We hardly need more spiderverse champions in the game but would love to see a Kaine Parker Scarlet Spider make an appearance eventually. Apart from a badass costume, i reckon there's good potential utility for a spiderverse hero (mercenary i guess?) with bleed proc. I might be mistaken but i'm pretty sure the 2 scarlet spiders (ben reilly and kaine parker) can both sense the venom symbiote with their spider senses so more potential for a spiderverse venom counter. Would make sense to get the Jackal involved with the release, or release both scarlet spiders in the same event since they're involved with each other 90% of the time.
Personally I think instead of searching through the whole comic book history and pulling out characters most have never heard of before there needs to be some modern classics chucked in.. sand man, morbius, riot, lizard, scorpion and shocker. I know theres a lot of characters from spider verse but these are real popular favourites. Other characters I'd like to see added are.. Blob, professor hulk, kurse, malekith, absorbing man, banshee, bullseye, wendigo, whiplash. Theres just too many. For diversity and more female characters kabam need to add mystique, black cat and silver sable. Also apocalypse should be in the frame like thanos and kang are. That's my input anyway if I had to just chose 3 I'd have shocker, whiplash and kurse!
I’d love to see Bullseye, Jean Grey, Professor X, old school Beast(before he was blue and furry), Sif, The Warriors 3, Balder, Odin, or Loki(old school with the Norn Stones)
I’d love to see Bullseye, Jean Grey, Professor X, old school Beast(before he was blue and furry), Sif, The Warriors 3, Balder, Odin, or Loki(old school with the Norn Stones)
The Lord of the Abyss and the God of the Symbiotes. Knull was an ancient malevolent deity whose existence predates the universe itself and was originally content to drift through the endless void of darkness that existed before time began. When the Celestials arrived and began creating the universe, Knull was awakened and retaliated by creating a sword of living darkness. Knull is responsible for the creation of the Symbiote race. He seeks to expand the darkness all across the universe by conquering, destroying and corrupting every life. Knull used a slain Celestial's severed head as a forge to temper his sword in its cosmic energies with the intent on devouring the divine light that had usurped his kingdom of darkness.
Basic Abilities: Bleed, Degeneration, life steal, true strike, avatar link
SIGNATURE ABILITY: EMBRACE THE LIVING VOID
-Knull gains a 5 charge for every symbiote he defeats with a special attack. He gains 5 persistent charge for every spider-verse champion he defeats with a heavy attack. (Max: 100)
- If Knull gets knocked out with a lethal blow, his avatar is destroyed and his true form comes into battle. Knull revives health based on the charges he has and becomes immune to all damage over time debuffs. but gaining 30% less power through all attacks
+10% health from 10 charges
+50% health from 50 charges
+100% health from 100 charges
-If Knull is fighting a symbiote when he gets knocked out, whenever the opponent fills a bar of power, Knull siphons 25% power from them.
-If knull is fighting a spider-verse champion when knocked out, all attacks cannot be evaded and opponent gains a permanent fatigue debuff reducing their critical rating by 2100 every time they throw a special attack at Knull. (Max stack: 3)
ABILITIES
- Existing before the concept of life and death, amortality provides Knull with immunity to bleed and degeneration effects and cannot die from special attacks.
- with his power over the endless abyss, Knull is immune to armor break, armor shatter, nullify, stagger, and fate seal.
- If Knull is fighting against symbiote characters, he places a passive "Hive Mind" debuff on them that decreases their ability accuracy by 90% and increases his critical rating by 20% based on power level
AVATAR LINK (Persistent Charges)
- Knull taps into his primordial power to remake a link to his symbiote children. Every 5 seconds, Knull gains a passive 'avatar link' charge. Once he reaches 100 charges, Knull gains a 'God is Here' buff that allows him to nullify a buff through critical hits and converts them into 5% health and power. Applying an incinerate debuff makes Knull lose 5 charges every 1.5 seconds. Striking with a heavy attack pauses the charges for 3 seconds.
