**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Otherwise, there does not seem to be any "fair" way to retroactively apply changes like this. On one hand, people cry foul because others have cleared Champion relying on MS healing and after this gets "fixed", people won't be able to so they say it's not fair. On the other hand, now there are suggestions that the Champion might get nerfed. As much as that would appeal to the community that has not fought Champion (or haven't cleared 6.2.6 100%), using the same logic, it would hardly be fair for those who DID put a lot of time, effort, units/money to get him down.
Myself as an example, when 6.2 first came out, I spent thousands of units dealing with the last 10% of Champion. Then just a few months ago, I was going for full exploration and got stuck HARD on the No Retreat Champion. Again, I spent thousands of units reviving/healing trying to figure out how to deal with that fight and ended up having to back out after it was all said and done. It took a lot of time dueling and practicing against a Champion duel target, trying different champs, different strategies, before I finally went back in and pulled it off just last week without much trouble after practicing so much. I'm honestly not sure how it can be argued that Champion being nerfed now would be "fair" to those who struggled and spent time/energy/units/money...etc. to pull it off.
Note, I am not necessarily against content being changed retroactively because there are many fights that I think are not designed well and are unnecessarily problematic (e.g. 6.2.2 Sinister, 6.3.3 Acid Wash Mysterio...etc.), but objectively, I think if there are changes like that, some kind of compensation needs to be provided to those who dealt with it before it gets nerfed down. However, given that this content has been out for a long time and many have completed by now, I have no idea how any compensation could be given that would fairly and adequately appease the community at large.
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
https://www.youtube.com/watch?v=gNAOEJXx87k
The problem is, damage IS being done, but IGNORED by the champ. So, it isn't a bug.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
If this interaction hasn't been game breaking prior to this and the motivation is to have future interactions act differently could I suggest another option, similar to @Amadeo01 suggestion.
Leave things as is to make everyone happy. The wording on indestructible is open to interpretation, I tend to after with the interpretation in the video above as does the current interaction it seems.
Going forward if the devs want to have a different interaction add a node or ability like "invulnerability" that reads immune to damage rather than ignores.
Thanks again for having a civil conversation. Have a good night.
If it's wrong, explain what caused these interactions in the first place.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
Also they have done multiple attempts to relieve that bug which has only worked for some player base. Making it a much harder fix. Just finished my completion of act 6.4. Tell me again how new to the game I am
You said it's a bug. None of the indestructible ability says the attacker won't deal any damage. It simply says they won't take any damages.
For the 100th time... Damage Dealt is not equal to Damage taken. MS and BWCV regens the damage they deal not the damage defender takes. If you think that's wrong explain it.
I hardly give a damn about what fights you think hard and what not.
You do 0 damage when its active right?
But you still take damage back from electro when you hit him and its active.
Even if you do 0 damage. That should be fixed then as well right?
I like this game .
i Wonder what`is next 10 month almoust a year come on
If you were to categorize each bug discovered as "helpful to players" or "harmful to players" and chart the amount of time it took to address these bugs, the two issues listed above are weighing heavily on the side that speaks to the contrary of your assertion that both categories are addressed to the same degree.
If Kabam allowed us to special one or special 2 when fighting an aggressive AI hitting into our block, I would say its just a normal game mechanic now and move on.
And a GIF taken from Namor in Back Issues (in case someone wants to say it’s specific to low end AI).