Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? You make some great points and I agree with most of them. Tiers 1-5 should be more difficult, they should cost more items, they should have less counters, and there should be more deaths. I think the real question (and the reason for my post) is how much is too much? At what point is it TOO difficult? TOO few counters? TOO many deaths? After all this IS a game, it should be fun. If people in higher tiers aren’t having fun anymore shouldn’t a change be considered? I understand. I suppose it depends on what they find at the end of this Season. There's been a great deal of feedback on it. I guess we will have to wait and see when they reevaluate it.
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? You make some great points and I agree with most of them. Tiers 1-5 should be more difficult, they should cost more items, they should have less counters, and there should be more deaths. I think the real question (and the reason for my post) is how much is too much? At what point is it TOO difficult? TOO few counters? TOO many deaths? After all this IS a game, it should be fun. If people in higher tiers aren’t having fun anymore shouldn’t a change be considered?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience. Would you take tax advice from a kindergartener? Of course not! Wanna know why? Experience is 100% relevant to a person's argument. 🤓 Experience is relevant when discussing based on experience. Anyone can have an understanding of knowledge and logic. That archaic ideal that only people who are of a certain Tier should be able to discuss topics is as old as my presence on here.
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience. Would you take tax advice from a kindergartener? Of course not! Wanna know why? Experience is 100% relevant to a person's argument. 🤓
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience.
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience. Would you take tax advice from a kindergartener? Of course not! Wanna know why? Experience is 100% relevant to a person's argument. 🤓 Experience is relevant when discussing based on experience. Anyone can have an understanding of knowledge and logic. That archaic ideal that only people who are of a certain Tier should be able to discuss topics is as old as my presence on here. Agree to disagree then. I personally have never participated in Tier 1-5. (I plateaued at Tier 6 before taking a more casual approach to AW).It is my personally belief that having an opinion on a FLOW mechanic I've never experienced should1) Carry as much weight as a feather, and2) Border on being disingenuous. I prefer to be informed before I state a position on this forum. But that's me. To each his own. 🤷♂️
My personal advice is learn to ghost instead of using wasp and good synergy otherwise you will always be screwed.You have to bring specific counters for specific champion.You can't just use one champion and bring synergies for the entire war.Things have changed just because you haven't ranked up specific champions that doesn't means it's Kabam fault
If flow was an active buff, with a cool down it wouldn’t be quite so bad.As it acts as a passive, the only counter to it is a power lock/drain/burn if it’s a stun immune node, and if it’s debuff immune, there is no counter outside of Crossbones or Guillotine 2099 or Quake. If you have even an average tier champion there’s a high chance that you’re going to crit 2-3 times in a single combo and by time your combo completes you’ve got about 2 seconds to bait a special, and then another immediately after or it’s curtains.It’s taken a mode of play that has pretty average rewards at best, even at the top of the tree, to being counterintuitive to even push for.AW just isn’t fun right now, which, last time I checked, was the point in games.