Suicide pitfalls?
Are there any hard blocks to using Suicides?
Like some node in Act 5 that negates all healing so you can't complete it?
As you know, suicides are a huge investment and it costs too much to swap masteries around routinely.
My info:
I have a suicide friendly roster (6* CMM, 5* Rogue, 5* Domino, 5* Omega Red, 5* Vision)
I am planning on 3/3 Willpower with 1/3 Coagulate
I am trying to 100% Act 5 and need to knock opponents out faster (before I screw up and "get combo'd into Oblivion")
I won't be doing Act 6 at all (zero interest)