-Against a symbiote opponent, Knull starts the fight with 50 avatar link charges and if link is broken, Knull will gain charges twice as fast. Once Knull gains a 'God is Awakened' buff, the symbiote champions begin degenerating health until they reach 20%
SPECIAL ATTACKS
- Special 1: God is coming! - Knull unleashes multiple tendrils that siphon the very life from his opponents into himself before beating them with The Grendel's giant claw to finish the job with a smash
*Knull drains life from the defender into himself to gain a passive regeneration buff that regenerates (X%) health based on the defender's power level while applying a degeneration debuff. Regeneration is 80% more potent with class advantage, but 20% less potent with class disadvantage.
*If Knull has a heal block on him before the special is performed, instead of a regeneration buff, he gains a power gain buff in its place.
*If Knull has a heal block and a power lock on him before special is performed, he places a power drain debuff on the opponent that drains (1)% power over time.
- Special 2: Divine Darkness - Knull engulfs his opponent into the void and unleahses a flurry of claw swipes and finishes them off with a massive chomp of his monstrous jaws.
* Knull gains a permanent passive true strike buff. If knull is knocked down by a special attack, he loses the buff.
* Against spider-verse champions, Knull also gains an aptitude buff on himself if they used evade during the fight
*Against symbiote champions, Knull drains a full bar of power from his opponent. If opponent is drained all the way to 0, his hits deal energy damage and replenishes health based on the damage dealt.
- Special 3: All-Black The Necrosword - The Legendary sword that slays Gods and celestials created from the darkness of Knull. He unleashes a flurry of strikes and slashes before manifesting The Grendel monster to beat his opponents into submission before delivering the final blow with The Necrosword through their chest.
* Opponent suffers a bleed debuff that deals (X%) direct damage over 12 seconds
* Bleed immune champions suffer a degeneration debuff that deals (X%) direct damage over 12 seconds
*If opponent is a symbiote and is below 15% health, they are immediately knocked out. If opponent is a spider-verse champion and is below 10% health, they are immediately knocked out.
* All symbiote champions: Under the influence of Knull's control, all symbiote characters at the start of a match gain a permanent passive buff called "God's Call" that increases their critical rating by 70%, but decreases their defensive ability accuracy by 25%]
- "Dark Rulers" - [Mephisto, Dormammu, Magik]
* Knull - Knull gains 5 persistent charges when he defeats a non-robotic hero
* Mephisto - Special 2 has a 40% chance to inflict incineration on the opponent if it makes contact
* Dormammu - Dormammu is immune to damaging debuffs while imbued.
* Magik - Strikes with the soulsword can nullify up to 3 buffs if limbo is active
Captain America 2099 Asides from that. I just had a super cool thought. What if there was another Civil War ending? What if Tony won the war? And instead of Cap taking on the Kabam created alias of Civil Warrior, the reverse card was played? I think it would be really cool if there was a new Kabam created character - Civil Warrior (Stark-Controlled). A variation on Civil Warrior with a similar structure, but very different design features, giving access to more offensive abilities than defense.
Bombarded with a massive dose of radiation from an experimental reactor, low-level mob henchman William Baker discovered that he could transform himself into a sand-like form that he could manipulate and reshape at will. Eager to use his new powers to better his station in life, Baker embarked on a life of daring robberies as Sandman!
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
. Health: 16972 . Attack: 1373 . Max PI: . Without Signature: 3975 . With Signature (99): 4523
Character Class: Science
Passive - Organic Sand
. Sandman's Organic Sand form grants him full immunity to all Shock, Bleed, and Poison effects.
Passive - Sand Armor
. This Champion has additional Block Proficiency in its Base Attributes. . Sandman begins the fight with a layer of Sand Armor active, increasing his Armor Rating by 633.97. . If Sandman would lose more than 6% of his Max Health from a single source, his Sand Armor protects him from the blow, reducing the health loss to 6%, then it shatters; Once shattered, Sand Armor takes 13 seconds to reform.
Passive - Density Control
. When Attacked: Sandman subtly alters his Density during combat, with precise Density Control, granting a 40% chance for incoming attacks to glance; Glancing hits cannot be critical and deal 50% reduced damage.
Passive - Silicosis
. Deals 20% Attack as Energy Damage per second. . After filling each bar of power, Sandman has a 33.33% chance to inflict Silicosis on the opponent dealing Energy Damage over 7 seconds, preventing them from Evading attacks and Healing.
