**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Eventually you have to add something else to make it harder.
Apparently, the game team has concluded pop-up offers are so popular they actually pop up twice now (and probably should carry one of those “may cause seizures” warnings). Usually before you’re even able to see what your crystal popping results were. Sometimes multiple offers at once—not as bad as the 6 at one time I had, but still more than I’d like to be spammed with.
Suggestion: just make an “Offers” tab. Then we can cruise over there to see if we want to top off our T1 cosmic cats or pay a few hundred units for a fraction of a fraction of a higher catalyst.
Dr. Zola
The sig stone bundle for 6* sig stones complete trash. So much more than it was a year ago. In the midst of all this feedback about current game state they release a 50.00 (US currency) bundle that is horrendous!
And we wonder why the community continues to be outraged.
Magik limbo at 3500 damage per tick
Dormammu degen at 3000 damaged per tick
Electro on bleed node - seriously!
This list goes on and on. It’s just poor design and laziness.
I’ve been gaming for 40 years and it’s the pi$$ poorest excuse for “challenging content” that has been in any game that I have played through those many years.
Yes it makes it harder to deal with and in many cases impossible. There’s so much BS that you cannot do unless you have the LUCK to get the champions you must have and That has to happen FIRST. That’s not designing challenging content It’s making a pay to play more game.
As stated there are ways to make content more challenging without all the BS node combinations and unavoidable damage.
- grand master fight is challenging but you can do it with nearly any champion. You mess up and you pay for it.
- The Thanos boss fight was a challenge but when you learned the skills it was a great challenge
- The champion boss in act 6 would be a great challenge without some of the nodes stacked on top of it.
There are more examples this is just a few. Much better challenges that provide skill challenge and a level of fun play unlike most all of act 6.2, 6.3 and 6.4
Alright bud. Have fun complaining about the absolute basics of the game. I'm not gonna keep going round and round with you when obviously all you want to do is moan for the sake of moaning.
It is lazy design. I suspect power creep in game got a little out of control and someone on the game team completely lost their mind. How do you make challenging content for someone with Aegon at 5/65/200 that is also unique from anything in act 5? No idea, so just make nodes that kill you.
For what it's worth, I just cleared the easy path in 6.2.6 and I predictably got all 3*s from the cav crystals and a max sig crystal off a capIW dupe. All that slog through 6.2 and I have a single t2a and three sig stones to show for it.
We're really gonna start lumping in what I can only assume is a simple map 5 or map 6 at absolute best fight in AQ with the actual problems in the game right now?
As for limitations, that IS the game. The challenge comes from limiting what people can use and forcing them to use game skill in combination with smart choices from their Rosters. I don't think we're going to see eye-to-eye on that front. I agree that there is a point that it becomes too limiting, no arguments. I just don't agree that people should use any Champ for any content. When you're talking about taking 4*s into Act 6 for example, that's not skill. That's some OP Champs and a YouTube tutorial that fast tracks people through the content. When Frankie First Year joins and bypasses years of progression and growth, that's bad for the game as a whole. So bad that here we are with many people lost in the idea of separating Players based on progress. People aren't developing skills. They're plowing though content to get to the big Rewards. Is that a statement for everyone? No. It's the result of a machine that separates Champs into "God Tier Champs", shows the best way to cheese content, and complains when the idea of how far along your Account has progressed is mentioned. That's about all Forest has to say on that.
But you're right that it's nothing like some of the 6.2 fights, just a simple example of lazy nodes that severely limit your roster.
They can't make entire paths of grandmaster fights, it's just not realistic honestly. Sometimes there will just be fights you need a counter to. As long as those fights are so specific it's unrealistic to expect either one player or a group of players be able to come up with the counters I don't see a problem with it.
You used to need pretty much BW or Xbones for thorns or spiked armor paths and that never got this sort of uproar. I'm not sure how we've gotten to the point of this one boss fight is far too specific to expect the majority of players to be able to get through a story quest boss all the way to a group of 30 people should never be expected to have to counter any node champ combos that aren't 100% straightforward ever
1. How you feel about the possible decision(s).
2. (Optional) ask others how they feel about the situation and listen to their input (everyone in the game is different which surprisingly leads to different thoughts *mind blown*)
3. Realistic fixes or changes you would make to Kabam’s decision(s).
4. Continue to discuss the topic civilly in your own thread
I am hoping that if everyone uses some sort of similar discussion format it will be easier for Kabam and others to join in instead of the usual “This game sucks, I hate it, die Kabam” threads that are seemingly being made and take time to be closed by Kabam and do nothing to further discussions of improvements. In case the situation goes to “DefCon 1” we especially need to bring the same amount of maturity that Kabam gives to us. Don’t act childish as it only worsens Kabam’s view of the community and we don’t want that.
*Serious (I guess)*
If the community wholly believes that Kabam is not working to the standards that we believe and are certain are reasonable then there could be a reason to Boycott the game. I did not want to drop that but I believe a successful gathering of the community to peacefully protest the game could show how much we care. If this hypothetical Boycott would be done WE NEED A SET OF THINGS THAT THE COMMUNITY WANTS AND KEEP IT THE SAME. Seatin had attempted a boycott in 2018 and it was quickly conflicted when people were asking and demanding different things during the boycott creating a sense of division between the community and confusion of what the community needed. I am in no way able to fulfill this second requirement but the community would require some(one/people) to organize this. I am completely honest in saying I don’t want it to come to that point but it seems like we are very close to a major community outcry, and to successfully do that we need to work as a strong community.
Going back to the topic I wanted to speak about and it has been said but we really need 5 star sig stones to become common place. We seen the change in the game meta as soon as the cavalier difficulty was introduced and I've spoke about this months ago. It holds many of our players back now, even the ones that aren't free to play due to offers being incredibly limited and few now. 6 star sig stones I understand for the most part but 5 star sig stone lockout has to go in order to relieve some of the in game tensions.