Bonus Parry Stun Time vs Perfect Block Mastery - by the numbers
SummonerNR
Member, Guardian Guardian › Posts: 12,771 Guardian
Now that the Description of Parry has been corrected to show what the actual Bonus Stun Time is related to Perfect Block chance, what are the different ways you can have a high Perfect Block Chance.
And assuming the potential Bonus Stun Time (up to 0.5, 0.7, 1.0 sec) is only fully achievable when your champ actually has a full 100% P.B. Chance (and otherwise is a straight-line % of that extra stun time based on actual P.B. % chance you have) ...
Well, using the Perfect Block Mastery is NOT it. The P.B. Mastery at best gives an extra 4%, that would result in a rather insignificant amount of extra Stun Time.
@CoatHang3r has suggested in prior Parry discussion thread that the average inherent P.B. chance that most champs have is maybe around 10%. With of course only a few champs who actually have a much higher % like OG CapAmerica, and to a lesser extent Daredevil, who would be the only ones able to receive a large amount of that potential Bonus Stun Time.
Then there is Synergies, where one of the highest P.B. combinations I think that can be reached is an extra 40% P.B. using a certain combination of Guardians / Galaxy on your team.
So on average, even using the highest P.B. Synergy combinations possible, would at best result in around 50% of the potential Bonus Stun Time.
But most other teams might only have at best only 1 or 2 pairs of P.B. synergy (5 or 10%, plus the champ's inherent 10% chance).
This is all conditional on the current description of Perfect Block Mastery actually being correct (1/2/3/4 % P.B.), but if correct I would discourage trying to use P.B. Mastery as an extra way to increase your Parry Stun Time. Even at MAX of 4%, that is even less than using a single Synergy of P.B. (5% each).
(Parry description announcement here)...
And assuming the potential Bonus Stun Time (up to 0.5, 0.7, 1.0 sec) is only fully achievable when your champ actually has a full 100% P.B. Chance (and otherwise is a straight-line % of that extra stun time based on actual P.B. % chance you have) ...
Well, using the Perfect Block Mastery is NOT it. The P.B. Mastery at best gives an extra 4%, that would result in a rather insignificant amount of extra Stun Time.
@CoatHang3r has suggested in prior Parry discussion thread that the average inherent P.B. chance that most champs have is maybe around 10%. With of course only a few champs who actually have a much higher % like OG CapAmerica, and to a lesser extent Daredevil, who would be the only ones able to receive a large amount of that potential Bonus Stun Time.
Then there is Synergies, where one of the highest P.B. combinations I think that can be reached is an extra 40% P.B. using a certain combination of Guardians / Galaxy on your team.
So on average, even using the highest P.B. Synergy combinations possible, would at best result in around 50% of the potential Bonus Stun Time.
But most other teams might only have at best only 1 or 2 pairs of P.B. synergy (5 or 10%, plus the champ's inherent 10% chance).
This is all conditional on the current description of Perfect Block Mastery actually being correct (1/2/3/4 % P.B.), but if correct I would discourage trying to use P.B. Mastery as an extra way to increase your Parry Stun Time. Even at MAX of 4%, that is even less than using a single Synergy of P.B. (5% each).
(Parry description announcement here)...
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Kabam is claiming that they cant increase stun duration to what mastery is saying because it would break game balance. So what they did actually silent nerfed parry instead of just changing description.
https://youtu.be/NRCIeXmZFk4
New parry time
https://youtu.be/iLb9hVldm24
Im not making this up.
(All masteries are unchanged and exactly the same on both videos)
Does anyone have the old description of the parry mastery??
Old parry description ⬆️ Thanks Seatin
Then at some point it was changed to say this (this is from circa December 2018):
It always seems to have said the chance varied with Perfect Block chance. It doesn't vary depending on whether you actually get a perfect block or not, it just varies with your PB chance. Perfect Block chance is like a strength modifier for the Parry stun.
The problem is when you look at that later description, it doesn't say "up to" it says you get a stun of a certain duration, *and also* it goes up with Perfect Block chance. The reasonable inference is that your stun starts at the quoted value and increases with Perfect Block chance. The original description more clearly states that the quoted value isn't the minimum value it is the maximum possible value.
My guess is someone decided to add the "with basic attacks" part, and then without thinking about the semantic consequences dropped the "up to" part.
Stun duration went from 2sec to 1sec with new parry.
That does not mean the function of the mastery has changed, it’s just cheaper to unlock. I really don’t see how that’s a bad thing.
In the first video there is 60% left on CG’s armor break when the stun ends meaning 40% of it’s duration had passed. CG’s armor break last’s 4s, 4x.4=1.6
They have literally said nothing has changed. They have promised you free stuff. What more do you want, stop playing the game if the changing of a description makes that much difference to you
Because I had seen many people in the past always saying “Max out your P.B. Mastery because it will help with your Stun Time”.
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As opposed to this devolving into something that will unfortunately get closed because of it falling into the exact same re-hash of thread that had been long-running, and which should have now been totally “Resolved” with this correction to the Description.
They are giving refund because from now onwards rank 2 and 3 on parry will not cost Stony Mastery cores to unlock.
Before Kabam announced this change, careful testing already showed that the description was wrong and needed to be changed, and Parry was - at least in all cases tested - working consistently with the older description, albeit the newer corrected description is more precise about the numbers. The current description is now consistent with the testing I did when this topic came up previously. As far as I can tell, nothing has changed.
In fact, the updated description is almost verbatim what I suggested a better description would be for the behavior of Parry, back when this was tested and discussed a while ago. Back on the 4th, I said:
That description was the result of player discussion and testing, which showed that's how Parry actually worked at the time, and other players confirmed that it had been working that way for as long as they could recall. This isn't some Kabam misdirection, this is how informed players understood things to work themselves.
And with all the limber nodes out there, it will make the game a bit harder as you will barely have time to try another Combo after your 5th hit