Developer Note: Silicosis is a Passive effect, and therefore do not count as a Debuff.
. 65% chance to inflict Weakness, decreasing the target's Attack by 10% for 3 seconds and the potency of their Power Gain effects by 20% for 5 seconds. . Opponents passively suffer 50% reduced Ability Accuracy for as long as they are under a Debuff effect.
Heavy Attacks
. Each time Sandman lands an Heavy Attack, he gains a charge of Prowess. Prowess Buffs are capped at 5. .Each charge of Prowess grants 206 Attack rating.
When Attacked
.Opponents can Remove all Prowess buff for every 5 hits on their Combo Meter.
Special 1 : Size and Mass manipulation - Sandman enhances his size and mass and strike the ground.
.85% chance to Stun for 3 seconds. .This Attack is unblockable.
Special 2 : Mace and Sledgehammer - Sandman mold his arms and hands into mace and sledgehammer to strike the opponent.
.100% chance to Armor Break, removing enemy Armor and applying 65% Armor reduction for 15 seconds.
Special 3 : Sandstorm - Sandman turns himself into a sandstorm, and flies around his opponent to suffocate him.
.100% chance to Stun for 5 seconds. .100% chance to Armor Break, removing enemy Armor and applying 70% Armor reduction for 20 seconds. .This Attack instantly reforms Sand Armor
Signature Ability: Porosity - Incoming Attacks tend to pass harmlessly in the Porous sand of his body.
.Contact attacks has 35% Chance to miss. .Non Contact attacks has 70% chance to miss.
Developer Note: Sandman's Signature Ability combined with other Defensive Ability makes him tough defender to beat.
Synergy Bonuses
1. Spider-Man (Stark Enhanced) – Nemesis - All Champions gain +6% Attack
2. Sinister Six with Doctor Octopus
.Sandman: Gains 75% additional Power from Critical Hits .Doctor Octopus: Starts with 50 Physics Research .Unique Synergy: Does not stack with duplicate synergies.
3.Sinister Six with Vulture
.Sandman: +6% Critical Hit Rate .Vulture: +50% Incinerate Damage .Unique Synergy: Does not stack with duplicate synergies.
4.Sinister Six with Electro
.Sandman: gains +7% Perfect Block Chance .Electro: gains +175 Critical Rating .Unique Synergy: Does not stack with duplicate synergies.
5.Frightful Four with Medusa
.Sandman: gains +5% Power .Medusa: gains +155 Critical Damage Rating .Unique Synergy: Does not stack with duplicate synergies.
PROFESSOR HULK ( ENDGAME ) THOR (INFINITY WAR) WONG BABY GROOT IRON SPIDER THOR (ENDGAME) WHITE TIGER CAPTAIN AMERICA ( ENDGAME ) IRON LADY (ENDGAME) LOCKJAW GIANT SIZED ANT MAN WAR MACHINE ( ENDGAME )
As a kid I loved Rocket Raccoon comics. So, I’d love to see the likes of:
1. Lylla the otter a physical fighter with a buff of soulmate with rocket.
2. Uncle Pyko a tech with a buff with Lylla and Rocket.
3. Jack O’Hare of the Black Bunny Brigade a tech or physical not sure which is better or maybe a unnamed Bunny Brigade member being a physical letting Jack be tech with a rival buff with rocket and a buff with Lylla.
I think it brings something cool and brings my favorite Marvel comic characters more involvement! These other comments are so detailed and creative and I notice some have made it into to game... I wish I was that creative! Well done to all of you guys!
Thank you for the help finding this thread by the way! And I love the game!
With the Empyre event coming this summer to the comics, it would be the perfect time to introduce Hulkling, since he looks to be a major player against the Kree-Skrull vs earth war. And you can’t have Teddy without Billy, so adding Wiccan at the same time would make me overjoyed. Over the freaking moon!
Toad: All attacks generate 7% less power in the opponent per Leaper charge.
Scarlet Witch: 100% ability accuracy during special attacks.
