Just get rid of parry at this point?
It's gotten past being annoying. Since 12.0 parry have been literally dusted, and with last update it's worse than ever, dying in a horrible, slow way. It's so annyoing seeing you time it perfectly just to get your 700ish block dmg as reward. I'd rather have it removed.
That said, ive played quite a tons of games where parry is the main mechanic. Even with timings of 2,3 frames. I do think i can recognize when a failed parry is my fault or it isn't just working properly. And what i think is:
1) As of 12.0, an internal timer in parry was put in place.
Whenever we raise guard and don't receive a hit from the enemy, trying to parry right after alwais results in another blocked hit. No matter how many times i tested it, i couldnt block without getting hit then parry right away. Dashing back, or hitting the enemy tho alwais seems to reset that "timer" and allow back parry window.
2)The AIs were changed before the new AQ Season. I do not remember if it was with 12.0, but we could notice a huge change in enemies' AIs (passive, less aggressive, walking/stuttering towards players not allowing parries and ista reacting hits). Expecially Symbioids.Expecially inAQ. Overall, reaction times were skyrocketed almost past human reflexes (hence AIs already hitting you past special3, and so on).
3) Game engine didn't change. while everything got revamped, and got faster, the game engine is still the same, besides the adds. I do believe so also because new Ais, faster gameplays on smoother devices actually did bring not only many problems, crashes and such, but even a loss in terms of performances. To make an example, in my free time i play from work, and i use my iphone with the power saving option enabled. While before the game would still run smoothly, aside from longer loading times, past 12.0 it would lag switching from "desktop" back to the game, and nowadays completely freezes the game for at least 20 seconds. Stuttering and mini lag spikes have increased too.
4)It's not about device's performances. While few problems may be caused by using an older device, parry isn't one of them. As matter of facts, i tried fighting in arena, and AQs from both an Iphone 7 and a Samsung S5. While iphone 7 gameplay was smoother, faster, and overall better, parry problems were a thing, and still are. Ironically, on a much laggier, less smooth, and even buggy gameplay like that of S5, with slower fps fights, i could reliably parry VERY close to 100% of times, aside lag spikes.
CONCLUSION
I do think that parry problems aren't located in devices, but in the game's engine itself. I do believe that the new AIs brought too much for the old pump to carry on. Now i'm not a technician. but it REALLY does seem to me like the AI speed and commands imput is so fast that the time the engine takes to register a parry (and we saw MANY times in which the "parry" word popped up but no parry followed) is actually slower than the time it takes to the AI to chain a follow up, whatever it is. Which basically results...in the game engine considering the parry actually already expired?
Again, that's just my line of thought, and he could very well be confutated, but since months Kabam HAS included parry in the list of "recognized issues" and has yet not only to fix it, but even to mention investigations over it. And again, if the AI speed were the problem, it'd be actually understandable they're keeping it silenced. As remaking that much work from scratch to not let it mess with parry mechanic looks a huge hassle.
In any case, Kabam actually finally releasing an official statement about Parry and why it's acting (or better say NOT acting) weirdly would at least make us a little less skeptic about alwais being looking for hidden paths in their way of making things.