@Kabam Miike Where did this 3024 coins figure come from? I am trying to some up and being lost. You said in the post there will be 13 special solo that makes 260 coins. There are 28 collector samples in calendar and you sent 2 more via in-game mail. So total 30 entries to Epic that makes 60 x 30 = 1800. Solo events give 36 each day that makes 36 x 28 = 1008 So 260 + 1800 + 1008 = 3068. Correct me if I missed something. No solo event on Sunday, probably there If you remove 36 x 4 = 144, then it will make 3068 - 144 = 2924 only.
@Kabam Miike Where did this 3024 coins figure come from? I am trying to some up and being lost. You said in the post there will be 13 special solo that makes 260 coins. There are 28 collector samples in calendar and you sent 2 more via in-game mail. So total 30 entries to Epic that makes 60 x 30 = 1800. Solo events give 36 each day that makes 36 x 28 = 1008 So 260 + 1800 + 1008 = 3068. Correct me if I missed something. No solo event on Sunday, probably there
@Kabam Miike Where did this 3024 coins figure come from? I am trying to some up and being lost. You said in the post there will be 13 special solo that makes 260 coins. There are 28 collector samples in calendar and you sent 2 more via in-game mail. So total 30 entries to Epic that makes 60 x 30 = 1800. Solo events give 36 each day that makes 36 x 28 = 1008 So 260 + 1800 + 1008 = 3068. Correct me if I missed something.
Why aren't the sig stones and 5* shards also made available to the UC players?
Lot of hard work and time on the higher difficulty, seems like the rewards for that tier are not that great for the energy and time that’s used up, especially if you use a lot of revives and energy pots....already missing the red rooms, just my opinion though, is what it is I guess....can’t hit a home run every month I guess 🤔
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible.
Players.. “game has progressed to 6* champs, we need 6* stones and shards”Kabam... “here’s some 5* stones and shards”
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible. This really didn’t address half of the issues. I don’t understand why adjust the rewards for just cav playersThe issue when you reroll buffs but get the same onesWhat’s up with the greater solo crystal shardsEtc........... Look at the original rewards for cavalier players. Each level had 5+ exclusive items within their store, cavalier, the hardest and highest level in the game had 2, which could only brought twice. Yes, rewards are lacking - but at least they are more balanced now.
Hey everybody,Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. 'Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back. We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently. For Cavalier Players, we will be adding the following options to the Store:- 5-Star Generic Signature Stones (Limit 20, 16 Coins)- 1000 5-Star Shards (Limit 15, 20 Coins)Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible. This really didn’t address half of the issues. I don’t understand why adjust the rewards for just cav playersThe issue when you reroll buffs but get the same onesWhat’s up with the greater solo crystal shardsEtc...........
Players.. “game has progressed to 6* champs, we need 6* stones and shards”Kabam... “here’s some 5* stones and shards” Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision. Makes a thread about act 6 being tuned for 8*, doesn’t believe game has progressed to 6*. It’s obvious I’m talking cav level players as that’s who the buffed rewards are available for.
Players.. “game has progressed to 6* champs, we need 6* stones and shards”Kabam... “here’s some 5* stones and shards” Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
Players.. “game has progressed to 6* champs, we need 6* stones and shards”Kabam... “here’s some 5* stones and shards” Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision. Makes a thread about act 6 being tuned for 8*, doesn’t believe game has progressed to 6*. It’s obvious I’m talking cav level players as that’s who the buffed rewards are available for. I don't think a lot of you actually understood what was said in that post. All you saw was 8*s and ran with it. Listing it being at a level that 8*s would be required for your "average" player meant basically what it would take to just brute force through it with no actual ability to counterplay anything by sheer force having realtively similar PI is what I gathered from it. Basically putting any game on easy mode and sleep walking through it.That doesn't mean someone with lower level champs shouldn't be able to beat it. And considering lots of people have finished all of it with mostly 5*s let alone 6*s I'd bet that the majority of players wouldn't have much issue at all with R3 6*s and even less so with R4s. This whole 8* song that people keep singing just isn't accurate for what I'd consider an actualaverage player that's gotten to that point so far in the game I don't think. I think average in that sense means far more bottom of the barrel.
Hey everybody,Nothing to say right now, but I've raised this with the team. This is an event that is live tomorrow, so I'm not sure what is possible/if anything is possible. Oh then why didn't kabam posted the announcement earlier? I know this is later than usual, but there's been a lot going on lately that has required our attention. That one is on me, and I apologize for that.
Hey everybody,Nothing to say right now, but I've raised this with the team. This is an event that is live tomorrow, so I'm not sure what is possible/if anything is possible. Oh then why didn't kabam posted the announcement earlier?
Hey everybody,Nothing to say right now, but I've raised this with the team. This is an event that is live tomorrow, so I'm not sure what is possible/if anything is possible.