Black Widow: Death Touch has a base duration of 15 seconds, in addition to added duration from consuming Clairvoyance charges.
Dexterous (Spider-Man (Stark Enhanced)) (Quake)
Toad: Leaper charges are Paused for .5 seconds when hitting the opponent.
Spider-Man: Poise can now stack up to 15.
Quake: Avoiding a basic attack with the Dexterity mastery has a 100% chance to inflict a passive Stun for 2 seconds. Cooldown: 12 seconds.
Enemies (Wolverine)(Darkhawk)
All champions: +4% critical rating.
Romance (Scarlet Witch)
All champions: +7% power gain.
_________________________________ Sig Ability - Amphibious Anatomy lv99
Toad’s mutation optimizes his anatomical structure for leaping, enabling him to outmaneuver his opponent and get an edge in the fight.
Passive
— When the opponent activates a special attack, Toad gains twice as many Leaper charges for the duration of that attack. — If Toad would gain Leaper charges past max stacks, he instantly gains 20%** of a bar of power instead.
**depends on sig levels __________________________________ Abilities
When Attacked
— Toad’s skin produces a compound that interferes with the opponent’s nervous system, reducing the opponent’s attack rating durning critical hits and special attacks by 1.5% per hit in their combo meter, to a maximum of 90%. — This ability doesn’t affect robots.
When Dashing Back
— Toad’s incredible leaping ability lets him evade all incoming attacks by dashing back. — Evading attacks in this way grants Toad a passive Leaper charge. Leaper charges aren’t affected by ability accuracy reduction. Cooldown: 1 second. — Leaper charges last for 6 seconds each, but their durations are refreshed whenever Toad would gain another one.
Dash Attacks
— Toad’s dash attacks count as Leap attacks. — If one of Toad’s dash attacks would be intercepted, 50% chance to remove a Leaper charge and evade the attack.
Leap Attacks
— +13% critical damage rating per Leaper charge. — 60% chance to consume a Leaper charge to inflict Concussion, reducing the opponent’s ability accuracy by 40% for 15 seconds. — Concussion is 150% more potent against abilities that Purify debuffs. — If Toad’s Leap attacks would be blocked or evaded, and he has any Leaper charges, he is immune to Stun and evades all incoming attacks for 1 second. Evading attacks in this way consumes a Leaper charge.
Heavy Attacks
— This attack is a Leap attack, but with +40% more Concussion ability accuracy. — If this attack doesn’t contact the opponent, Toad gains a Leaper charge.
Special 1 - Wicked Tongue
Toad’s tongue strikes blindingly fast, catching opponents off guard for an arial body slam.
— The first hit of this attack has True Accuracy and a 100% chance to inflict Stun for 3.5 seconds. — The second hit is a Leap attack, but instead of inflicting Concussion, it gives Toad 1 passive Precision effect for each Concussion debuff already on the opponent. — Each Precision increases Toad’s critical rating by 4% until Toad runs out of Leaper charges or a Leaper charge’s duration would expire.
Special 2 - Leaping— Toads?
Toad shows off his superhuman strength and agility, battering the opponent senseless.
— Each hit of this attack is a Leap attack, but only consume 1 Leaper charge upon activation. — If the opponent is suffering from at least 4 Concussion debuffs, Toad benefits from a 100% Prowess effect for the rest of this attack. Dev note: This attack should have more than 5 hits.
Special 3 - The Toads Keep Marching On
Toad ensnares the opponent with his tongue, squeezing them with its incredible strength before leaping into a barrage of kicks and punches.
— This attack has +404 attack rating for each Leaper charge on Toad. — 100% chance to inflict Armor Break, reducing armor rating by x for 12 seconds. — A toxin secreted by Toad’s tongue Panics the opponent while this Armor Break is active, increasing their chance of activating a special attack by 70%.
If galactus gets added i would love to see the fallen one was some doing some googling and he caught my eye. Think he could be very cool and as usual have spectacular animations
GIVE US A MUTANT CLASS MAN-SPIDER SO WE CAN FINALLY MAKE A FULL MULTICOLOR TEAM OF PETER PARKER.
