**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Awakening Gem Hunt Dilemma
Thicco_Mode
Posts: 8,852 ★★★★★
With the awakening gem in the rifts in the next event and the ability to choose a path, which gem should I choose? I feel that my top three choices for a gem are colossus, AA, and CAIW. Which would be the best choice for an awakening gem? Are there other people that I should try to get a gem for? I do have a tech ag and some rank up gems.
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Comments
It’s really about getting a high combo. The awakened ability helps immensely with getting big damage. She’s kind of like Ægon, but you really need forty hits, then pop off an Sp2 and do massive burst damage.
Every medium hit that makes contact, unless it’s a parry, attaches a bleed. Every light attack adds an extra combo hit. The final hit of your sp1 adds ten hits.
Every time you knock down an opponent, tippy toe attaches to that opponent, doing various things depending on how much combo you have.
Ideally, you want to have around 7-8 bleeds on the opponent, launch an sp2 while you have a combo of 40 or higher, and boom you have massive damage.
The reason why, as stated above, when Tippy Toe is attached to the opponent, he does various things, depending on his combo. When you have a forty combo or higher, he detonates each bleed active for a certain amount of damage. On a 5/65 five star, it detonates for 1584 damage per bleed. It’s also important to note that all bleeds on the opponent are paused during the attack.
So, let’s say you have 7 bleeds on the opponent with your 5/65 Squirrel Girl. You launch an sp2, which adds nine bleeds if I’m not mistaken (one for each hit), giving you 16 bleeds. They all detonate, giving you a massive burst of damage of...
drumroll please....
25,344.8 direct damage.
You don’t even need seven bleeds, something like 5 would work as well, as you would still get 22,176 direct damage.
Given, that’s from a rank 5 level 65 five star, but still.
With that knowledge, this is what the awakened ability does: The awakened ability gives Squirrel Girl an automatic 40 combo hits at the start of each fight, and a chance for Tippy Toe, when detonating the bleeds, to refresh the bleeds instead of consuming them, giving you that same burst damage, but also keeping the bleeds on your opponent to allow for even more damage.
So yeah, I’d say it’s useful to her character, but not over CAIW.
P.S, while I'm giving advice, pop that R3 Cosmic gem into Venom ASAP.
How good is archangel in act six? I prefer playing AA, but if colossus is more useful, I'll use a gem on him instead.
Also, I was gonna take venom up, but I was waiting to take warlock to r4 first, as I'm low on t4 basic and t1 a
Does this help? 😄
This is just a "guide". Personally, i'd only awaken champs I enjoy and will use.
In general: Spidey, CMM, Colossus, AA, Warlock, Cap IW, Darkhawk, Magic, SG (based on comment above). Any of those are good champs to awaken, plus others like IW and Emma. Varying degrees of "necessity" but if you let RNG decide instead of forcing choice then you get more chances to get more gems.
Edit: the chance is 3%. I'm don't think I'm willing to take the risk
Also most those champs are pretty good unawakened. Not like an Omega, Aegon, Nick Fury situation. So it's 3% for the AG, but I'm looking at it more like 30-40% for "the good stuff" which here = whole t2a, 1K 6* shards (borderline value), t5b chunk, or whole featured 5* or 10K 5* shards. So a gem or full 5* or closer to your next r5 or 6*.
So if you don't get the gem but get a couple t2a, a 5* featured and 6* shards would you be mad at that? And you get 5 extra chances at that variety of options over one specific gem for a champ who benefits but doesn't need it and you may very well dupe soon.
All that said, I'm mostly playing devil's advocate cause I'm in similar scenario and deciding what I'll do. In my case I have a Void and an Omega and wondering if I'll hone in on awakening one (prob Omega) or press my rng luck.