What are the unique abilities of each class?

DeQueueDeQueue Posts: 101
Every class seems to have an unique ability, that each champion, released or to be released, in the class inherits in some way or other.

Cosmic - buffs & high damage
Mystic - nullify or prey on buffs (anti-cosmic)
Science - high base stats (be it hp attack or both)
Skill - ability accuracy reduction.
Tech - abilities based on Armor up (sl & rocket are exceptions)
Mutant - ??

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 11,692 Guardian
    Skill champions are mostly due to bleed abilities, able to bypass science champions high stats.
    Mutants are known for their regeneration abilities
  • DeQueueDeQueue Posts: 101

    Skill champions are mostly due to bleed abilities, able to bypass science champions high stats.
    Mutants are known for their regeneration abilities

    Yes bleed can also be included in skill. But champs like bw stealthy aegon xb karnak kingpin korg thor don't posses that ability. So its quite a good chunk to not generalise bleed.

    Same for mutant archangel, cyclops, colossus, domino, emma, gambit, ice, magneto, nc, psylocke, storm, sunspot don't posses regen ability. So there's another good chunk to not generalise regen for mutant
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,658 ★★★★
    DeQueue said:

    Skill champions are mostly due to bleed abilities, able to bypass science champions high stats.
    Mutants are known for their regeneration abilities

    Yes bleed can also be included in skill. But champs like bw stealthy aegon xb karnak kingpin korg thor don't posses that ability. So its quite a good chunk to not generalise bleed.

    Same for mutant archangel, cyclops, colossus, domino, emma, gambit, ice, magneto, nc, psylocke, storm, sunspot don't posses regen ability. So there's another good chunk to not generalise regen for mutant
    They literally read off the generic tips the game gives during the loading screens. Those are the generic ablities of each class given to us by Kabam themselves. It's just aged poorly.
  • Agent_X_zzzAgent_X_zzz Posts: 4,215 ★★★★★
    DeQueue said:

    Skill champions are mostly due to bleed abilities, able to bypass science champions high stats.
    Mutants are known for their regeneration abilities

    Yes bleed can also be included in skill. But champs like bw stealthy aegon xb karnak kingpin korg thor don't posses that ability. So its quite a good chunk to not generalise bleed.

    Same for mutant archangel, cyclops, colossus, domino, emma, gambit, ice, magneto, nc, psylocke, storm, sunspot don't posses regen ability. So there's another good chunk to not generalise regen for mutant
    Aegon does bleed off his sp2
  • FreeToPlay_21FreeToPlay_21 Posts: 1,594 ★★★★
    I think Science is more about putting a lot of debuffs on the opponent and to some extent heal reversal.
  • ButtehrsButtehrs Posts: 2,246 ★★★★★
    You could say damage over time is the skill class ability. Mutants tend to be mixed tho. Some are defensive some are offensive others have regen. Makes sense considering the source materials that mutants posses an indefinite amount of different abilities.
  • CoatHang3rCoatHang3r Posts: 4,469 ★★★★★
    edited May 2020

    Dang the resolution is poor...
  • TheInfintyTheInfinty Posts: 1,338 ★★★★
    Mystic-Nullifying Buffs
    Science-Debuffs
    Skill-Bleeds and Crit Rate
    Mutant-Prowess
    Tech-Armor Ups
    Cosmic-Buffs
  • qartweliqartweli Posts: 567 ★★★
    DeQueue said:

    Every class seems to have an unique ability, that each champion, released or to be released, in the class inherits in some way or other.

    Cosmic - buffs & high damage
    Mystic - nullify or prey on buffs (anti-cosmic)
    Science - high base stats (be it hp attack or both)
    Skill - ability accuracy reduction.
    Tech - abilities based on Armor up (sl & rocket are exceptions)
    Mutant - ??

    Cosmic: Buf based amp
    Mystic: nullify, powercontrol, controll
    Science: debuf oriented amp
    Skill: shrug off debuf, ability accuracy modifications
    Mutant: Crazy special damage
    Tech: Mixed up utility based mostly on armor
  • TP33TP33 Posts: 1,436 ★★★★
    Cosmic - buffs and sustained damage
    Mystic - nullify and fate seal
    Science - debuffs and very little buffs
    Skill - debuff shrug off and bleed
    Mutant - DOT and burst special damage
    Tech - armour effects and stability
  • SpideyFunkoSpideyFunko Posts: 18,174 ★★★★★
    edited May 2020
    Finally, something I know!

    So, the science class is really heavy on debuffs (CAIW, Void, Human Torch to an extent, Yellowjacket), and punish mystics for specials (Void, Yellowjacket, Torch).

    The mystic class nullifies buffs (Symbiote Supreme, Sorcerer Supreme, Dormammu) or turns buffs into damage (Voodoo, Morningstar, Mordo [kinda]) and that’s how they are superior to cosmic.

    Cosmics get their power from buffs (Hyperion, Venom, Awakened Medusa) and use them to get damage from furies or cruelty or other buffs. A lot of cosmics will also apply armor break or armor shatter (Medusa, Aarkus, CMM) to negate the armor of the next class, tech.

    The tech class has a lot of armor up champions to negate damage (Guillotine 2099, Iron Patriot, War Machine) and also power control, whether it be power burn, (Vision) power lock, (Doc Ock) or power drain (Mysterio). They control the power bar, rendering the majority of mutants without a lot of damage.

    Mutants rely on some crits (Domino is a nice example) or straight up massive special damage (Sunspot, Domino, Havok, Namor) they also have quite a few regen champs (Wolverine, X-23, Cable) and they straight up overpower our final class, skill.

    Skill champions have a great use in shrugging off/consuming debuffs placed on them (Agent Venom, Kingpin, Mole Man) and they have bleed champions (Taskmaster, Nick Fury, Black Panther, Masacre, Ægon and more). This makes them very effective against the science class.

    Hope this answers your question!
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