Cavalier Difficulty [Title Edited for Clarity]
F1TLYFE Posts: 56 ★
edited January 2020 in Suggestions and Requests
As a community of Cavalier title holders We deserve so much more than what is offered. Seems to be a lot of shortcuts taken to basically build upon what they want instead of allowing us the full potential of what that title actually means to be handed to us. For example: no permanent daily Cavalier special? Solo event are from when I was Contender (what is a lesser solo crystal going to do for us?). Quest Crystals, Alliance Crystals, Golden Crystals, and Arena Crystals need Cavalier buffs. As well as the daily calenders, providing us with Grandmaster crystal shards still? We deserve Cavalier Crystal Shards or a Cavalier Crystal a every Week! We need Cavalier Buffs for everything! Cavalier Title Holders it is time we take a stand this needs to be addressed immediately. We need to take what is rightfully deserved. @Kabam Miike @Kabam Zibiit @Kabam Lyra @Kabam Vydious @Kabam Porthos
Post edited by Kabam Lyra on
I can understand people that have 6.1-6.3 explored, all the variants explored, and are working on abyss wanting this sooner rather than later but I doubt that applies to the majority of people that are asking for a more difficult EQ
I SINCERELY doubt they'd give us a weekly Cavalier Crystal in place of the GMC via shards. Maybe with the next progression title we'll get a biweekly Cavalier Crystal cia shards, but that's a ways off. From what I've seen, they give 1 Progression title per Act. So we won't see the next until the next Act comes. So again, it's a matter of timing. We're getting there.
The outdated crystals (Alliance, Solo, Greater Solo, etc.) are the same for all title holders. A tiered system of rewards per title would be a welcomed change for sure. However, I think that should apply to ALL of the titles, not just Cavalier. That's the direction the majority of things is going these days so naturally it seems like it should be the next big step. Arenas, Events, and the outdated crystals being tiered per title would be phenomenal.
For Arena, it would pit people with rosters similar to that of your own against eachother for rank rewards instead of basing it on time in game (which let's face it, is a dated metric of progression). For Events the rewards being tailored to your progression title would make them worth chasing again. Out of habit and general convenience (also 25 units) I time my Rank Ups/Level Ups to the event. Some don't. Imagine if you had a good reason to do so... like say all those Solo and Greater Solo shards got you a crystal with something USEFUL in it. Which ties directly into updated variants of the dated crystals.
This has been suggested time after time over the last year or so (maybe longer). So hopefully it eventually comes into being. Also, Summoner Advancement could do for an update as well. Many things have fallen to the wayside over time in MCoC. I understand how certain aspects are overlooked, but for how much longer? Some of these things haven't changed for YEARS. To say that those are overdue for a rework would be the understatement of the year.
I feel like it's better than having to face annoying noded paths AND new champion bosses whose special attacks and mechanics I am not used to.
I understand those who did 6.3, that UC difficulty is too low and especially with addition of R3 6*s (who are becoming more often every day) the UC EQ becomes a total joke (with good rewards tho)