Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical. This is a lie a lot of Kabam supporters tell others. I used to do all arenas except 3* and 2* and still didnt have enough gold to R5 1 5* each month while keeping up with 77666 donations.If you dont see any calculations by these people, just ignore them as they havent actually spent time in looking at this. The gold donations for 77777, the highest you can go, is 437500. Let's call that 1,750,000 per month (it is slightly less because a month is shorter than 32 days, but close enough here). It costs 2,538,277 to max rank a 5* with class-correct ISO. So the total cost to someone doing 7x5 *and* ranking a 5* to max rank in a month is about 4.3 million gold. If you do all the arenas, you can earn 5,417,277 gold per month. Also, 7400 units. So someone with the highest donations and who does all the arena events will earn more gold than is necessary to cover donations and at least one 5* max rank in a month.In this specific example, 77666 requires 328125 per AQ week, which is about 1,312,500 gold per month, if my AQ calculator is correct. That plus a 5* rank max is 3,850,777 gold. Doing the 5* featured, 4* featured, and 4* basic to max milestones, and adding enough 5* featured rounds to reach 10% rewards, nets you about 1,232,600 BC and 1,428,400 gold. Those BC will average about 2,355,500 gold, making the total for the month 3,783,900. That's a deficit of 66,877 which a player is going to get doing other things, like monthly AQ, or champion dups, or events. So the gold earning power of someone who does the 5* and 4* arena events to max milestones and also does enough points in the 5* to reach the 10% reward, plus plays the other parts of the game, should be enough to cover 77666 donations and rank up a 5* to max rank from the starting gate.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical. This is a lie a lot of Kabam supporters tell others. I used to do all arenas except 3* and 2* and still didnt have enough gold to R5 1 5* each month while keeping up with 77666 donations.If you dont see any calculations by these people, just ignore them as they havent actually spent time in looking at this.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical. Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes. Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it. This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical. Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes. Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it. This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time.
Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. It would be great if kabam did away with the t1a and t4b arena and added those catalysts (in the form of shards) to the regular arena milestones it just might make the arenas a little more appealing. The Arenas aren't really outdated for Gold. It just takes time to save it. That's really as it should be. The Arena is an inexhaustible source of it, but the more you're using, the longer it's going to take to replenish, and even longer to get more. No matter how appealing they are, you have people that either want to put the time and effort in, or don't. People either Grind, or they don't. It's really not extensive time that's required to Grind an hour or two a day. The second part is patience. It takes patience and time to build up Gold. The one thing people who don't like to Grind don't really have. The last part is pacing spending. The higher you go, the more Ranks you go up and the higher the Rarity, the more Gold it's going to take. That's not some type of inflation or "Meta change". That's the cost of focusing on higher Champs.Then there are those who just don't have time, which is fair. However, I don't think that's unfair. That's just how it is. I don't expect people who don't invest as much time to have as much as those who do. Even if the reason is valid. People who put more in get more. That's just logical. Arena not outdated? When was the last time arenas saw any meaningful change? What about the monthly EQ? In that same time story mode has seen changes acts1-3 received buffs to rewards act 4 saw a nerf in difficulty acts 5 and 6 were added. AQ has been updated numerous times not just content but rewards as well same thing with AW dungeons changed to incursions. All these other aspects of the game have seen major changes and buffs to rewards but arenas have largely remained unchanged since the beginning of the game. Kabam increased the prize pool years ago moved the gold to earlier milestone years ago but that’s the extent of the changes. Yeah. Just a slight increase is fine imo. My main worry is that even with a slight increase, these “crisis” “problem” “issue” “shortage” threads will not die down as it doesn’t deal with the core of the problem, ie the players’ inability to manage their resources well. I don't think that is even the fundamental problem. The fundamental problem is too many people think their problem is always a fundamental problem. There's always going to be a bottleneck: it is literally impossible to not have one. Either you're missing one resource necessary to rank up