So if I do the master difficulty every day it's available, will that total enough for a 5 star awakening gem?
How many sig stones in a sig stone crystal? One.
How many sig stones in a sig stone crystal?
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible.
So executed first pass on this.Overall impressions are... for a developed roster it’s not overly hard. It is annoying reading through all the nodes and picking a path and rerolling the same terrible combinations over and over again, but it’s not hard. This is the same as it always is but actually worse with so many damn paths because now to make sure I’m taking the best path I have to read all the nodes on 6 paths. Then after reading all of them I realize basically they all have some sort of absurd node combination I’ll have to reroll some anyway. I do believe the increase in paths was an attempt to respond to feedback in previous iterations to give more options but for me it misses the Mark on achieving that. This event style is the same it always is and has the same issue of uncalibrated rewards as the last time we ran this style of event. The rng difficulty is frustrating, the reroll function is frustrating because it keeps spitting out basically the same nodes over and over sometimes, the difficulty to reward is frustrating, the time dedication of this event is frustrating.Literally the most frustrating part is when this style event runs the feedback is the exact same EVERYTIME. And yet here we go again. By day 10 of this people are over it and by mid month it becomes a chore. The small tweaks like not having to do daily and more paths for more options do not fix the root of the problem with this style event. The core idea of the event centered around rng difficulty you cannot plan for and the lack of balance in rewards based on difficulty is the problem. By the end of this month I’ll have achieved less value from this event then I got out of rifts with 100% more effort and frustration. That is a BIG problem.
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible. You are telling me after what I just went through in those labs and the post that I just spent my time making, that the only change you are making is letting ONLY CAVALIER players buy a couple more tiny little items in the store??? Why can't uncollected players buy the generic sig stones??? And how is this supposed to fix anything? It literally helps a player of my status 0% !!!!!!!!! And I'm still supposed to run that nightmare fecal quest 27 more times and do solo 20+ fight objectives that render me coins that are still just as useless because I'm uncollected and not cavalier??? What a giant help!!! Even if I had access to the cavalier portion of the store, it would still be awful. This is really your reaponse??? Thanks Miike!!!!!!!!!!!!!!!!!!!
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible. Thanks for listening, but this really isn't that great for Cavalier players. I look at 5* crystals as ways to get 6* shards now. I'd rather see 1000 6* shards for the same price as the full limit than the 5* shards. Just my opinion, but right now the only items that hold any real value to me are the revives since I still have a couple paths to do in Abyss.
@Kabam Miike Where did this 3024 coins figure come from? I am trying to some up and being lost. You said in the post there will be 13 special solo that makes 260 coins. There are 28 collector samples in calendar and you sent 2 more via in-game mail. So total 30 entries to Epic that makes 60 x 30 = 1800. Solo events give 36 each day that makes 36 x 28 = 1008 So 260 + 1800 + 1008 = 3068. Correct me if I missed something.