Morningstar Life Steal Bug Fix

145791012

Comments

  • VoltolosVoltolos Posts: 1,118 ★★★

    Damage is dealt, it is just ignored. Leave it in as able to steal; no bug to fix if looked at this way (jae sylvr!)

    Far easier to change the text, than change the code.

    They ignore Gulk/bane, Kamala, flow, thing sp3, parry; indeed on the latter, they just changed the text.

    The only reason they want to "fix" this, is because it benefits the player base, 1,000s of whom have already used it.

    Gulk/Bane does benefit anyone who ever had to fight him on a bane node, so it's not really a bad thing for the playerbase
  • MoosetiptronicMoosetiptronic Posts: 1,216 ★★★
    Voltolos said:

    Damage is dealt, it is just ignored. Leave it in as able to steal; no bug to fix if looked at this way (jae sylvr!)

    Far easier to change the text, than change the code.

    They ignore Gulk/bane, Kamala, flow, thing sp3, parry; indeed on the latter, they just changed the text.

    The only reason they want to "fix" this, is because it benefits the player base, 1,000s of whom have already used it.

    Gulk/Bane does benefit anyone who ever had to fight him on a bane node, so it's not really a bad thing for the playerbase
    You misunderstand; The description for Gulk, means he should Regen bane damage. They have said this is an exception, but haven't changed his text or bug fixed it. The same is the case with descriptions for flow, Kamala, thing sp3, parry, Ms & bwcv.
  • BluuurrrrBluuurrrr Posts: 38
    I think this is kind of stupid, It just seems that as soon as a “bug” pops up that benefits the player it gets fixed extremely fast (in this case I think it was just when they noticed this interaction or at a point where they fancied a bit more money from this fight) but whenever there is an actual real bug that gives the player a disadvantage it seems to get ignored and left for ages, it just gets put on the back burner and forgotten because it means the player has to spend more units. I completed 6.2.5 yesterday and I am currently grinding units for the fight and I was planning on taking up my CV or MS up to 4/55 as I have seen they are very effective but now I am stuck on who to use and I am realising that I am going to have to grind way more units for the fight, i can see that the fight is hard enough and it doesn’t need making worse. It also seems unfair that all the top players have completed this chapter and fight with either CV or MS and then that leaves players like me (8k prestige, 600k rated who don’t have the best champs in the game and don’t have 20 counters to this one fight) at a disadvantage to the players who do have all the best counters for the boss. I think you should maybe think this through a little more and give us a bit more respect as we are the ones who are paying all of your bills. I love the game and I hate to see things like this where you are clearly trying to make us spend more money and it just makes me less motivated to play, especially because I’m now at 6.2.6 and suddenly I have less effective counters (other than my wallet)
  • kfd2010kfd2010 Posts: 423 ★★
    I just want to say how much I enjoy that this has become a debate digging into the weeds of the semantics. And I don't mean that at all sarcastically. It feels like two different sides preparing to argue in front of the Supreme Court.

    And honestly, I can see it both ways. Is the damage being dealt but not taken? But if it's not being taken, is it being dealt?
  • OkaythenOkaythen Posts: 590 ★★★
    LOLO1 said:

    @Kabam Miike @Kabam Zibiit @Kabam Lyra @Kabam Porthos

    Ask the kabam crew why millions isn't enough and why punish a great player base. Kabam is lucky to have the player base and to have this game. Keep it up and kabam will lose both. Shady and pathetic.

    How much proff hof do you watch?
  • edited April 2020

    Damage is dealt, it is just ignored. Leave it in as able to steal; no bug to fix if looked at this way (jae sylvr!)

    Far easier to change the text, than change the code.

    They ignore Gulk/bane, Kamala, flow, thing sp3, parry; indeed on the latter, they just changed the text.

    The only reason they want to "fix" this, is because it benefits the player base, 1,000s of whom have already used it.

    I don't know where that information is coming from, but it's not true. When there are indestructible charges up, or any effect that keeps a Champion from taking damage, Morningstar (or any other Champion) is not dealing any damage in those cases.

    I understand the frustration here guys, but this is not just a bug that affects one fight. This is something that can and has been exploited in other areas as well and needs to be dealt with. This has never been an intentional part of Morningstar's kit, and her ability descriptions are pretty explicit about it.
    You are absolutely right, Miike: abilities are pretty explicit. The champion has 5 indestructible charges. What is the indestructible effect? Let's see on Luke cage info, since he too has an indestructible effect:
    Bullet-proof skin allows Luke Cage to become Indestructible and ignore all incoming damage for 1.7 to 3.7 seconds.