a champion, or you've run out of champions to rank up. And every single one of those resources used to be the fundamental problem in the game. It used to be that 5* champs were too rare: players didn't have "good ones" to rank up. It used to be T4CC, it was T4B, it was T1A. It is only gold or ISO now because the game increased the availability of 5* champs and T4CC and T4B and T1A. It is only gold because we have enough of the other stuff at the moment, so naturally we run out of gold trying to use it all.I don't know why this isn't obvious. Or that you can't eliminate bottlenecks, you can only shift them around, and in the process shift around who is hurt more and who is hurt less. All fair points but tbh it’s partially kabam’s fault though the main sources for gold and iso. Arena and monthly EQ are severely outdated in terms of content and rewards. Yes they shifted gold in arenas to the first 3 milestones but the amount is still too low and there is no real incentive to move past the gold milestones for casual players. To the average player it appears all of kabam’s focus has been on new champs and end game content. You can’t really blame players below that level for feeling disgruntled. That's not an absolute judgment, that's a relative one. If I want more catalyst than I'm getting, I could claim that AQ doesn't give enough to "casual players." You need to be in an alliance which some players don't want to be, and you have to run higher maps, at least map 5, that generally require the bulk of players to log in during the work day or other inconvenient times. I actually dropped all the way down to Map 3 just so everyone in the alliance could mostly log in before and after work and only in the middle of the day if it was convenient. That comes with an enormous reduction in glory and map crystals, but I accept that as the consequence of that decision.But if not liking arena means gold is broken, then maybe not liking to run Map 5/6/7 means T2A is broken also. I used to earn triple, even quadruple what I'm earning now. Where do you draw the line and say the people who don't want to grind arena need a solution, but the people who don't want to do higher AQ just need to deal with it?And if you don't draw the line at all, if everyone gets to decide what they want to do and what rewards they get to have, how do you prevent content from being devalued? If you can get what I get in the arena doing whatever you want, and I can get what you get in AQ doing whatever I want, how do you avoid players thinking nothing really matters, because no matter what they do everyone gets the same rewards?*Some* lower tier or casual players might perceive the game as focusing only on the top tier. But there are many top tier players that were saying the exact opposite thing before the Abyss released. And one piece of content doesn't completely reverse that. To be honest, given all the updates done to lower tier gameplay I can actually fault players who think the game focuses only on the top end. I know what the lower game looks like: I have a secondary account I play infrequently that only recently became Uncollected, and I have a really low account (37ish) that I only log into to test stuff at the low end, so it is deliberately kept low. The improvements made to the lower tiers over the past couple years has been large enough no objective observer could even pretend they weren't dramatic. The only way you could think the game was "focusing" on the top tier is if all you did is look at what the top tier players were doing and getting and assumed you deserved some significant fraction of that yourself, because you "deserve" it. This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas In the Arenas in general? Sunday Arenas. As for the topic at hand, there's no need. You can Grind for Gold as much as you want, and as much as time restraints allow for. The Arena has never been short on it. What it won't do is exempt people from waiting to save it and having to Grind to replenish it. Number one argument I hear for the Arena is the argument that people want a faster, easier way to amass it. Making Gold more available isn't going to change how people spend it. There's always going to be something that paces Ranking over time. I can only speak for myself but I’m not asking for a faster way to get gold I’m asking for an alternative way to earn gold since I loathe the mind numbing repetitiveness of arena. By your math a hard core arena grinder can earn 7+ million gold per month I don’t think it’s too much to ask that half of that be available to those of us that don’t want to waste hours of our time in arena every day via the monthly quest or daily gold quest (without buying). No making gold more available isn’t going to change people’s spending habits. But it might give players a bit of satisfaction knowing that they have an alternative to get the gold they need to rank up that shiny new Dr. Doom they’ve been longing to get and rngesus just blessed them with.
After ranking up my 6★ champ to rank 2 and a 5★ champ to rank 4. I'm out of iso and gold. They ate all of my iso, specially the 6★ one. Is kabam thinking about this problem?
