Character Wishlist Thread 3.0

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  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Caliban

  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Daken


  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Plague

  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Autumn Rolfson

  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Genocide


  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Sanjar Javeed


  • Agent_DeadpoolX55Agent_DeadpoolX55 Member Posts: 71
    Ichisumi

  • MHassaanMHassaan Member Posts: 1
    (1) White Tiger (Girl) (Skill)
    (2) Valkyri (Girl) (Cosmic,Magic)
    plz add these two characters
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  • MinvisMinvis Member Posts: 200

    I posted this before in the wrong category so it got deleted. Anyways, I think crusher creel the absorbing man would be amazing. Let him steal his opponents elements like thing, Emma frost, electro, and let him interact with the environment, like some levels hed be great and absorb the stone in surtur's hall, other times hed be terrible and absorb the wood from the sentinel jungle.

    I agree. In fact I and another person posted a similar idea for the Absorbing Man awhile ago.
  • W67phuiyffgtTW67phuiyffgtT Member Posts: 2
    My character wishlist
    1) Michael Korvac
    2) Genisis
    3)Ravenous
    4)Agent Zero
    5) Aegis (lady of all sorrows)
    6) Abdul alhazred
    7)administrator
    8) Mikhail rasputin
    9) pandemic
    10) dragonfly
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  • MinvisMinvis Member Posts: 200
    edited April 2020
    Yes, Here you go

    https://forums.playcontestofchampions.com/en/discussion/comment/1105329#Comment_1105329

    There is multiple post on this page about the Absorbing man. Another person and I went kinda back and forth with ideas.
  • MinvisMinvis Member Posts: 200
    I have what I feel was a cool concept for the destroyer on the next page from that link btw
  • CotziCotzi Member Posts: 130
    List of characters that should be added in my opinion:quicksilver,sandman,baron zemo,kraven the hunter,red guardian,bullseye,galactus
  • pheonixcreatorpheonixcreator Member Posts: 69
    Don't have much to say on the matter but ego would be pretty damn good .
  • MinvisMinvis Member Posts: 200

    Don't have much to say on the matter but ego would be pretty damn good .

    The planet? That’s even more crazy then Galactus (shape shifting)! I like it.
  • Kibht823Kibht823 Member Posts: 1
    My character wishlist.
    Grotesk
    Hazard
    Killian
    Maha yogi
    Ord
    Whiteout
    Laufey
    Chthon
    D’spayre
    Mephista
    Agent X
    T-Ray
    Hannibal king
    Doctor sun
    Corruptor
    Sphinx
    Iron Maiden
    Anti-man
    Proctor
    Bloodwraith
    Ex Nihilo
    Hippolyta
    Lady bullseye
    Lectronn
    Moridun
    Mr.fear
    Nekra
    Nefarius
    Swarm
    Toxic doxie
    Tuatara
    Yuri petrovich
  • Outlastslayer7Outlastslayer7 Member Posts: 9
    X-ray and Sandman would be nice
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  • MinvisMinvis Member Posts: 200
    There’s some general buffs from having a form.

    All forms grant immunity to poison, bleed and incinerate (except wood).

    Forms also increase armor and attack rating


    Losing a form causing armor break could be cool. I like the idea.

