Kabam - let's just call it a day and revert this horrific war implementation.

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Comments

  • This is what you get for crying about mystic dispersion a worse war that nobody cares about
  • Ok it comes down to this. Screw easier , harder, longer, portals, etc. Did. You enjoy war prior. Did you enjoy this new version. It's only the first war, my path is done and I took 1 of the 5 sub bosses out. For me, it was not as much fun. I don't see enjoying this iteration and war was my favorite aspect of the game. So only time will tell but initial thought is it's a shame
  • The change was due to saying they don't want players to feel "defeated". What do you think war is? You just took out any feeling of "winning". Absolute disaster, what were you guys thinking?

    This was a game mode that should not have gone into your profit and loss, this was the arena to take out champs to truly test skill and you just made it not fun, skilful or give any emotional investment to pvp. Slow clap. Whomever the smart 23 year old in accounting said this was a good idea should be fired.
  • Quite the opposite. The new layout takes about a whole 5 minutes to re-learn and understand. And the whole 'spend to win' saying is a bit far-fetched after seeing the map. In fact I am very glad I will have to spend far less now :)

    Exactly. I see no problem with it.
    Did you forget fun?

  • SignumSignum Posts: 119
    So far the new map looks good to me. The nodes are more interesting, there are a lot less links and the map has a lot more versatility than it used to. So far I like it.
  • addisonbassistaddisonbassist Posts: 490
    edited September 2017
    With 5 mini bosses, that leaves two people for each mini boss.

    If one person can't finish their line, then that forces a person to have to take down a mini by themselves. And since mini bosses are all linked from other nodes, if a person can't take down that link on their line, you're all screwed.

    I know many of you are saying it's too easy... and when matched up to a weaker alliance, I can see how the challenge would totally be gone now.

    My ally, however, is in an opposite situation right now.

    Before, if a couple people went down early against a solid competitor, it was still possible to recover from it and take the win... we've done it in the past.

    This war, we lost a couple people early and now we're completely screwed. Covering someone else leaves up linked nodes and it makes a comeback of any kind impossible.
  • Quizarch wrote: »
    Quite the opposite. The new layout takes about a whole 5 minutes to re-learn and understand. And the whole 'spend to win' saying is a bit far-fetched after seeing the map. In fact I am very glad I will have to spend far less now :)

    Exactly. I see no problem with it.
    Did you forget fun?

    You want fun? Go do map 6. Go fight collector. Explore 5.3. There's so much fun there.

    I, for one, like not spending in AW anymore.
  • RaaRaa Posts: 285
    What a waste of boosts. Half the time I'm just waiting
  • Thanks for all the feedback everybody. Feel free to keep it coming, but let's keep this in the AW update discussion thread (since that's what it's for).

    As you can see though, there are a lot of differing opinions on the new Alliance Wars setup, so remember to keep it civil. That means no name calling, and no being a jerk to somebody just because they disagree with you.
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