**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The bottom line, the game has moved to 6 star champions whether that's what you intended or not, that's the reality.
I pulled a 5* Cap Marvel Movie and Thing months ago, which is awesome, but I've held off taking them both further than rank 3 or using my awakening gems on them, because I haven't needed them for specific content yet, and I have the possibility of pulling both as a 6* at any time between now and when I COULD need them. This is the same position alot of players are in right now, which means the direction of the game is now onto 6*s whether Kabam is willing to admit it or not.
In speaking with others who were involved in the BETA, and doing a little research, there are only 4 champs currently in the game that can power sting on their own. Emma Frost, Wasp, Yellow Jacket and Human Torch (when in nova flames). They also have very short duration power stings in which you won't be doing 90% reduced damage, resulting in hardly any effect in damage output.
There is one champ who can provide power sting via synergy...Mr. Fantasitc! This champ has been out less than a year and most players do not have him as a 5 star champion. This is very poor design and wreaks of the Mr. Sinister fight in 6.2 and the Poison vulnerability Mysterio in 6.3 which I believe everyone including Kabam agreed was a less than ideal design.
What's the point in doing the BETA test if you won't listen to those trying to help out and saying that this node is too much. Could you all please look at making this a 50%-70% reduction instead of 90% so those who do not have the ONE champion that can actually do a lane can at least push through with other champions?
It's important for the team to marry their design intention with the feedback received. In this case, it is meant to be a pretty esoteric Node that rewards some Synergies and Champion choices. We found that players were having trouble with it, and in response, gave players an additional 40% attack while Power Sting is up.
I know he earlier noted that there wouldn't be any change to the rewards, but that was early in the 11 PAGES of negative feedback and alot of constructive criticisms I hoped would help change Kabam's mind and promote them to revisit certain aspects of the completion and exploration rewards (generic ressources to properly reward ALL players, and motivate us to keep playing.
Might be time to take a full on break from the game, or move on to something else if rewards aren't guaranteed to help you progress (looks at my stash of 5 Skill 5* awakening gems with no champs to use them on )
Typing that out I realize that to use all the rewards you need to hit three good pulls in a row. And that's not even taking into account the lack of any 6* sig stones.
Also, how can it be days when this was posted yesterday?
Honestly I don't know why they are leaving this thread open.. people are just continuing to rehash the same arguments. Kabam has already made their decision.. if people don't like it.. they can just move on to something else.. seriously, what more needs to be discussed regarding this subject matter?
Special Connoisseur: Now includes ALL Prowess Effects, and fixed bugs where damage reduction was reducing Damage to 0, instead of by 90%. This was based on Feedback that there were too few Champions that had access to a Prowess Buff.
That's Gonna Sting: Added an additional 40% Attack while Power Sting is up. We still wanted to enforce Power Sting usage but needed to Reward Players more for following the Intention of that Node.
Polka Dot Power: Increase power gain potential from the node, and made it easier to understand. Players found the Combat was too slow, even while using a Damage Over Time during the Beta.
Quest 6: The Number of nodes was cut down significantly.
There were also a number of Changes made to the final Boss Fight, but since that was a much smaller group of Beta Testers, I want to ensure that we share our changes with them first.