6 classes. Max 5 characters. You cant have a team of every class spider-men
Name me a Mystic class Peter Parker currently in game and then we will talk.
Whoops. Seems I may have misunderstood in my immense impotence. But I got try now.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?
Comments
Other characters I'd like to see added are..
Blob, professor hulk, kurse, malekith, absorbing man, banshee, bullseye, wendigo, whiplash. Theres just too many. For diversity and more female characters kabam need to add mystique, black cat and silver sable. Also apocalypse should be in the frame like thanos and kang are.
That's my input anyway if I had to just chose 3 I'd have shocker, whiplash and kurse!
PLEASE we need more Super Man type Champions! Please Kabam make this Miracle happen! Miracle Man!
Champion Spotlight - Knull
About Knull:
The Lord of the Abyss and the God of the Symbiotes. Knull was an ancient malevolent deity whose existence predates the universe itself and was originally content to drift through the endless void of darkness that existed before time began. When the Celestials arrived and began creating the universe, Knull was awakened and retaliated by creating a sword of living darkness. Knull is responsible for the creation of the Symbiote race. He seeks to expand the darkness all across the universe by conquering, destroying and corrupting every life. Knull used a slain Celestial's severed head as a forge to temper his sword in its cosmic energies with the intent on devouring the divine light that had usurped his kingdom of darkness.
Abilities
Character Class: Cosmic
Tag: Elder God, Symbiote, Villain, Male, Size: XL, Offensive: Raw Damage
Basic Abilities: Bleed, Degeneration, life steal, true strike, avatar link
SIGNATURE ABILITY: EMBRACE THE LIVING VOID
-Knull gains a 5 charge for every symbiote he defeats with a special attack. He gains 5 persistent charge for every spider-verse champion he defeats with a heavy attack. (Max: 100)
- If Knull gets knocked out with a lethal blow, his avatar is destroyed and his true form comes into battle. Knull revives health based on the charges he has and becomes immune to all damage over time debuffs. but gaining 30% less power through all attacks
+10% health from 10 charges
+50% health from 50 charges
+100% health from 100 charges
-If Knull is fighting a symbiote when he gets knocked out, whenever the opponent fills a bar of power, Knull siphons 25% power from them.
-If knull is fighting a spider-verse champion when knocked out, all attacks cannot be evaded and opponent gains a permanent fatigue debuff reducing their critical rating by 2100 every time they throw a special attack at Knull. (Max stack: 3)
ABILITIES
- Existing before the concept of life and death, amortality provides Knull with immunity to bleed and degeneration effects and cannot die from special attacks.
- with his power over the endless abyss, Knull is immune to armor break, armor shatter, nullify, stagger, and fate seal.
- If Knull is fighting against symbiote characters, he places a passive "Hive Mind" debuff on them that decreases their ability accuracy by 90% and increases his critical rating by 20% based on power level
AVATAR LINK (Persistent Charges)
- Knull taps into his primordial power to remake a link to his symbiote children. Every 5 seconds, Knull gains a passive 'avatar link' charge. Once he reaches 100 charges, Knull gains a 'God is Here' buff that allows him to nullify a buff through critical hits and converts them into 5% health and power. Applying an incinerate debuff makes Knull lose 5 charges every 1.5 seconds. Striking with a heavy attack pauses the charges for 3 seconds.
-Against a symbiote opponent, Knull starts the fight with 50 avatar link charges and if link is broken, Knull will gain charges twice as fast. Once Knull gains a 'God is Awakened' buff, the symbiote champions begin degenerating health until they reach 20%
SPECIAL ATTACKS
- Special 1: God is coming! - Knull unleashes multiple tendrils that siphon the very life from his opponents into himself before beating them with The Grendel's giant claw to finish the job with a smash
*Knull drains life from the defender into himself to gain a passive regeneration buff that regenerates (X%) health based on the defender's power level while applying a degeneration debuff. Regeneration is 80% more potent with class advantage, but 20% less potent with class disadvantage.
*If Knull has a heal block on him before the special is performed, instead of a regeneration buff, he gains a power gain buff in its place.
*If Knull has a heal block and a power lock on him before special is performed, he places a power drain debuff on the opponent that drains (1)% power over time.