    I don’t think all his forms should be OP just the good ones. Also he could have a wide range of uses depending on his form. Like different forms counter different champions so you try to get a form good against the boss.
  • MinvisMinvis Member Posts: 200
    Really Creel just has a lot of potential as a champion.
  • edited April 2020
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  • QacobQacob Member Posts: 2,253 ★★★★★
    edited April 2020
    Scrapper 142/valkyrie (from Thor Ragnarok) skill or cosmic
  • Delta_22Delta_22 Member Posts: 3
    Thanos (Endgame): (Class: Cosmic) –
    #Villain, #Size: XL;
    - Special 1:
    Animation: Thanos attacks the opponent with his double-edged sword, after which he contacts his space-ship and strikes the opponent with a series of energy blasts.
    100% chance to inflict a bleed debuff removing up to 8% of the opponent’s health over 5 seconds, along with a stun debuff lasting for 5 seconds. If either of the two are purified by the opponent, Thanos activates ‘Wrath of the Mad Titan’ for 7 seconds.
    This attack provides 10 Chitauri Charges.
    - Special two:
    Animation: Thanos performs a series of punches and kicks, along with attacks from his double-edged blade. His ship then beams down an outrider which mauls the opponent.
    95% chance to stun the opponent for 7 seconds. 100% chance to inflict, exhaustion, fatigue and a bleed debuff which removes 19% of the opponent’s health over 12 seconds. The bleed debuff has 70% chance to purify automatically with this chance reducing by 5% for every second that the debuff lasts. Purifying either the stun or bleed debuff activates Wrath of the Mad Titan for twice the remaining time that either of the two debuffs had.
    This attack grants 20 Chitauri Charges .
    - Special three:
    Animation: Thanos calls in his black order. Ebony Maw and Corvus Glaive are beamed down from his space ship and attack the opponent in various ways (up to 4 hits). Thanos himself attacks the opponent with his blade after which his space ship bombs the opponent.
    100% chance to activate Wrath of the Mad Titan for 15 seconds. This time limit is increased to 25 seconds if Thanos was suffering from a fatigue, exhaustion, vulnerable or slow debuff before activating SP3. This attack also has a 40% chance to stun the opponent.
    This attack grants 30 Chitauri Charges.

    - When charging a heavy attack:
    Thanos gains 3 chitauri charges for every second spent charging a heavy attack.

    - Abilities:
    Wrath of the Mad Titan:
    Wrath of the Mad Titan may be activated in special attack 1, 2 or 3. For the duration that it is active, it grants Thanos a passive precision increasing the chance that he lands a critical hit by 60%. This is increased by another 10% for every 10 Chitauri charges that Thanos has.
    Wrath of the Mad Titan also provides Thanos with the ability to contact his ship to fire blasts of energy to shock the opponent every time Thanos lands a medium attack. (This is shown by an animation of blasts from above). Each shock debuff removes 1% of the opponent’s health every 5 seconds, lasting for half the time that ‘Wrath of the Mad Titan’ is active. This is increased by 1% for every 10 Chitauri Charges that Thanos has.
    Wrath of the Mad Titan is deactivated for 5 seconds if the opponent lands a COMPLETE heavy attack. When it resumes, the shock debuffs on the opponent are purified automatically. Wrath of the Mad Titan may be deactivate if Thanos is struck by the second medium attack of a mystic champion.

    Chitauri Charges – Max stacks – 30.
    Thanos gains Chitauri charges from his special attacks and from charging his heavy attack.
    Chitauri Charges boost the effects of ‘Wrath of the Mad Titan’. They are reset to zero when ‘Wrath of the Mad Titan’ ends.
    - Signature ability – For the good of the universe:
    During ‘Wrath of the Mad Titan’ Thanos gains a passive cruelty which increased critical damage by 10%. This increases by 10% for every 10 Chitauri charges that Thanos has.
    In addition to this, the Synergy with doctor strange allows Thanos to use the power of the time stone and gain a passive regeneration. This regenerates 90% of the health lost from bleed, shock and incinerate debuffs, over twice the time that the debuffs lasted. If heavy attacked, the passive regeneration is lost, and only reactivates if another debuff (bleed, shock or incinerate) is received.

    - Synergy bonuses:
    o You’re full of tricks wizard… - Doctor strange: Thanos gains a passive fury increasing attack rating by 5%. If signature ability is awakened, Thanos gains passive regeneration as well (read above).
    o Family – Gamora, Nebula: Thanos’ armor rating is boosted by 10%. Nebula and Gamora have armor increased by 5%.
    o Enemies – Starlord, Iron man: Thanos gains a passive fury increasing attack rating by 5% while BOTH champions (starlord and Iron man) are CONSCIOUS. If either is knocked out Thanos loses this bonus.

    - Bio:
    This is the Thanos of 2014 before comlpleting his quest for the stones.

