**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Maybe it is just how I see the game now, but I think the game should do everything possible to make alliances a refuge from the more stressful parts of the game, not a source of them, whenever possible. And that means alliance members should be able to help each other when possible, and bail them out of mistakes when possible. Maybe that's not always possible in a world where we're trying to kill the bots, but i still think it is something we shouldn't just leave on the wayside without reflection.
I know the reasoning behind this is to prevent the third party transactions and swapping/shelling that some alliances exploit, but to take away any honest and democratic approach is unreasonable and unfair to those who have always tried to maintain integrity and refrain from abusing exploits.
That being said, cheaters will still find a way to cheat. Hodins, or discounted Odin's, as well as mercs are still workarounds to the ticket system. Both of the above methods require to share your account information in order for the person to load the account with resources or grind for them(either through automation or by actually doing it).
I hope all the shady alliances at the top that have used the systems of abuse suffer. Line chats are blowing up because it's unfair! Boo freaking hoo. It's ironic that the loaders will end up getting the most tickets while the alliances and the members that didn't donate and just switched to whatever shell will end up not getting tickets. Karma can be a PITA.
Regarding the resources lost in terms of years of donations, again some of those are legitimate concerns however there are many alliances, especially at the higher levels... Mainly 7x5 or near it, that the stashes built up were done illegitimately.
It looks like you gotta pay $10 bucks a week to run map 7 per alliance member of you don't want to grind. Again, I smell a resurgence in hodins.
Kabam should just do away with map costs all together. While they're at it, remove prestige as well.... One can dream..
I feel your pain. Talk to your folks. One option could be to rotate the cost for playing a higher map. So one entire battle gro For instance:
1st AQ 655
2nd AQ 565
3rd AQ 556
I realize it's not ideal and in the short term your overall AQ score may go down a little but most of your players will eventually manage to adapt. It solves the equal donation for equal rewards issue. Plus, it's about to be free for a couple of weeks, use this time to get your players acclimated to the higher map.
Like I said, not ideal but if you're proactive you can make it work. Provided everyone in the group wants to remain together.
Could a system with reduced entry costs for earlier BGs alleviate the feeling of extraordinary burden?
First for 666 or 777 the entry costs are no different between BGs.
In a 655 BG1 pays a reduced ticket cost similar to how the cost is reduced under the old system.
In a 665 BG1 and BG2 pay an increased cost compared to a 655 but not as much as a 666 would.
This doesn’t eliminate the disparity people see but does reduce it.
Everything lately in the game, to me, feels like it is pushing players away from alliance mode/game in general, and that’s honestly the only thing that kept me playing as long as I have. Once that starts to break down what’s the point anymore? It feels like whoever is making the decisions over there forgot about the heart of this game and why it’s been more successful than others. I really hope whoever is in charge does some reflecting and a whole lot more listening
Stop Resource loading in map 7 alliances and Push aq to be p2w !
$10 per week of map 7 or grind your a$$ off ? dosent look very f2p friendly , you are trying to get people to play the game , then why have escalating costs for entry ?
Just remove map costs forever and prestige too , prestige increase is a major reason for cheating at the top of aq
What you've done is confiscate our heritage.
You have access to all data. You know where the treasury dumps are and who they are. Remove those instead. They were never in my alliance I know that for sure. But the vault we built over the years made it so we could now choose how to manage AQ.
Not return it to the members. The guy who joined two weeks ago has zero right to what a guy who played for us for two years dropped into the vault.
I've had a No Donation Required policy in my alli for over a year now. Players donated what they wanted, could. Because we got to a point we could afford that. And it was a way I found to alleviate player burnout. It helped me keep players longer and also attract new members more easily. It allowed for our members to focus resources on rank ups, or boosts. And still people suffered shortages of iso & gold. But at least members didn't feel pressured to Pay to Play in my alli. The treasury was our safe haven. It was ours coz we built it and now you've taken it away. Yes, we feel absolutely robbed.
If there is no more paying for maps then it doesn't matter what was in the vault.
But stealing what belonged to the alliance, transforming it and redirecting - and that for a fraction of time of the alli existance is 100% unacceptable.
Kabam's fix is to do away with the treasury, which will fix that problem.
But, this fix breaks the game for all the other alliances that have lots of resources that decided to take it easy for more than 5 months, so they get robbed of all the past resources that they did contribute.
It also plays havok with alliances that run split AQ maps, since you are pushing it on individuals now, it is no longer a team effort to pay donations for the map.
So, the obvious fix is go back to the old way, however, remove donations from the treasury if the person is no longer there (if they haven't been used). This prevents alliances from stacking resources with farming accounts. It is also possible to cap the treasury, so, again, they can't poor resources into it. Now, there is no limit on how much you can donate.
This also means that alliance mates can't be nice and drop X million whatever if they are quitting the game, but, sorry, this can't be done anymore.