- Special 2: Divine Darkness - Knull engulfs his opponent into the void and unleahses a flurry of claw swipes and finishes them off with a massive chomp of his monstrous jaws.
* Knull gains a permanent passive true strike buff. If knull is knocked down by a special attack, he loses the buff.
* Against spider-verse champions, Knull also gains an aptitude buff on himself if they used evade during the fight
*Against symbiote champions, Knull drains a full bar of power from his opponent. If opponent is drained all the way to 0, his hits deal energy damage and replenishes health based on the damage dealt.
- Special 3: All-Black The Necrosword - The Legendary sword that slays Gods and celestials created from the darkness of Knull. He unleashes a flurry of strikes and slashes before manifesting The Grendel monster to beat his opponents into submission before delivering the final blow with The Necrosword through their chest.
* Opponent suffers a bleed debuff that deals (X%) direct damage over 12 seconds
* Bleed immune champions suffer a degeneration debuff that deals (X%) direct damage over 12 seconds
*If opponent is a symbiote and is below 15% health, they are immediately knocked out. If opponent is a spider-verse champion and is below 10% health, they are immediately knocked out.
Synergies
- "Hive Mind" [Venom, Carnage, Venom the Duck, Symbiote Supreme, Symbiote Spider-Man, Agent Venom, Venompool]
* All symbiote champions: Under the influence of Knull's control, all symbiote characters at the start of a match gain a permanent passive buff called "God's Call" that increases their critical rating by 70%, but decreases their defensive ability accuracy by 25%]
- "Dark Rulers" - [Mephisto, Dormammu, Magik]
* Knull - Knull gains 5 persistent charges when he defeats a non-robotic hero
* Mephisto - Special 2 has a 40% chance to inflict incineration on the opponent if it makes contact
* Dormammu - Dormammu is immune to damaging debuffs while imbued.
* Magik - Strikes with the soulsword can nullify up to 3 buffs if limbo is active
The Lizard
Sandman
Dracula
Atuma
Baron Zemo He’s iconic Right?
Odin. (Most wanted)
Songbird
Enchantress
Asides from that. I just had a super cool thought. What if there was another Civil War ending? What if Tony won the war? And instead of Cap taking on the Kabam created alias of Civil Warrior, the reverse card was played? I think it would be really cool if there was a new Kabam created character - Civil Warrior (Stark-Controlled). A variation on Civil Warrior with a similar structure, but very different design features, giving access to more offensive abilities than defense.
CHAMPION SPOTLIGHT - SANDMAN
About Sandman:
Bombarded with a massive dose of radiation from an experimental reactor, low-level mob henchman William Baker discovered that he could transform himself into a sand-like form that he could manipulate and reshape at will. Eager to use his new powers to better his station in life, Baker embarked on a life of daring robberies as Sandman!
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
. Health: 16972
. Attack: 1373
. Max PI:
. Without Signature: 3975
. With Signature (99): 4523
Character Class: Science
Passive - Organic Sand
. Sandman's Organic Sand form grants him full immunity to all Shock, Bleed, and Poison effects.
Passive - Sand Armor
. This Champion has additional Block Proficiency in its Base Attributes.
. Sandman begins the fight with a layer of Sand Armor active, increasing his Armor Rating by 633.97.
. If Sandman would lose more than 6% of his Max Health from a single source, his Sand Armor protects him from the blow, reducing the health loss to 6%, then it shatters; Once shattered, Sand Armor takes 13 seconds to reform.
Passive - Density Control
. When Attacked: Sandman subtly alters his Density during combat, with precise Density Control, granting a 40% chance for incoming attacks to glance; Glancing hits cannot be critical and deal 50% reduced damage.
Passive - Silicosis
. Deals 20% Attack as Energy Damage per second.
. After filling each bar of power, Sandman has a 33.33% chance to inflict Silicosis on the opponent dealing Energy Damage over 7 seconds, preventing them from Evading attacks and Healing.
Developer Note: Silicosis is a Passive effect, and therefore do not count as a Debuff.
Basic Abilities: Enfeeble, Prowess, Stun, Armor Break.
