Back to basics so kabbam learns !!!!!
FaIIen
Member Posts: 46 ★
Easy changes no excuses why has been years of hurting players !
1. 30 min energy aq\aw!!
2. At least 10 points extra in masteries!!
3. Cristals should be all nexus, 90% of champs are garbage!!
4. Need to give t1 alphas in all rewards since we need them on higher rank also !!
1. 30 min energy aq\aw!!
2. At least 10 points extra in masteries!!
3. Cristals should be all nexus, 90% of champs are garbage!!
4. Need to give t1 alphas in all rewards since we need them on higher rank also !!
12
Comments
2. No
3. No
4. No
Already discussed, already denied for very good reasons
2. We don't need 10 more points in masteries that is not a good idea
3. 90% of champions are not bad,
4. Yes I would like more t1a for sure
2. Yes masteries are needed as the contest is evolving bit 10 are too much introduce 5 per act to balance it.
3. All nexus crystals are bad for game it will make the game too boring instead introduce class based nexus crystal once a month for the same price as cavalier daily bundles.
4. Don't know much about that since I am an intermediate player but some objectives granting their shards would be nice.
1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.
2) Every other player at your level would have increased mastery power, making you no more better off than before.
3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.
4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?
1. No need
2. Maybe but really don’t care
3. No that would reduce the value and novelty of nexuses by 100% also only about 60% of champions are trash
4. What?
I don’t even necessarily agree with the OP, but your arguments against his make no sense.
I think my logic applies to all aspects of the game, not just AW and and maybe arena. The concept of this game, like any, is to compete and become better. The changes the OP suggests are going to make all players 'better', so in the grand scheme of things who is actually becoming better? Will Player A suddenly become 'better' than Player B if they have both been given these 4 suggestions?
That was my point from the start. These changes aren't going to make anyone better from a competitive point of view than they are now.
It's a competition driven game, it's not sudoku.