    Indestructible doesn't say that the defender takes 0% damage, it simply ignores it. In fact in many other contents of the game there are nodes like "do you bleed": the defender takes -100% damage from any source other than bleed.
    In this case, you will see that your hits deal 0 to the opponent.
    So I suppose that indestructible mechanics and -100% reduced damage are different things. In my opinion they should be still separate things, but it looks like that it wasn't working as intended.
    PS: indestructible is an ability that works this way since the beginning, 2015
    During Luke Cage's Indestructible phase, he is not taking damage. Morningstar is not doing any damage, and should not be healing there either. Additionally, there have been abilities with similar names with different descriptions and effects before.
  • TheTalentsTheTalents Posts: 2,042 ★★★★★

    Damage is dealt, it is just ignored. Leave it in as able to steal; no bug to fix if looked at this way (jae sylvr!)

    Far easier to change the text, than change the code.

    They ignore Gulk/bane, Kamala, flow, thing sp3, parry; indeed on the latter, they just changed the text.

    The only reason they want to "fix" this, is because it benefits the player base, 1,000s of whom have already used it.

    I don't know where that information is coming from, but it's not true. When there are indestructible charges up, or any effect that keeps a Champion from taking damage, Morningstar (or any other Champion) is not dealing any damage in those cases.

    I understand the frustration here guys, but this is not just a bug that affects one fight. This is something that can and has been exploited in other areas as well and needs to be dealt with. This has never been an intentional part of Morningstar's kit, and her ability descriptions are pretty explicit about it.
    You are absolutely right, Miike: abilities are pretty explicit. The champion has 5 indestructible charges. What is the indestructible effect? Let's see on Luke cage info, since he too has an indestructible effect:
    Bullet-proof skin allows Luke Cage to become Indestructible and ignore all incoming damage for 1.7 to 3.7 seconds.

    Indestructible doesn't say that the defender takes 0% damage, it simply ignores it. In fact in many other contents of the game there are nodes like "do you bleed": the defender takes -100% damage from any source other than bleed.
    In this case, you will see that your hits deal 0 to the opponent.
    So I suppose that indestructible mechanics and -100% reduced damage are different things. In my opinion they should be still separate things, but it looks like that it wasn't working as intended.
    PS: indestructible is an ability that works this way since the beginning, 2015
    During Luke Cage's Indestructible phase, he is not taking damage. Morningstar is not doing any damage, and should not be healing there either. Additionally, there have been abilities with similar names with different descriptions and effects before.
    At this point if you nerf the Champion fight, you win the communities favor and people will care little to none about Morning Star. Most people like me don't like the character, she is clunky in her movements and is a wet noodle which makes it a pain to build up her charges in end game content.
    BWCV stand up on her own and would be a great champ with or without the regen. So all the arguments on both sides about what the node is irrelevant overall. The heart of the issue is with the difficulty of the champion fight itself. Bare minimum remove the no retreat node and I think that would be enough.
  • SavageSavage Posts: 621 ★★★
    edited April 2020
    _matto_ said:



    I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down

    This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷‍♂️

    In that case you actually are dealing damage but it is just being stored with the Destructive Feedback node. That's why if you were to block you would take all the damage you just dealt.

    Edit: Misread the post. That's probably a bug then.
  • GamerGamer Posts: 8,373 ★★★★★

    _matto_ said:



    I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down

    This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷‍♂️

    That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
    Well great keep in mind this will hurts even more but better to get it done right first love those bosts somtimes there’s great somtimes ther don’t help unless u deal larger danmged with ghost ect
  • Crimson8399Crimson8399 Posts: 571 ★★★
    Why can't the block penetration just be reduced. If that happens then it will make the fight still a challenge but not so bad that a blocked hit costs several thousand HP. Also wasn't the point or patch 12.0 to make the game more diverse so everyone wasn't using the same champs for everything. Now it is a case of the haves vs have nots. It's even been said by mods that content moving forward may have to wait til you a get the right champ.
  • Patchie93Patchie93 Posts: 1,899 ★★★★
    Pgal said:

    My 2 cents: people wouldn't react this way if Kabam dealt with bugs that are against the player base with the same urgency.

    Such as?
  • GroundedWisdomGroundedWisdom Posts: 29,313 ★★★★★
    tafre said:

    DNA3000 said:

    Coreyb516 said:

    Any of the devs plan to comment on this and i
    Trying to understand how is this a bug in the first place lol

    Morningstar's abilities explicitly state that she has a chance to heal 50% of damage she deals. So if she deals 1000 points of damage and the heal triggers you'd expect Morningstar to heal 500 points of health. If she lands an attack for 200 damage you'd expect her to heal for 100 health. If she lands an attack for 10 points of damage you'd expect her to heal only 5 points of health.

    So how much health would you expect MS to heal if she lands an attack for zero damage?
    That is the point where you might be wrong though, it does not state anywhere that the damage MS or BWCV deals is 0. It is due to the nature of the Indestructible charges, when they are up the Champion is immune to damage. However, this does not in any way indicate that the damage dealt is 0. The damage is still there but it is not being applied due to the indestructible charge. Since there is still some amount of damage being applied even though it is not registered due to the damage immunity, the healing should still be occuring imo. If this is not the case, it is another case of a poorly described ability.
    Damage dealt means Damage received. Not potential Damage blocked by a Buff. If the opponent receives no Damage, it's not dealt.
Sign In or Register to comment.