Am i the only one who hated this month's side events and rifts?
MoNsTeR_804
Member Posts: 726 ★★★
The rifts were so frustrating to me, i always get the same unneeded trash all over again. I just felt frustrated when i kept getting bad, useless rifts, and the chronometers take days to save up so it's not really worth it. I just don't like events that involve RNG. Maybe i just have bad luck, do you guys like it?
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I got x2 5 star awakening gems (skill and tech) - used on Aegon finally.
x2 t5b shards
10,000 5 star (Got a yellow jacket)
X1 Tier2 alpha
Hope it gets better for you!
Else it was lazy game design, reiterating MODOKs lab...
I do not like the high RNG aspect. At least they tried to reduce it a little, but the cost for the chronometer was to high.
Hunt down champ
Collect ticket
Complete quest with 2*s
Collect Intel
Wait a day
Hunt down champ
Collect ticket
2* quest
Collect Intel
Buy detector
Go into rift, remember to change teams
RNG reward
Just an unnecessary tedious process!
I didn't mind saving for chronometer, used it on the 9th rift.
The one major piece of saving grace was the chronometer: I’ve often ranted that players should have more autonomy and RNG less sway, and the chronometer was a fair way to do that. I got one thing I wanted that was actually helpful, I got a handful of other stuff that was okay, and it wasn’t that difficult to do.
Without the chronometer, however, this month would be just another series of duels, mindless quests and mostly fruitless rifts for me.
Dr. Zola
Everything so repetitive and grindy.
It was also really fun to buy a Chronometer for 3000 Intel and then not have a Skill awakening gem (the one I wanted show up for the whole month)
I hope next month is better.
The rng rewards I always hate but so is this game these days. Rifts are an easy go to and have been reoccurring event for some time now.
I already can’t wait for next month when everyone is pissed because the randomizer side events with randomized champions and buffs is usually not a crowd pleaser. You can reroll(and the reroll function probably still has the bug that it resets when you leave and come back)but when you can’t even plan before dropping in is usually painful and gets a lot of flack(because truth is it sucks). Randomized rewards can be unfair but randomized level of challenge for the same rewards usually is more painful for everyone.
Realistically we are just playing side events slightly altered out of the same playbook for the most part from the last 2 years. I’m ok with that and would rather have the easy ones for the easy rewards versus the harder ones(especially since the rewards are Relatively about the same typically).
2* Hyperion is too much fun