Higher points but not higher rewards, in fact fight for fight The 4* arena is the fastest to Achieve more milestones and earn more gold and units
It still has to take time and effort. That'd be like me telling my Boss I don't like how boring work is, so I should have a way to earn more money faster than everyone else.
This is a poor comparison as the rewards from doing AQ scales up with each map, better map rewards, better milestone rewards better rank rewards. Arena doesn’t offer that. AQ also has built in rest periods where as arena is just grind grind grind. People complain about the time commitment for AQ but the actual work to earn rewards is far less than the work required to get meaningful rewards from arenas
I think the key there is impatience. It takes time to build a Roster. The higher the Champs, the longer it's supposed to take. For some, that makes Act 6 something you need to wait and grow into. It's permanent. I've seen the same argument since 6*s were announced and people swore off Ranking anything below a 4*. Even before the Gates were put up. It takes time. It's meant to take time. For some reason, there's some kind of rush. Being at the End-Game level doesn't mean there won't be a next step to save for and work towards. There's no real point of graduating from building. In fact, that's the whole point of adding another level to work towards. If it didn't cost more to Rank 6*s, no one would catch up to anyone. Progress would make the "rich get richer", and the entire system wouldn't allow anyone else to progress past a certain point. Gold is what paces that growth over time. Everything else people have. Champs, Cats, even ISO. Save for selling it all off to get more Gold. It takes time. No matter what economic system the game puts in place, it can't give people patience.
There is no gold shortage! Nor a shortage of iso! What there is a shortage of planning and a shortage of patience. The amount you see there is AFTER ranking 4 5s to r2 and several new 2s from our extra special event crystals (that should contain t5b intead of 2 stars!) to max. As well as dropping 75,000 into the alliance treasury!MIC DROP!
I think the key there is impatience. It takes time to build a Roster. The higher the Champs, the longer it's supposed to take. For some, that makes Act 6 something you need to wait and grow into. It's permanent. I've seen the same argument since 6*s were announced and people swore off Ranking anything below a 4*. Even before the Gates were put up. It takes time. It's meant to take time. For some reason, there's some kind of rush. Being at the End-Game level doesn't mean there won't be a next step to save for and work towards. There's no real point of graduating from building. In fact, that's the whole point of adding another level to work towards. If it didn't cost more to Rank 6*s, no one would catch up to anyone. Progress would make the "rich get richer", and the entire system wouldn't allow anyone else to progress past a certain point. Gold is what paces that growth over time. Everything else people have. Champs, Cats, even ISO. Save for selling it all off to get more Gold. It takes time. No matter what economic system the game puts in place, it can't give people patience. I keep asking, how much time should it take reasonably? Grinding 3+ hours a day for an entire month to take up one of my R4s with multiple rank up gems collecting dust is not fun. The game is designed to keep you playing, but not because it's fun. Only because you have to or it will take 6+months if you don't. The grinding time and necessity to do it or wait ages is out of whack. Stop telling people to be patient who don't have a 5* roster of 120+ champ's that have to grind all day. It's stupid to agree that we should have to dedicate our lives for some simple rankups. Yes, they will take time, but the amount of time necessary is out of whack. Your feet have left the ground...
That is what happens when you go too far too fast. I rank every time there is a level up and advance event cause i worked my way through three stars without pawning em and then 4 stars, and then 5 stars. There is an old saying, "you've gotten too big for your britches!" And there is the real basis of your problem you skipped over a foundation in a rush to the top. You have focused all your efforts on nearly undupable champs and not those you have a better shot at duping to get the supplies. That is why you only rank occasionally, why you have no iso and why you have no gold and expiring supplies. 5s and 6s are darn hard to dupe. So simply put, "you put all your eggs in one basket." And i am gonna go out on a limb here but i would bet your roster is almost entirely 5s cause everybody else gets pawned for the gold you desperately need.