    *P.S This Thanos does not have the stones. Instead his weapon is his double edged sword (see avengers endgame)
  • Delta_22Delta_22 Member Posts: 3
    * I meant deactivated (Wrath of the Mad Titan - last line)
  • FighterDebashisFighterDebashis Member Posts: 45
    CHAMPION SPOTLIGHT - FORGE

    About Forge:

    Forge is a Native American of the Cheyenne Indian tribe. He is a mutant with an innate superhuman talent for inventing mechanical devices and an intuitive genius, — Hold up — let me tell something..! "it is as natural as breathing for me..! "- Continue - He is trained in mysticism by his tribe's shaman, Naze, to become a great sorcerer and to defeat their nemesis The Adversary. Although he is both inventor and sorcerer, he has primarily relied upon technology rather than mysticism to accomplish his tasks and he must continue to do so in the Battlerealm.



    Base Stats & Abilities

    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    . Health: 15432
    . Attack: 1321
    . Max PI:
    . Without Signature: 3987
    . With Signature (99): 4765

    Character Class: Mutant/Tech

    Passive – Synthetic Stretch Fabric:
    .Forge's synthetic stretch fabric backed by micro-thin bulletproof Kevlar and thermal insulation makes him resistant to Bleed and Incinerate effects, decreasing their Potency and Duration by 85%

    Passive - Scanning Device:
    .When against superhuman beings and aliens, Scanning Device activates and grants Forge 50% Critical Hit Chance while also reducing the opponent’s Power Gain by 35%.

    Passive – Mechanical Energy:
    .Each time Forge performs a well timed block he gains 25 Mechanical Energy for later use.
    .When the Energy reaches 100, Forge will consume all Mechanical Energy and gains 5 Feedback Charges.
    .If your opponent has any active damage dealing Debuff place on him, Feedback Charges are converted into 5 different Buffs which last for 15 seconds granting Forge:
    .Cruelty: +1722 Critical Damage Rate
    .Fury: +1280 Attack
    .Power Gain: +25% Power Gain
    .Precision: +1223.5 Critical Rate
    .True Strike
    .If your opponent has not any active damage dealing Debuff place on him, 2 Feedback Charges are consumed to increase the next damage dealing Debuff duration and potency by 200%.
    .The other 3 Feedback Charges are converted to 3 different Debuffs which last for 15 seconds granting opponent:
    .Trauma: -65% Ability Accuracy
    .Coma: -65% Block Proficiency
    .Heal Block
    .Once spent Mechanical Energy takes 5 seconds to regain.

    Medium Attack:
    .50% chance to cause your opponent to Shock for 717.5 Direct Damage over 10 seconds.

    Heavy Attack:
    .A heavy strike inflicts Armor Break, reducing the opponent’s Armor Rating by 333 for 10 seconds.

    Special 1 : Plasma Blaster
    .This attack has 100% chance to cause your opponent to Shock for 1000 Direct Damage over 10 seconds.

    Special 2 : Incendiary Bomb
    .This attack has 100% chance to cause your opponent to Incinerate for 1000 Direct Damage over 10 seconds.
    .Burns up to 35% of the target's max Power and inflicts Direct Damage proportionate to the amount lost.

    Special 3 : Neutralizer Gun
    .This attack has 100% chance to cause your opponent to Degenerate for 2000 Direct Damage over 10 seconds.

    Signature Ability: Shaman's Heritage - Forge has considerable mystical powers as a result of the training Naze gave him.

    Buff Burn - Passive
    .100% chance that Forge automatically counters enemy Status Effects by burning them and inflicting 250 Direct Damage, per Buff burnt.
  • InfinityWar101InfinityWar101 Member Posts: 2
    Now, how about this... Man-Wolf! Colonel John Jameson was an astronaut who came across a lunar crystal that imbedded itself in him giving him cosmic lycanthropy! Here’s a character sheet with all the stats for this potential character ( For all the folks at Kabam)
    https://docs.google.com/document/d/11nw7yOi5RM1K0d33IJfU20FXLZdivePio84eUtgN6Qo
  • SettimoSettimo Member Posts: 35
    Daredevil 2099 (Samuel Fisk)




    Bio -
    Samuel Fisk is the grandson of Wilson Fisk, and the Kingpin of Crime in the year 2099 of an alternate reality where the passing of the Mutant Registration Act led to the eventual destruction of the entire superhero community.
    Samuel Fisk is a man defined by internal conflict - a prisoner of opposing legacies. By day he is the Kingpin of Crime, overseeing both the legitimate and illegitimate aspects of the family business, but by night he is Daredevil - avenging the innocent and often thwarting his own schemes with the same ruthlessness as his daytime persona.

