. His description is the shortest I have ever seen. This dude is so lame.
  • JohnLocke117JohnLocke117 Posts: 404 ★★★
    Death touch
  • KalantakKalantak Posts: 1,089 ★★★
    i hope some mods has look here and forwards this suggetions to devlopers and design team, some are very balanced suggetions that they can actually follow with some changes they feel necessary and add their own flavours. @Kabam Miike
  • Troy_Elric123Troy_Elric123 Posts: 278 ★★
    Increase numbers.
  • NerdNerdNerd1NerdNerdNerd1 Posts: 233
    Magneto, heavies give a +200% prowess buff for 15 seconds that do not stack

    Would make his sp2s absolutely top notch
  • DrZolaDrZola Posts: 3,220 ★★★★★
    edited January 12
    Howard the Duck:

    Add a “Fowl Play” synergy with Darkhawk/Vulture/Archangel/Phoenix: All buffs/debuffs on Howard gain +5%/-5% duration for each bird buddy on his team; and

    Add a “Comic Effect” synergy with Warlock: As long as Howard has an Armor Up buff, shock debuffs deal 50% less damage and have 50% less duration (Howard only, doesn’t stack); and

    Add a “Just Ducky” synergy with VtD that grants Howard a random offensive buff from the RNA bank starting each fight; and

    Make Howard’s signature ability part of his basic kit (with a flat amount of regen/quack damage), replacing it with a signature ability (“Duck and Cover”) that grants him “safeguard” for X seconds whenever he is reduced to 0 Armor Up buffs.

    Dr. Zola

    Hat tip to @Colonaut123 on part of this one.
  • DonDudu2809DonDudu2809 Posts: 132
    Diablo: Just delete him from the game. Thanks
  • KalantakKalantak Posts: 1,089 ★★★

    Diablo: Just delete him from the game. Thanks

    I like him though he looks cool and has good animations but damn those numbers and his playstyle os weird with no rampup and reverse rampup of damage keeps on reducing with even Lowest damage !!
    but for
    - Diablo - increase all potency of his conction by 100%+ and no limit on concoction and instead of persistance charge give him prefight to drink 1 specific concoction before fight
  • DonDudu2809DonDudu2809 Posts: 132
    Kalantak said:

    Diablo: Just delete him from the game. Thanks

    I like him though he looks cool and has good animations but damn those numbers and his playstyle os weird with no rampup and reverse rampup of damage keeps on reducing with even Lowest damage !!
    but for
    - Diablo - increase all potency of his conction by 100%+ and no limit on concoction and instead of persistance charge give him prefight to drink 1 specific concoction before fight
    Totally agree, your ideea is pretty good. I am just salty that he was my first 6 star back in the day and i quit for half an year because of him...
  • KerneasKerneas Posts: 743 ★★★
    Falcon: makes his cruelties remain for whole fight, add a cap at 10. These are gained when opponent evades or when Falcon strikes block. Also, his block time for activating the lock on is reduced by 60%
  • Aomine_Daiki10Aomine_Daiki10 Posts: 590 ★★★
    edited January 12
    Deadpool x-force for each hit in the combo meter increases attack by 100 till cap 200hits and potency of bleed debuffs
  • Aomine_Daiki10Aomine_Daiki10 Posts: 590 ★★★
    Yondu- whenever he steals an armour up buff he should really exchange it for unit (5unit per buff). The ultimate unit man even ghost won't rival him.
  • Superchampion_Superchampion_ Posts: 60
    Dpx: stackable bleeds

    Abomination: inflicts poison on basic attacks and increase damage for each poison on opponent

    Yondu: arrows attacks reduce defensive ability accuracy by 100% and have a chance to crit bleed

    Nebula: 100% chance to perfect block against shocked opponent

    Black panther classic: crit bleeds
  • PeterQuillPeterQuill Posts: 1,371 ★★★★
    Green Goblin - Synergy with (insert champ) to make heavy cause incinerate damage like Dominos with flaming trinity
  • Liss_Bliss_Liss_Bliss_ Posts: 1,201 ★★★★
    Star Lord - x% of combo carries over to the next fight
  • KalantakKalantak Posts: 1,089 ★★★
    IRON FIST
    First Idea
    - new mechanic on top of his current mechanics
    - An agression Meter or chi charges - depending on how agressivw you playing and how many intercepts you got you increase his damage by upto 200% depending on chi charges ,increase power gain by 15% and at full charge 15% chance to nulify buffs with Medium strikes
    Second idea - utility champ on top his current mechanics
    - heavy attack puts disorient debuff reducing ability accuracy by 70%
    - after every 10 hits on combo meter and after every special he enters CHI STRIKE mode for 6 seconds
    While In Chi Strike mode he cant not miss,opponent can not Auto Block and he is stun immune
    - after special 3 Chi strike is refreshed with double Duration and every hit deals 55% aditional energy damage per strike.
  • Aomine_Daiki10Aomine_Daiki10 Posts: 590 ★★★
    Kalantak said:

    IRON FIST
    First Idea
    - new mechanic on top of his current mechanics
    - An agression Meter or chi charges - depending on how agressivw you playing and how many intercepts you got you increase his damage by upto 200% depending on chi charges ,increase power gain by 15% and at full charge 15% chance to nulify buffs with Medium strikes
    Second idea - utility champ on top his current mechanics
    - heavy attack puts disorient debuff reducing ability accuracy by 70%
    - after every 10 hits on combo meter and after every special he enters CHI STRIKE mode for 6 seconds
    While In Chi Strike mode he cant not miss,opponent can not Auto Block and he is stun immune
    - after special 3 Chi strike is refreshed with double Duration and every hit deals 55% aditional energy damage per strike.

    In summary turn iron fist to one punch man ;)
  • Judge_PainJudge_Pain Posts: 82
    Magneto - Magnetism works same as danger sense.
  • UltraeggUltraegg Posts: 74
    Corvus :unlimited glaive charges!
    Jk
  • Duke_SilverDuke_Silver Posts: 2,141 ★★★★
    SIM - permanent armor up buff
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