Mystics, skill, science are the only classes I am happy to see. DO NOT ADD FIFTEEN MUTANTS AGAIN. Science was probably the most lackluster class of the year.
Cosmic is loaded and will continue. Is inevitable with so many amazing champs out of earth. Mutant class isn’t OP. Has many good options but not near cosmic level. Science class is above mutant class. Skill class is the worst followed by tech. Mystic is getting strong again.
Name me a Mystic class Peter Parker currently in game and then we will talk.
Ummm.. Claire Voyant? That’s the closest I got. Symbiote Supreme is venomed and venom was altered by spider-man so... he’s slightly Peter Parker magic?
I like your way of thinking but that's not gonna work. Wasn't there any crossover with Doc Strange or anything like that where he temporarily gained magical powers? I think I've seen that in one of the animated series.
New Champion Idea. . . . CYB-ORG = CYBonetic ORGanism: Tech Class (but once a Mutant)What are your thoughts?
UPDATEDCHAMPION SPOTLIGHT - SANDMANAbout Sandman:Bombarded with a massive dose of radiation from an experimental reactor, low-level mob henchman William Baker discovered that he could transform himself into a sand-like form that he could manipulate and reshape at will. Eager to use his new powers to better his station in life, Baker embarked on a life of daring robberies as Sandman!Base Stats & Abilities*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99. Health: 16972. Attack: 1373. Max PI:. Without Signature: 3975. With Signature (99): 4523Character Class: SciencePassive - Organic Sand. Sandman's Organic Sand form grants him full immunity to all Shock, Bleed, and Poison effects.Passive - Sand Armor. This Champion has additional Block Proficiency in its Base Attributes.. Sandman begins the fight with a layer of Sand Armor active, increasing his Armor Rating by 633.97.. If Sandman would lose more than 6% of his Max Health from a single source, his Sand Armor protects him from the blow, reducing the health loss to 6%, then it shatters; Once shattered, Sand Armor takes 13 seconds to reform.Passive - Density Control. When Attacked: Sandman subtly alters his Density during combat, with precise Density Control, granting a 40% chance for incoming attacks to glance; Glancing hits cannot be critical and deal 50% reduced damage.Passive - Silicosis. Deals 20% Attack as Energy Damage per second.. After filling each bar of power, Sandman has a 33.33% chance to inflict Silicosis on the opponent dealing Energy Damage over 7 seconds, preventing them from Evading attacks and Healing.Developer Note: Silicosis is a Passive effect, and therefore do not count as a Debuff.Basic Abilities: Enfeeble, Prowess, Stun, Armor Break.All Attacks. 65% chance to inflict Weakness, decreasing the target's Attack by 10% for 3 seconds and the potency of their Power Gain effects by 20% for 5 seconds.. Opponents passively suffer 50% reduced Ability Accuracy for as long as they are under a Debuff effect.Heavy Attacks. Each time Sandman lands an Heavy Attack, he gains a charge of Prowess. Prowess Buffs are capped at 5..Each charge of Prowess grants 206 Attack rating.When Attacked.Opponents can Remove all Prowess buff for every 5 hits on their Combo Meter.Special 1 : Size and Mass manipulation - Sandman enhances his size and mass and strike the ground..85% chance to Stun for 3 seconds..This Attack is unblockable.Special 2 : Mace and Sledgehammer - Sandman mold his arms and hands into mace and sledgehammer to strike the opponent..100% chance to Armor Break, removing enemy Armor and applying 65% Armor reduction for 15 seconds.Special 3 : Sandstorm - Sandman turns himself into a sandstorm, and flies around his opponent to suffocate him..100% chance to Stun for 5 seconds..100% chance to Armor Break, removing enemy Armor and applying 70% Armor reduction for 20 seconds..This Attack instantly reforms Sand ArmorSignature Ability: Porosity - Incoming Attacks tend to pass harmlessly in the Porous sand of his body..Contact attacks has 35% Chance to miss..Non Contact attacks has 70% chance to miss.Developer Note: Sandman's Signature Ability combined with other Defensive Ability makes him tough defender to beat.Synergy Bonuses1. Spider-Man (Stark Enhanced) – Nemesis - All Champions gain +6% Attack2. Sinister Six with Doctor Octopus.Sandman: Gains 75% additional Power from Critical Hits.Doctor Octopus: Starts with 50 Physics Research.Unique Synergy: Does not stack with duplicate synergies.3.Sinister Six with Vulture.Sandman: +6% Critical Hit Rate.Vulture: +50% Incinerate Damage.Unique Synergy: Does not stack with duplicate synergies.4.Sinister Six with Electro.Sandman: gains +7% Perfect Block Chance.Electro: gains +175 Critical Rating.Unique Synergy: Does not stack with duplicate synergies.5.Frightful Four with Medusa.Sandman: gains +5% Power.Medusa: gains +155 Critical Damage Rating.Unique Synergy: Does not stack with duplicate synergies.