**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
They could really have been way more productive in using that time to make changes that were more beneficial to the community. And tbh, incursions are boring the hell out of me now, I’ve already stopped doing it cos it seems like dungeons wrapped up in a new skin. Flashy at first but time consuming all the same. It feels like having an in-game second job whenever I did incursions.
I’m not F2P but I expect my money to have a better chance of paying off instead of just pure RNG. A “pity” system would be nice to reward those who have already gone in deep with a guaranteed shot at getting what they want based on what they’ve spent after a certain point, instead of continually feeding more cash into Kabam’s mouth and still having no end goal in sight. Yes of course you feel lucky when pulling a desirable featured after less than 10 pulls, but you feel like **** after having spent hundreds of dollars Each time and being handed a flaming pile of **** after all that.
Numerous Gatcha games out there right now reward your gamble with a pity system (you can use Tokens earned from multiple failed pulls to exchange for a guaranteed featured) or a higher chance at a featured as the last pull for every stack of 10 crystals that you purchase at the same time in a pack. At least this way there’s more of a semblance that certain aspects are under your control, instead of eternally fishing in the dark.
This really seems like what Kabam needs to do. They could still create content specifically designed for a few champions, but make it use lower star counts so people are able to use those champions but not need to invest a ton of resources into them. This would make content so so fun and could still make Kabam money, as people would buy Cavaliers in hopes of getting perhaps the new 3 star to help with new content.
1. 4* would be allowed in Act 6 and 7.
2. All gates in Act 6 would be removed.
3. Champion and Mr Sinister fights in 6.2 would be tuned down or remove some nodes.
4. Attack values in Act 6 and 7 would be toned down by 1000%.
5. Prestige wars would stop.
6. Any node that does damage to you without getting hit would be removed (no retreat, close encounters, etc).
7. Any node that you can't do damage unless you meet a certain requirement (can't stop, do you bleed, etc.)
8. Fix backdrafting.
9. Fix AI throwing specials when we are hitting their blocks.
These are changes we've been telling you for YEARS! These are the reasons people quit. If you did all these suggestions we've been telling you about for years, I GUARANTEE you would have more people playing this game. You have not done ONE of these suggestions.
I am sure introducing 2 new Champs (sometimes 3) into the game each month is very good for revenues. Early release crystals in the Unit Store and Early access bundles in the crystal vault no doubt bring in revenues. However, this must be weighed against player attrition. Customer loyalty, customer spending, and even new customers are all focuses of a good business strategy. Customer retention is another very important strategy to focus on.
If 99% of people walk away from the game due to pulling less than desirable champions, then shrink the pool of less than desirable champions. There was a time, a year ago, when 2 champions a month were being reworked. Some champions do not even need overhauls to be made relevant, just minor tweaks. No one is asking for every champion to be made Beyond God or even God tier. Just that there are about 59 champions that are below "low Demi-god" tier. That is 59 chances for a customer/player to quit each crystal roll. This can be improved very easily by reworking them to the God to Low Demi-God range. Not a game breaker.
Imagine the excitement players will feel when the hear the game they walked away from, due to underperforming champions, is making a focus to rework 2 champions a month.
Attack values toned down by 1000%- is this sarcastic or actual feedback you expect to happen? Its not realistic at all nor is it good feedback.
4* wont make it in act 6 at all if they were allowed. 5*'s are getting destroyed 4* wont make a difference. This horse has been beaten to death and we've already proved we dont need them to beat act 6.
AI throwing specials has already been proven ot works for both sides thus not broken.
As far as nodes go, im fine with a challenging fight but you are making crazy requests here. Some of these types of nodes need to be in the game. There has to be a challenge or we will never see high en rewards we want to see. You are basically asking them to strip away anything that makes a fight hard. No one wants to do realm of legends type of fights all day everyday.
Again, your idea of "listening to feedback" is that they implement everything you suggest. Thats never going to happen nor would it be good for the game.
1. 4* would be allowed in Act 6 and 7.Why? It wouldn't really matter outside of synergies2. All gates in Act 6 would be removed.
3. Champion and
Mr Sinisterfights in 6.2 would be tuned down or remove some nodes.I agree with the Champion, but not Mr. Sinister, since there's plenty of counters.
4. Attack values in Act 6 and 7 would be toned down by 1000%.Now you're just overexaggerating5. Prestige wars would stop.
6. Any node that does damage to you without getting hit would be removed (no retreat, close encounters, etc).I personally like Bane, Brute Force, and Close Encounters7. Any node that you can't do damage unless you meet a certain requirement (can't stop, do you bleed, etc.)Do you bleed ain't that bad. It's can't stop won't stop that's the problem8. Fix backdrafting.
9. Fix AI throwing specials when we are hitting their blocks.
Unfortunately you, (kabam) didn't see that.
well, ive felt like seating for the past months... Ive given almost 6 years of my life to this game.
This game BETTER get fun!... or else KABAM... this is the beginning of your fall. (OUCH!)
KT1
https://www.youtube.com/watch?v=Tw1ozbnv2ak
Sure I like something difficult that will keep me focused but I'm mainly here for the story behind mcoc and a decent amount of players are here for that too
And honestly main story content should never be mind wrecking and annoying with the need for certain champs to avoid said headaches.
If you want to create high tier challenges then do so with event quests
Yes I was exaggerating about the attack values. I don't know what the actual numbers would be but I would guess attack values of act 5 + 100% would be acceptable. 30k attack is just stupid, you have to be with me on that.
I personally don't find it fun to take damage when I don't get hit. Just a personal preference.
Yes 4* for synergies and to clear lanes. I don't have a 5 or 6* wasp or Void. So yes I'd love to bring my 4* wasp to act 6. There was an incinerate lane somewhere in act 6. And when it first came out, literally the only good option was Void. So yes I would have used my 4* Void there over my 5* Mephisto lol.
I may be wrong on this but watching Seatin's video of the Modok chapter in act 7, it looked like 8 out of the 9 lanes did damage to you if you didn't follow certain rules or bring very specific champs. Now how is that fun? That sabertooth looked horrible to fight. That mercy node is garbage. And for years we've been asking them to get rid of Aspect of War. Now we are begging them to just give us a 50 second timer lol. They won't even do that.
The root of all this evil is money. Kabam wants to make the most money, they honestly don't care if their game is fun anymore. That's the main problem we are all trying to get at, we just want the game to be more fun. All the things I listed in my original post are not fun to me. And all of them have been huge threads on these forums so I'm not the only one thinking those aren't fun. Just work on making your game more fun Kabam, that's all we are asking for.
While I don't want to produce a list of the bad things I think the introduction of 6*s and cav crystals is one of the big reasons the game is going downhill and has been going downhill since their inception. The amount of absolute useless 6*s in the pool now is astounding. It takes some people over a month to get one pull (if they're doing high end alliance events and/or content) and to catch Magneto 4-5 times makes you feel really defeated. My last 12 6*s were 2015/2016 champs for example that do nothing other than become arena points and in cases not even because I just can't seem to stop getting Magneto.
I was thinking about how when someone quits playing MCOC they don't just say they're quitting, they say they're retiring. Think about that for a second, nobody "retires" from a video game,........ unless it's something that has taken a toll and doesn't resemble a video game anymore.