They just need two modes at this point, one as it is and the other a medium difficulty. The amount that they’d have to tone it down for the average player would make it a bore for end game players and if they slightly toned it done for end game players it wouldn’t be enough for the average players. Rewards should reflect the difficulty.
Been stuck on Mister sinister for months no hemidal synergy or right champs.
They just need two modes at this point, one as it is and the other a medium difficulty. The amount that they’d have to tone it down for the average player would make it a bore for end game players and if they slightly toned it done for end game players it wouldn’t be enough for the average players. Rewards should reflect the difficulty. Two modes don't make much sense. And average players can make it through Act 6 without spending a huge amount of units. In total, I spent around 3,000 units, which I got in arenas. It's not that difficult, there are just a few fights that aren't much fun, ie. Mordo, Champion with No Retreat (the regular one is fine), and Darkhawk, who was actually okay but I'll put him here. The rewards could be a little better, but overall, it wasn't very difficult if you have enough skill.
They just need two modes at this point, one as it is and the other a medium difficulty. The amount that they’d have to tone it down for the average player would make it a bore for end game players and if they slightly toned it done for end game players it wouldn’t be enough for the average players. Rewards should reflect the difficulty. Two modes don't make much sense. And average players can make it through Act 6 without spending a huge amount of units. In total, I spent around 3,000 units, which I got in arenas. It's not that difficult, there are just a few fights that aren't much fun, ie. Mordo, Champion with No Retreat (the regular one is fine), and Darkhawk, who was actually okay but I'll put him here. The rewards could be a little better, but overall, it wasn't very difficult if you have enough skill. Your giving them too much credit. I thought exactly the same thing as you, but from looking though all the comments in the forum these last couple of days there’s way too much of a divide in skill between average players and end game players. All you have to do is look at how much average players just love DNA3000s thread about story modes scaling. Theyre so grateful to have analytical evidence that finanally absolves them and justifies their belief that they’re not the problem, act 6 is and they might just be right depending on whether or not you believe story mode should be accessible to everyone. Traditionally it makes sense that it should, but that doesn’t mean Kabam should care or agree, it’s their game to define. From their perspective there’s nothing for them to do with act 6 being too hard, same with aw/aq, lol/aol and variants especially variant 1. They’re essential boxed out skillwise. They either can’t improve, don’t want too or just don’t want to use any items or units. I’ve stated multiple times that act 6 completion is relatively easy to exploration and that after doing that it just becomes about grinding down exploration by doing what they can with what they have until they have everything they need to finally 100%, but they don’t like that or want to hear that. It’s obvious that Kabams plan for player progression is to build skill/roster/resources through aq/aw/eq/area at their own pace then explore story quest. It doesn’t make sense to devote so much time into designing story mode just for players to burn through it so quickly in my opinion. Players response to aol for example made Kabam look like a joke after hyping it up as much as they did and book 2 was their response. The only thing that makes since is to break it up into at the very least 2 difficulties like you’d find in any console game. Personally I wasn’t shocked by the ais stats in act 6 at all, but many players are saying that all the fights in there are as stacked as boss fights, which to me made sense as I saw it as the hardest difficulty. Im convinced eventually Kabam will release champions that despite whatever skill level the player might have will make act 6 easy, but kabam has it backwards from the players responses. They need to release the champions first then the quest. You just have to look at the disagrees versus agrees and likes to see how popular your view point is compared to theirs. Personally I don’t care what Kabam does anymore, make it easier, leave it, same old same old to me. I still remember all the caltrop, degen, spiked armor paths and etc in act 4 and they sucked at the time I did them, but now they’re nothing.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree.
While nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒 You don't have to criticize players back like that. Really interesting that you like 6.2 Well, that’s what everyone is asking for. “Make it easy so we can clear it to ‘progress’.” Clearing the content, by itself, is a means of progression as your roster deepens and skills improve. The end result is clearing it and attaining the rewards.What people want is to have it nerfed down so they can achieve the “ends” without having the “means” to do so.I get it, A6 is tough. Guess what? A4 was equally tough when we had to clear it with 4*R4s and lower, in addition to having a much much much narrow scope of champs in terms of utility. 4* r4 for act 4 is still way easier to do than 6* r3 for act 6. Act 6 is not neccesarily hard in terms of requiring skills but in terms of unit grabbing with punishment nodes and bosses
While nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒 You don't have to criticize players back like that. Really interesting that you like 6.2 Well, that’s what everyone is asking for. “Make it easy so we can clear it to ‘progress’.” Clearing the content, by itself, is a means of progression as your roster deepens and skills improve. The end result is clearing it and attaining the rewards.What people want is to have it nerfed down so they can achieve the “ends” without having the “means” to do so.I get it, A6 is tough. Guess what? A4 was equally tough when we had to clear it with 4*R4s and lower, in addition to having a much much much narrow scope of champs in terms of utility.
While nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒 You don't have to criticize players back like that. Really interesting that you like 6.2
While nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree. Major bosses are the big problem, sinister darkhawk champion being the big 3, but some paths and nodes are problems, acid wash mysterio do you bleed rogue Emma frost diss track rogue to name a few, I’d like to see a 10-20% reduction in attacks but bosses and a small amount of problem encounters and paths are the main things
While nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒 You don't have to criticize players back like that. Really interesting that you like 6.2 Well, that’s what everyone is asking for. “Make it easy so we can clear it to ‘progress’.” Clearing the content, by itself, is a means of progression as your roster deepens and skills improve. The end result is clearing it and attaining the rewards.What people want is to have it nerfed down so they can achieve the “ends” without having the “means” to do so.I get it, A6 is tough. Guess what? A4 was equally tough when we had to clear it with 4*R4s and lower, in addition to having a much much much narrow scope of champs in terms of utility. 4* r4 for act 4 is still way easier to do than 6* r3 for act 6. Act 6 is not neccesarily hard in terms of requiring skills but in terms of unit grabbing with punishment nodes and bosses That’s cause of the new champs added. When it was introduced, you didn’t have champs like Spark Hyperion Corvus Ghost etc that mow down everything.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree. ThWhile nerfing everything to give players without a suitable roster or appropriate level of skill to pass, make all defenders 1*s. 😒 You don't have to criticize players back like that. Really interesting that you like 6.2 Well, that’s what everyone is asking for. “Make it easy so we can clear it to ‘progress’.” Clearing the content, by itself, is a means of progression as your roster deepens and skills improve. The end result is clearing it and attaining the rewards.What people want is to have it nerfed down so they can achieve the “ends” without having the “means” to do so.I get it, A6 is tough. Guess what? A4 was equally tough when we had to clear it with 4*R4s and lower, in addition to having a much much much narrow scope of champs in terms of utility. 4* r4 for act 4 is still way easier to do than 6* r3 for act 6. Act 6 is not neccesarily hard in terms of requiring skills but in terms of unit grabbing with punishment nodes and bosses That’s cause of the new champs added. When it was introduced, you didn’t have champs like Spark Hyperion Corvus Ghost etc that mow down everything. There was SW, doctor strange and thor back then so you point is invalid.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree. Major bosses are the big problem, sinister darkhawk champion being the big 3, but some paths and nodes are problems, acid wash mysterio do you bleed rogue Emma frost diss track rogue to name a few, I’d like to see a 10-20% reduction in attacks but bosses and a small amount of problem encounters and paths are the main things Acid Wash Mysterio, yes. Only viable counter is Man Thing for now.Do You Bleed Rogue/EF is fine. Just longer fights.Diss Track Rogue is fine too. Just need to get debuffs on that doesn’t have timers.
Yes, Act 6 is being looked at, but we don't know how just yet. I know we're going to get. a lot of feedback here, so I should let you know that first and foremost, we're looking at The Champion 6.2.6 Boss. We want him to remain a difficult fight, but with Book 2 on the Horizon (no established date), and the overwhelmingly positive reception of the Grandmaster fight, we know that we need to go back and take a look at this fight.Before anybody asks, I don't have any more info on the fight, or if there would be compensation.
IMO the rewards for exploration need an update. It really should be including a generic 6* AG, similar to Act 5.Possibly add 1 more T5CC.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree. Major bosses are the big problem, sinister darkhawk champion being the big 3, but some paths and nodes are problems, acid wash mysterio do you bleed rogue Emma frost diss track rogue to name a few, I’d like to see a 10-20% reduction in attacks but bosses and a small amount of problem encounters and paths are the main things Acid Wash Mysterio, yes. Only viable counter is Man Thing for now.Do You Bleed Rogue/EF is fine. Just longer fights.Diss Track Rogue is fine too. Just need to get debuffs on that doesn’t have timers. Diss track iceman was a bigger problem imo had to use imiw was not a fun fight especially with bubble shield
Yes, Act 6 is being looked at, but we don't know how just yet. I know we're going to get. a lot of feedback here, so I should let you know that first and foremost, we're looking at The Champion 6.2.6 Boss. We want him to remain a difficult fight, but with Book 2 on the Horizon (no established date), and the overwhelmingly positive reception of the Grandmaster fight, we know that we need to go back and take a look at this fight.Before anybody asks, I don't have any more info on the fight, or if there would be compensation. I am not sure what you guys are looking into it, but here is what I think. The champion is hard certainly and he is supposed to. We are talking about Act 6. Those who complain it about being impossible to beat, no he is not impossible. You need certain champs, though. e.g. First 90% is easy enough with Symbiote Supreme, Black Widow CV, Sorcerer Supreme, She Hulk, Doom etc.. You need little skill and if you don't, you gotta practice. Those who complain about last 10%, again you need specific champions. Thing makes the fight cheese (https://youtu.be/2NF_i8dbO7g). It's also easy with Captain America IW, Symbiote Supreme, She hulk, Sorcerer Supreme and there are more champs to have some skill What I would really complain is the class gates. The class gates need to be removed and narrow it to 2 rather than 4 Another complaint is the reward. Considering the Difficulty in Act 6.2 with those ridiculous gates, The Champion Boss, Damn! Mordo Boss, More paths compared to 6.3, the rewards are like a drop in the ocean Conclusion: People should not mind the difficulty as there are summoners with skills who even soloed him. It's not just one but many persons soloed. Hard chapters should really need skill TBH. You guys just need to buff up the rewards. It's not too hard to do, but you guys keep taking months to do a simple thing that's one of the major reason Summoners hate Kabam.
They should only review the bosses so people can enjoy the story. Nerfing the content will only deprive players of any challenging content in the game. Some people just want parry/smash content but for others, please keep up the challenge. Not having done it yet, I can't say from experience, but the majority of what I've heard is about Sinister and The Champion. I'd say I would have to agree. Major bosses are the big problem, sinister darkhawk champion being the big 3, but some paths and nodes are problems, acid wash mysterio do you bleed rogue Emma frost diss track rogue to name a few, I’d like to see a 10-20% reduction in attacks but bosses and a small amount of problem encounters and paths are the main things Acid Wash Mysterio, yes. Only viable counter is Man Thing for now.Do You Bleed Rogue/EF is fine. Just longer fights.Diss Track Rogue is fine too. Just need to get debuffs on that doesn’t have timers. Diss track iceman was a bigger problem imo had to use imiw was not a fun fight especially with bubble shield Havok. 😊How did you land 3 debuffs with IMIW? Sp1 Shock, sp2 can’t incinerate, parry stun + weakness from inequity?I took him down with Void though.