**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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T4cc is the biggest bottleneck resource for my account. There just isn’t a lot of ways to get it like the other catalysts. The daily quests are so outdated that they aren’t worth the energy. The t4cc Arena doesn’t even give you a t4cc crystal. I can only get a max of 6 a week from glory and AQ. The AQ Map crystals (5&6) rarely give out fully formed catalysts and don’t give out fragments in high enough quantities. The t4cc fragment crystal is hard to come by too now. To make the issue worse, to take a six star to r3 you need 8 t4cc. Why? Why require t4ccs and why require so many of them? I’m having a harder time getting the mutant t4cc then I am getting the t5 basic or t2 alpha.
The permanent story content shouldn't be at endgame content level. It's not like God of War with a credit roll after you beat the boss once and you unlock a newer extreme difficulty but can get better gear. In this game, you need to do it a bunch of times and you can't freely revive endlessly to keep trying your hand at a fight and hone your skills.
But the story mode should have the act 5 model in terms of nodes and an attack rating equal to the Abyss. They should do away with the current system where 96% of champs are not viable options.
Ok sure you are f2p.
You have 3 accounts all at Caviler i believe ?
You do not represent a typical f2p ( if you are in fact f2p).
How many units did it take you roughly to 100% 6.2 ?
Also my roster is plenty developed. I have 15 r5 5*. I have completed all other game modes I will be doing abyss next month once i have farmed up potions and revives/units. I have no issues in map 7, can solo mini bosses. Can do 10 fights in AW without deaths and dropping the boss at tier 5. I could bulldoze my way through 6.2 using units if i really wanted to.
You just don't get it
For me this isn't fun design where my ability to do something is luck based nor is it fun to do fights which have these super niche requirements that even if you were to meet you aren't rewarded for using specific counters. For vast majority of players its the same other wise we wouldn't be in this thread talking about it.
Yeah because people have vast amount of Gold, ISO etc to take up counters like Rocket. King Groot etc to r4 just to deal with a specific fight.
Mr Sinister is still a very niche fight. All those champions you have mentioned don't deal with the shock aspect of the fight or his healing. They basically deal with one node which is the one which applies poison to you and reduces your damage unless you have a fury. You still have the EMP node, you still have the healing aspect of mr Sinister. Please show me you soloing that fight with any of those champions. There isn't a single champion that completely counters that fight w/o synergies.
Backlash for 6.2 gates was huge prior to 6.2 release they only removed it because the data showed them that people weren't playing 6.2. A prime example is Seatin who is usually first in to all new content and one of the first to 100% it. He had no interest in doing 6.2 100% for a year. Also Legends time for 6.2 was like 11 days, which is ridiculous for a legends run.
Variant Content is a prime example of fun content which is challenging. So its not like you can't have fun content which is difficult.
Seems to me that the shiny new profile pics, showoff rank 3 champs and titles from Abyss are a pretty strong incentive. Why limit that reward structure to one bit of content? Why not have a #1 profile pic and it goes to the person with the current highest ContestScore™?
In my vision, the people that want to show off can get titles and trophy stuff for completing feats and the people that are masochists can beat their head against a wall with bonkers challenge content to get roster stuff. I'd probably do something like super boosts for them and targeted materials ("You just defeated Than-Tron the Glitchy Titan-bot! Choose from Alliance War perks, Alliance Quest perks, or Roster perks!") If you want both, do both. If you only want one kind of reward, do the content that gets it.
Want top level resources? Beat top level content.
Well you clearly had the right champs to do that with variant 4. I know others who struggled with that DPX and who struggled with Electro, or struggled with the 1* chapter. But i would probably say on a whole variant 4 is the easiest.
At the same time you can't just run it with any champ you still need to bring counters etc.
If you honestly thing variant 3 is easy feel free to demonstrate taking down fights like rogue or Korg or Dr Strange with cyclops.
If you don't play it, you can't get those rewards. If you want the AW megaboost for you rank 3 Domino, you know where to go. If you just want 10k shards, stick to the monthly EQ.
This game only has champs and not other types of deep roster enhancements or differentiators. If you have beaten everything 100%, top3 AQAW , you might have 2 rank 3 6 stars that are only OK and have good prestige just because of their rank. I might have 2 rank 3 6 stars that are great and have high prestige and I can definitely get that without having completed every bit of content in the game.
The big idea is that rewards should be different and appropriate for different content and effort. It's stupid for me to open an accumulated with no effort basic and pull a 6star Doom while you work your butt off in Abyss and dupe a Thor Jane.
Best wishes!