All Attacks
. 65% chance to inflict Weakness, decreasing the target's Attack by 10% for 3 seconds and the potency of their Power Gain effects by 20% for 5 seconds.
. Opponents passively suffer 50% reduced Ability Accuracy for as long as they are under a Debuff effect.
Heavy Attacks
. Each time Sandman lands an Heavy Attack, he gains a charge of Prowess. Prowess Buffs are capped at 5.
.Each charge of Prowess grants 206 Attack rating.
When Attacked
.Opponents can Remove all Prowess buff for every 5 hits on their Combo Meter.
Special 1 : Size and Mass manipulation - Sandman enhances his size and mass and strike the ground.
.85% chance to Stun for 3 seconds.
.This Attack is unblockable.
Special 2 : Mace and Sledgehammer - Sandman mold his arms and hands into mace and sledgehammer to strike the opponent.
.100% chance to Armor Break, removing enemy Armor and applying 65% Armor reduction for 15 seconds.
Special 3 : Sandstorm - Sandman turns himself into a sandstorm, and flies around his opponent to suffocate him.
.100% chance to Stun for 5 seconds.
.100% chance to Armor Break, removing enemy Armor and applying 70% Armor reduction for 20 seconds.
.This Attack instantly reforms Sand Armor
Signature Ability: Porosity - Incoming Attacks tend to pass harmlessly in the Porous sand of his body.
.Contact attacks has 35% Chance to miss.
.Non Contact attacks has 70% chance to miss.
Developer Note: Sandman's Signature Ability combined with other Defensive Ability makes him tough defender to beat.
Synergy Bonuses
1. Spider-Man (Stark Enhanced) – Nemesis - All Champions gain +6% Attack
2. Sinister Six with Doctor Octopus
.Sandman: Gains 75% additional Power from Critical Hits
.Doctor Octopus: Starts with 50 Physics Research
.Unique Synergy: Does not stack with duplicate synergies.
3.Sinister Six with Vulture
.Sandman: +6% Critical Hit Rate
.Vulture: +50% Incinerate Damage
.Unique Synergy: Does not stack with duplicate synergies.
4.Sinister Six with Electro
.Sandman: gains +7% Perfect Block Chance
.Electro: gains +175 Critical Rating
.Unique Synergy: Does not stack with duplicate synergies.
5.Frightful Four with Medusa
.Sandman: gains +5% Power
.Medusa: gains +155 Critical Damage Rating
.Unique Synergy: Does not stack with duplicate synergies.
I could list a couple dozens more characters but there is no way every single one of them hasn't been mentioned multiple times already.
GIVE US A MUTANT CLASS MAN-SPIDER SO WE CAN FINALLY MAKE A FULL MULTICOLOR TEAM OF PETER PARKER.
THOR (INFINITY WAR)
WONG
BABY GROOT
IRON SPIDER
THOR (ENDGAME)
WHITE TIGER
CAPTAIN AMERICA ( ENDGAME )
IRON LADY (ENDGAME)
LOCKJAW
GIANT SIZED ANT MAN
WAR MACHINE ( ENDGAME )
QUICKSILVER
SCORPION
COULSON
1. Lylla the otter a physical fighter with a buff of soulmate with rocket.
2. Uncle Pyko a tech with a buff with Lylla and Rocket.
3. Jack O’Hare of the Black Bunny Brigade a tech or physical not sure which is better or maybe a unnamed Bunny Brigade member being a physical letting Jack be tech with a rival buff with rocket and a buff with Lylla.
I think it brings something cool and brings my favorite Marvel comic characters more involvement! These other comments are so detailed and creative and I notice some have made it into to game... I wish I was that creative! Well done to all of you guys!
Thank you for the help finding this thread by the way! And I love the game!
He may be of Tech or Cosmic class.
Mutant
#Offensive: Raw Damage #Villain #Size: M
_________________________________
Stats (based off a 5/50 4*)
Health — 10,937
Attack — 1,212
Critical — Rating 17%
Critical Damage Rating — 182%
Block Proficiency — 63%
________________________________
Synergies
Menacing Master (Magneto)
Toad: Personal Armor Breaks last 10 seconds longer.