    —————————————————————
    Class -
    Tech

    —————————————————————
    Tags -
    #Hero, #Villain, #Offensive:Burst, #Defensive:Utility, #Metal, #Size:M

    —————————————————————
    Signature Ability - “Synthetic Muscle Memory” -
    Well-timed Blocks have a 30-80% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Block Charge, which has a 100% chance to Auto-Block any one incoming Basic Light or Medium Attack.
    Up to 5 Auto-Block Charges can be held at any time.
    Samuel Fisk cannot trigger a Parry by using this Auto-Block function.
    Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason.
    Summoners do not need the Parry Mastery to utilize this Ability.
    Evades with the Dexterity Mastery have a 15-40% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Evade Charge, which has a 100% chance to Auto-Evade any one impact from an incoming Special Attack.
    Up to 3 Auto-Evade Charges can be held at any time.
    Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason.
    Summoners must have the Dexterity Mastery to utilize this Ability.

    —————————————————————
    Abilities, Attacks & Animations -

    Unique Ability - “Inherited Rage” -

    If one of Samuel Fisk’s attacks is Perfectly Blocked or Auto-Blocked, he gains a Passive Rage Buff, raising both his Attack and Power Gain Rate by 5%, for 8 seconds.
    These Passive Rage Buffs can stack without limit.

    Unique Ability - “Advanced Targeting Systems” -
    Samuel Fisk starts each fight with the Targeting Systems Buff “Online”. This is an Active Buff with an infinite duration, operating like Annihilus’s Cosmic Control Rod Buff.
    While the Targeting Systems Buff is active, or “Online”, Pistol Attacks have True Accuracy, ignoring all Auto-Block and Evade Effects. Additionally, Pistol Attacks have a Passive 25% increase in Critical Damage Rating.
    If Samuel Fisk is Knocked Down or suffering from the Effects of Nullify, Stagger, Fate Seal, Damnation, or Soul Imprisonment, the Targeting Systems Buff is temporarily disabled, or taken “Offline”, and placed on an 8 second Cool-Down Period while Fisk’s targeting computers reboot.
    During this Cool-Down Period, Pistol Attacks cannot be Critical and if Blocked are always Perfectly Blocked.

    Unique Ability - “Solid Sedative Ammunition” -
    All of Samuel Fisk’s Pistol Attacks utilize Earth-2992’s unique Solid Sedative Ammunition.
    These bullets, while non-lethal, are extremely painful and Drain 2% of the opponent’s Current Power Meter if landed successfully.
    Champions with Poison Immunity are also Immune to the Power Drain Effects of these bullets.

    Basic Attacks & Animations -
    Basic Attacks -

    The first Light Attack in a Combo, and Combo Ending Light and Medium Attacks are short range Pistol Bursts which do not make contact with the opponent and utilize Solid Sedative Ammunition.

    Heavy Attacks -
    Rockets within Samuel Fisk’s suit deliver a powerful uppercut and kick combo, and leaves a cloud of white smoke in its wake.
    Copies Antman‘s Heavy Attack Animation.
    If Targeting Systems are Online, each hit has a 75% chance to inflict Armor Break, reducing the opponent’s Armor Rating by 15% for 4 seconds.

    Special 1 - “Reparations” -
    Although horribly unskilled with the weapon, Samuel Fisk attempts to use Daredevil’s signature Billy Club, pummeling the opponent with a flurry of ineffective advancing strikes, before backflipping away from the opponent to create some distance.
    This Attack can never activate a Critical Hit, and if this Attack is Blocked by the opponent, it is always Perfectly Blocked.
    While Samuel Fisk is performing the backflip, all incoming attacks are guaranteed to Miss.
    After the attack, Samuel Fisk becomes frustrated with the lack of damage dealt to his opponent and has a 100% chance to activate an Active Fury Buff raising his Attack by 15% for 7 seconds.
    ***While this Special Attack will never be an effective way to deal Damage, launching this Special Attack into the opponent’s block is a great way to build up Rage without sacrificing the Targeting Systems Buff***

    Special 2 - “Opposing Legacies” -
    Samuel Fisk lurches towards his opponent with a rocket assisted punch and then fires multiple rounds at them with his pistols.
    The first hit of this attack (the rocket assisted punch) is Unblockable, and the subsequent pistol attacks have True Accuracy and utilize Solid Sedative Ammunition.
    If Targeting Systems are “Online” at the time of this Special Attack’s activation, then activating this Special Attack grants Samuel Fisk an Active Armor Up Buff, increasing Armor Rating by 40% for 10 seconds.
    If Targeting Systems are “Offline” at the time of this Special Attack’s activation, then activating this Special Attack reactivates Samuel Fisk’s Targeting Systems Buff, immediately bringing them back “Online” and bypassing the Cool-down Period.

