100% act 5, can max a 5*Same for all prior acts. You also get shards for next rarity. Act 6 has none if this. Can’t get rank 5 for 6*. No 7 star shards. Thoughts?
While I do think we should have gotten r3 earlier then we did and be starting to go into r4s now r5s is definitely way too fast
To the people disagreeing with me are you happy with there only being 1 2% crystal for the top 20 allies in aq With extreme luck it’d still take you 50 weeks to make a t5cc With the 1/6 odds exactly 300 weeks
To the people disagreeing with me are you happy with there only being 1 2% crystal for the top 20 allies in aq With extreme luck it’d still take you 50 weeks to make a t5cc With the 1/6 odds exactly 300 weeks We didn’t said anything abudt that u thinking that u just like de switch to fast means u hav to start over ever 2 years I’m don’t like that We didn’t have to start over with 6*? 5* are only starting to slip behind and even then in 90% of cases I’d still rank 5 a 5* of a r2 6^ Also I don’t think 7* should be in the game until a while after 6* r5
To the people disagreeing with me are you happy with there only being 1 2% crystal for the top 20 allies in aq With extreme luck it’d still take you 50 weeks to make a t5cc With the 1/6 odds exactly 300 weeks We didn’t said anything abudt that u thinking that u just like de switch to fast means u hav to start over ever 2 years I’m don’t like that
Back in 2016 i think, a mod said that kabam had plans till 2021...and that those plans included 7 stars...it is 2020 no?
I don't think that's what he's trying to say, @Demonzfyre is the closest to understanding him I think.The ramp up for 6*s is slower. In all previous acts rewards gave you the materials to take the highest star champion in the game to max rank. As he pointed out act 5 = r5 5*, act4 = r5 4*, etc..Now we have arrived at act 6 where the rewards give you the materials to take the current highest star champion (6*) to r3. This is not how the game has progressed in the past. That's just a fact, I'm not arguing that we should get r5 6*s. I think that's a large reason for the outrage at the moment. Act 6 is the hardest content in the game to 100% and you can't even take a 6* to r5 when you do. So the rewards feel underwhelming for the effort and a lot of players aren't bothered to play act6. Then act 7 beta comes out and it's just more act 6.They already want to drop act 7 which means they want to release story content faster. This is a positive, attracts new players, incentivises end-gamers BUT if the game progresses slower and the story content is harder, the game becomes less enjoyable.Maybe act 6 came out too fast? Maybe they didn't intend it being so difficult in relation to the rewards? Maybe they need to figure out how to build story content again now that the game has grown a lot? If the want to pace up the game they can. But they should've done it right, for example (im just spitballing) :- Maybe they could've made act 6 shorter and easier with act 7 coming soon after. Act 6 could be like 5.1 & 5.2, with a r3 6* reward at the end and act 7 like 5.3 & 5.4, with r4 6* at the end. - Or they could've made act 6 a lot shorter with act 7,8 & 9 in the pipeline. Act 6 like 5.1, act 7 like 5.2 and so on. With adjusted rewards so you can take one (or maybe 2 or 3 since I'm speaking about 3 acs in book 2, which is A LOT) 6* to max rankThat's the problem in my opinion and just my 2 cents.
Try this version100% Act 4: easily have 5* rank 3100% Act 5: easily have 6* rank 2100% Act 6: get 6* rank 3One rank for 100%ing the hardest content in Story mode. Thoughts?
Typically the game has allowed the Endgamers access to the next rarity of champ (shards) and the ability to max out the current rarity.Endgamers like Seatin are frustrated because they have all the 6*'s they want and cannot progress past Rank 3. Doing AQ/AW for rank up materials is now completely meaningless for Endgamers, in that position. I am just saying that, all the current drama, is completely understandable. I am surprised that this MAJOR change in typical progression has been relatively ignored by the community. Kabam is breaking a cardinal rule in game design:-make players feel like they are constantly progressing.