Tips to fight against Thing

Artic_ToweryArtic_Towery Member Posts: 44
Does anyone have any helpful tips for how to defeat Thing? Maybe it's just me, but I feel like he is so overpowered... it feels like he always has unblockable and unstoppable buffs. Has anyone figured out anything that might be helpful?

Comments

  • QuattrucciQuattrucci Member Posts: 160 ★★
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  • dot_dittodot_ditto Member Posts: 1,442 ★★★★

    Does anyone have any helpful tips for how to defeat Thing? Maybe it's just me, but I feel like he is so overpowered... it feels like he always has unblockable and unstoppable buffs. Has anyone figured out anything that might be helpful?

    #1 rule of Thing Club: do not attack him when he has 15 rock stacks.
    #2 rule of Thing Club: DO NOT ATTACK HIM WHEN HE HAS 15 ROCK STACKS.

    Ignore those rules, and ... well ... you'll end up looking something like this:


  • SupperHero4SalesSupperHero4Sales Member Posts: 85
    Thing is classified as a Defender/Tank Champion within Science-Class and is definitely OP unless the Player has invested into Dexterity and/or Parry Defensive Masteries.

    Unstoppable and Unblockable Abilities allow Thing to go on a rampage against some of the toughest foes like Juggernaut and Colossus. Immune to Armor Break, Bleed and Shock with increased Physical and Energy Resistances create a longer battle than some Players would be accustomed to. Furthermore; Thing is also Immune to Fate Seal, Stagger and Nullify plus can Nullify Unstoppable when utilizing any Special Attacks.

    Countering Thing requires Damage-Over-Time although beware of his Signature Ability that can trigger via Increased Damage from Buffs. (Only occurs with any Attacks greater than 300% of the Champion's Base Attack) Additionally, causing Bleed consistently will effectively reduce Thing from gaining any Fury Buffs plus each Bleed reduces 3x Rock Stacks once per 2 seconds. It's not stated whether Armor Break can cause the same type of effect. Without any Fury for additional Damage or Rock Stacks for Unstoppable - Thing becomes more vulnerable with the right Champion.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    Do not him him over 15 rock stacks or he goes to 12 rock stacks and he goes unstoppable bring a slow or bleed immune bleeds remove 3 rock stacks and slow ignores unstoppable
  • SummonerNRSummonerNR Member, Guardian Posts: 13,181 Guardian
    Although immune to Bleed, that’s exactly who you want to use against him.
    Every Bleed he WOULD HAVE received (although there is a cool down after each one), causes him to lose Rock Stacks.
    Keeps his Rock Stacks from even reaching 15.

    GWENPOOL.. should apply a bleed at some point in every combo. If he’s starting to climb a little anyways, then just end your combo as soon as you see the first drop in Rock Stack (aka Bleed) within a combo.

    BLADE.. parry Thing to apply a Bleed and reduce his Rock Stacks. If keeping your combo to only 3-4 hits at a time then he shouldn’t be climbing very much in Rock Stacks. Also SP1 will cause another Bleed (SP2 probably has too many hits involved with it, so stick to SP1 unless he is very low on Stacks at the time of reaching SP2, else wait and spend an SP3).

    Or any other champ that would cause someone to bleed.
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