Somewhat implementable system

Blackadder17996Blackadder17996 Member Posts: 62
I was thinking about the crystal drops and thought of a way for a guaranteed champ. How about you play a certain star rating of a champ multiple times and that increases your chance of getting that same champ in your next crystal?

For example, say you play 1000 fights with a 3* Doom and after you complete that milestone, there is a crystal with 50% chance of opening a Doom. Whatever you pull, that resets the milestone.

In the same way, increase the number of fights for a 5* crystal.

Thoughts on this?

Comments

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Pretty much defeats the purpose of a crystal.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★
    1000 fights isn't nearly as many as you think it is. You could farm that in a day with some energy refills.
  • Blackadder17996Blackadder17996 Member Posts: 62
    ItsDamien said:

    1000 fights isn't nearly as many as you think it is. You could farm that in a day with some energy refills.

    1000 is just a random number I wrote. Can be anything higher.
  • Blackadder17996Blackadder17996 Member Posts: 62

    Pretty much defeats the purpose of a crystal.

    Only that crystal as a milestone reward. Other regular crystals are unaffected by this.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    Pretty much defeats the purpose of a crystal.

    Only that crystal as a milestone reward. Other regular crystals are unaffected by this.
    So you're going to have Kabam implement this system for every character...And have them basically give away Featured Hero Crystals...IDK, man.
  • Blackadder17996Blackadder17996 Member Posts: 62

    Pretty much defeats the purpose of a crystal.

    Only that crystal as a milestone reward. Other regular crystals are unaffected by this.
    So you're going to have Kabam implement this system for every character...And have them basically give away Featured Hero Crystals...IDK, man.
    Didn't think of that!
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