**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Doom work better tho.
Or you know just parry. The problem with flow are the stun immune and debuff immune nodes
Edit: I mean stunimmune. My bad
Siphon could mostly be played around, but it was so tuned up that it became absolutely essential to have one of the few champs that can fully evade multi-hit specials like Punisher 2099 and Green Goblin. Requiring one of only a few champs to adequately counter these nodes made it a bad tactic. By reducing the severity of Siphon, they made it so champs could survive these rough matchups even if they were forced to block a lot of it. It's so much better than it was. The current flow tactic is at least as restrictive as Siphon used to be.
Even if he could steal buffs, the 3 minute window would likely prevent him from being a viable option. His damage output is too low to be viable on attack in high-level wars.
We are in gold 1 and our adversary today had +100 deads. We too had a lot of deads, like 30 deads..... This don't compensate the effort at all.
And by h the way, we had Defense Tactics but the result was with 3.4 multiplier (tier6)! There was some bug because we should be Tier5! I already created a ticket, let's see if can see this! This is awful!
At this points it should be clear that the node needs a turn down with a cooldown, lesser stacks or lesser powergain.
There are still rants popping on the forum every day about flow (not saying I agree with them all).
Just a little info how you stand on the topic would be super cool
@Kabam Miike
So now siphon and flow becomes go-to tactics. And now we hardly see siphon anymore because flow is just way out of balance.
Kabam surely doesn’t learn that power gain abilities are not to be tempered with. Addition of hyperion was already a disaster to those who did not have power control champs... back in those days where you only had vision and magik... maybe doc oc.
And then they added nodes that modifies power gain rate such as aspect of evolution just made things just worse.
One might argue that all we have to do is just bait out and hope that they throw their sp?
Well they are going to gain power during their sp motions. Couple it with few champs or nodes and all you get to do is hit once or twice while you have to guard/ evade the defender’s sp for like 20 seconds or so.
Lets say that you can somehow bait their sp before they fill 3 bars of power, and hit in-between with no problem. Now we face a problem that we only have 3 min to fight, with first few seconds already subtracted before we can start to control due to champs running toward each other.
And If we time out? We lose half of our health. Without allowing a single hit from the opponent you just lose half of your current health.
So what now? You gonna say you can stun?
He have 3 stun immune nodes including boss, 2 debuff immune in the last mini-boss boss phase. Some champs have non-contact medium attacks that makes parry-stun even harder. Damn Mordo’s got astral evade.
Passive stun you say? Wasp heavy will crit so you will re-trigger 2 stacks of powergain. Doom can’t passive-stun without a shock debuff.
So let’s end the fight quickly and not drag too much?
Well, we need enough firepower don’t we?
But for enough firepower you need either strong dps debuff or super high raw damage, or crit.
But wait, we are punished for landing crits?
Most dps debuff trigger when you crit?
Some nodes have armor and physical resistance?
Man... this is plain BS...
I mean what the ****do you want us to do?