Obviously you’ll have a better understanding and listen to suggestions cough cough Not necessarily, since I'm only on 6.2.1, but I have some interesting ideas like the following node:Enhanced Safeguard: The defender cannot take more than 0.5% of their base health in a single hit. However, when the defender is inflicted with a damaging debuff, the debuff is immediately shrugged off and deals a burst of damage equal to 1.5% of their maximum health. When the defender shrugs off a debuff, they gain an armor up passive lasting 5 seconds and increasing armor by 3000. They armor ups are capped at 3.
Obviously you’ll have a better understanding and listen to suggestions cough cough