Magneto: +50% base attack rating for each Mutant on Magneto’s team other than himself.
Witch’s Familiar (Scarlet Witch)(Black Widow (Clairvoyant)
Toad: All attacks generate 7% less power in the opponent per Leaper charge.
Scarlet Witch: 100% ability accuracy during special attacks.
Black Widow: Death Touch has a base duration of 15 seconds, in addition to added duration from consuming Clairvoyance charges.
Dexterous (Spider-Man (Stark Enhanced)) (Quake)
Toad: Leaper charges are Paused for .5 seconds when hitting the opponent.
Spider-Man: Poise can now stack up to 15.
Quake: Avoiding a basic attack with the Dexterity mastery has a 100% chance to inflict a passive Stun for 2 seconds. Cooldown: 12 seconds.
Enemies (Wolverine)(Darkhawk)
All champions: +4% critical rating.
Romance (Scarlet Witch)
All champions: +7% power gain.
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Sig Ability - Amphibious Anatomy lv99
Toad’s mutation optimizes his anatomical structure for leaping, enabling him to outmaneuver his opponent and get an edge in the fight.
Passive
— When the opponent activates a special attack, Toad gains twice as many Leaper charges for the duration of that attack.
— If Toad would gain Leaper charges past max stacks, he instantly gains 20%** of a bar of power instead.
**depends on sig levels
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Abilities
When Attacked
— Toad’s skin produces a compound that interferes with the opponent’s nervous system, reducing the opponent’s attack rating durning critical hits and special attacks by 1.5% per hit in their combo meter, to a maximum of 90%.
— This ability doesn’t affect robots.
When Dashing Back
— Toad’s incredible leaping ability lets him evade all incoming attacks by dashing back.
— Evading attacks in this way grants Toad a passive Leaper charge. Leaper charges aren’t affected by ability accuracy reduction. Cooldown: 1 second.
— Leaper charges last for 6 seconds each, but their durations are refreshed whenever Toad would gain another one.
Dash Attacks
— Toad’s dash attacks count as Leap attacks.
— If one of Toad’s dash attacks would be intercepted, 50% chance to remove a Leaper charge and evade the attack.
Leap Attacks
— +13% critical damage rating per Leaper charge.
— 60% chance to consume a Leaper charge to inflict Concussion, reducing the opponent’s ability accuracy by 40% for 15 seconds.
— Concussion is 150% more potent against abilities that Purify debuffs.
— If Toad’s Leap attacks would be blocked or evaded, and he has any Leaper charges, he is immune to Stun and evades all incoming attacks for 1 second. Evading attacks in this way consumes a Leaper charge.
Heavy Attacks
— This attack is a Leap attack, but with +40% more Concussion ability accuracy.
— If this attack doesn’t contact the opponent, Toad gains a Leaper charge.
Special 1 - Wicked Tongue
Toad’s tongue strikes blindingly fast, catching opponents off guard for an arial body slam.
— The first hit of this attack has True Accuracy and a 100% chance to inflict Stun for 3.5 seconds.
— The second hit is a Leap attack, but instead of inflicting Concussion, it gives Toad 1 passive Precision effect for each Concussion debuff already on the opponent.
— Each Precision increases Toad’s critical rating by 4% until Toad runs out of Leaper charges or a Leaper charge’s duration would expire.
Special 2 - Leaping— Toads?
Toad shows off his superhuman strength and agility, battering the opponent senseless.
— Each hit of this attack is a Leap attack, but only consume 1 Leaper charge upon activation.
— If the opponent is suffering from at least 4 Concussion debuffs, Toad benefits from a 100% Prowess effect for the rest of this attack.
Dev note: This attack should have more than 5 hits.
Special 3 - The Toads Keep Marching On
Toad ensnares the opponent with his tongue, squeezing them with its incredible strength before leaping into a barrage of kicks and punches.
— This attack has +404 attack rating for each Leaper charge on Toad.
— 100% chance to inflict Armor Break, reducing armor rating by x for 12 seconds.
— A toxin secreted by Toad’s tongue Panics the opponent while this Armor Break is active, increasing their chance of activating a special attack by 70%.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?