    Special 3 - “Kingpin 2099” -
    The opponent runs at Samuel Fisk and leaps forward to attack, but the advanced tech in the Daredevil 2099 battle-suit allows Fisk to launch a lightning-quick counterstrike, performing a rocket assisted front-flip-kick which sends his opponent straight down into the ground. Samuel Fisk effortlessly lands on his feet standing above his opponent. While the opponent lays on the ground, Fisk tosses a single rose at them before emptying the ammunition of his pistol into them and the screen cuts to black.
    This attack generates no Power for the opponent.
    This attack Purifies all Non-Damaging Debuffs and Passive Rage Buffs.
    This attack grants Samuel Fisk a Passive Unblockable Buff lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified.
    This attack inflicts an Injury Debuff on the opponent lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified. While the opponent is Injured, all of Samuel Fisk’s attacks bypass 100% of the opponent’s Physical Resistance.

    —————————————————————
    Synergies -

    “Heroic Aspirations” - (Daredevil [Classic] & Daredevil [Netflix] & Daredevil 2099 [Samuel Fisk] & All #Hero Champions)

    Daredevil (Classic) -
    Daredevil’s Special Attacks inflict an Injury Debuff on the opponent for 8 seconds.
    While the opponent is Injured, all of Daredevil’s attacks bypass 100% of the opponent’s Physical Resistance.
    Daredevil (Netflix) -
    Experience battling the Hand has granted Daredevil exceptional skill against #Villain opponents of the Mystic Class.
    When fighting #Villain opponents of the Mystic Class, Daredevil (Netflix) activates a Danger Sense Passive Buff. Danger Sense grants Daredevil a Passive 50% increase to his Attack Rating and inflicts a Passive 40% reduction in the opponent’s Ability Accuracy for the duration of the fight. The Ability Accuracy reduction inflicted by Danger Sense bypasses any Immunities to Ability Accuracy reduction.
    Daredevil 2099 (Samuel Fisk) -
    When facing a #Villain opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost.
    Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well.
    All #Hero Champions -
    All #Hero Champions on the Summoner’s Team gain a 5% increase to their Block Proficiency, Perfect Block Chance, and Maximum Health.

    “Fisk Family Legacy” - (Kingpin & Daredevil 2099 [Samuel Fisk] & All #Villain Champions)
    Kingpin -
    When facing a #Hero opponent and below 10% of his Maximum Health, Kingpin becomes Immune to all damage caused by the opponent’s Special 3 Attacks.
    Daredevil 2099 (Samuel Fisk) -
    When facing a #Hero opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost.
    Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well.
    All #Villain Champions -
    All #Villain Champions on the Summoner’s Team gain a 5% increase to their Block Penetration and Maximum Health.

    “Heroes And Villains” - (Superior Ironman & Joe Fix-It & Daredevil 2099 [Samuel Fisk])
    Superior Ironman -
    Gain a Passive 100% Critical Resistance Rating while the opponent is suffering from an Armor Break Debuff.
    Joe Fix-It -
    If Joe Fix-It utilizes a Heavy Attack to reach a Combo Meter of 21, he activates “Black Jack” increasing the effectiveness of whatever Card Suit Effects are activated by the Heavy Attack by 500% for the remainder of the fight!
    This can only be done once per fight.
    Daredevil 2099 (Samuel Fisk) -
    While facing a #Robot champion, Samuel Fisk activates a Passive Cruelty Buff, increasing his Critical Damage Rating by 15% for 8 seconds, whenever his opponent finishes one of their Special Attacks.

    “Rivals” - (Sentinel & Daredevil 2099 [Samuel Fisk])
    All Champions -
    All champions gain a 15% increase in Critical Damage Rating.
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