At least good to see the sig stones buff in the store. There should be 20 generic every month from these side events. Will only take a year at that rate to max sig one champ
edit: Just seen it's just for cavalier players.. Sucks for the ones who really need them to progress. And same number of 6 shards ..but tbf I don't even want those any more until they fix the trash-filled 6* poo.l. I've got 21 and there isn't one I'm ecstatic to rank up as they are.
@Kabam Miike am I reading the details of Modok event correctly. We will get the same rewards each time we complete? So if I saved for 6 entries and did them all In one day will the rewards reflect that ? 300 6*shards 3000 5* shards 300 gold coins. ??
Lot of hard work and time on the higher difficulty, seems like the rewards for that tier are not that great for the energy and time that’s used up, especially if you use a lot of revives and energy pots....already missing the red rooms, just my opinion though, is what it is I guess....can’t hit a home run every month I guess 🤔
Lot of hard work and time on the higher difficulty, seems like the rewards for that tier are not that great for the energy and time that’s used up, especially if you use a lot of revives and energy pots....already missing the red rooms, just my opinion though, is what it is I guess....can’t hit a home run every month I guess 🤔
@JediJones77 give me a break bud, everyone has different lives and time frames they can play, if you have free time all day good for you, me I don’t....no need to be negative.
For the amount of effort that goes into these fights the rewards need to be evaluated again. Disappointed that after a good month, in the rifts, they make you fight these troll bosses, to get something as little as 50 6* shards. Plus can we finally update the rewards for the monthly event quest, you should at least be able to get 1 tier 2 alpha out of uncollected, instead of only a third of one if you do master and uncollected.
So disappointing. Epic level requires too much effort and not enjoyable at all! Then when you look at the rewards, it is greatly underwhelming considering the effort you have to put.
I guess Kabam don't mind if players quit the game because it's too frustrating and not enjoyable at all
Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. '
Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back.
We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)
For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently.
For Cavalier Players, we will be adding the following options to the Store: - 5-Star Generic Signature Stones (Limit 20, 16 Coins) - 1000 5-Star Shards (Limit 15, 20 Coins)
Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.
This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible.
This really didn’t address half of the issues.
I don’t understand why adjust the rewards for just cav players
The issue when you reroll buffs but get the same ones
Players.. “game has progressed to 6* champs, we need 6* stones and shards” Kabam... “here’s some 5* stones and shards”
Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?
The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.
Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
Thank you all for your patience as we worked to address your feedback on the rewards for this event. We recognize that this store does not feature the rewards that our end-game players are looking for. Rewards reflect the difficulty, and the progression level we aim for, which in this case has not been our end game players. '
Originally, our intention was to have Book 2 Act 1 starting this month, or soon after, which would have given our most experienced Summoners something to dig in to, but as you know, we've pushed that back.
We will also have more content aimed at our endgame players next month. We'll have more information on that for you before the end of the week, so please keep an eye out on the forums for more on how we'll be starting on our playable road to the Cavalier Difficulty level. (No, that doesn't mean Cavalier difficulty is coming next month...)
For this event, we're going to add a few more things to the store that our players have requested (though, not everything requested... We've got to save some stuff for the higher difficulty level!). Special shout out once again to our CCP and the members of the community that shared their thoughts with us on this subject constructively and eloquently.
For Cavalier Players, we will be adding the following options to the Store: - 5-Star Generic Signature Stones (Limit 20, 16 Coins) - 1000 5-Star Shards (Limit 15, 20 Coins)
Additionally, we're increasing the Maximum T5B Catalyst Fragments from 3 to 5.
This will be live in-game tomorrow. We don't have a definite time yet, and the prices are still subject to change, but we wanted to let you all know as soon as possible.
This really didn’t address half of the issues.
I don’t understand why adjust the rewards for just cav players
The issue when you reroll buffs but get the same ones
What’s up with the greater solo crystal shards
Etc...........
Look at the original rewards for cavalier players. Each level had 5+ exclusive items within their store, cavalier, the hardest and highest level in the game had 2, which could only brought twice. Yes, rewards are lacking - but at least they are more balanced now.
This EQ sucks. What is the point of the randomizer if it doesn't change the nodes. I shuffles it 7 times and got rage and machochism in all 7! How is this possible? That too in the boss fight. Had to waste 2 revives on it. And adding 5* shards to the store fixes this issue? No.
Players.. “game has progressed to 6* champs, we need 6* stones and shards” Kabam... “here’s some 5* stones and shards”
Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?
The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.
Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
Makes a thread about act 6 being tuned for 8*, doesn’t believe game has progressed to 6*. It’s obvious I’m talking cav level players as that’s who the buffed rewards are available for.
I don't think a lot of you actually understood what was said in that post. All you saw was 8*s and ran with it.
Listing it being at a level that 8*s would be required for your "average" player meant basically what it would take to just brute force through it with no actual ability to counterplay anything by sheer force having realtively similar PI is what I gathered from it. Basically putting any game on easy mode and sleep walking through it.
That doesn't mean someone with lower level champs shouldn't be able to beat it. And considering lots of people have finished all of it with mostly 5*s let alone 6*s I'd bet that the majority of players wouldn't have much issue at all with R3 6*s and even less so with R4s. This whole 8* song that people keep singing just isn't accurate for what I'd consider an actualaverage player that's gotten to that point so far in the game I don't think. I think average in that sense means far more bottom of the barrel.
I have played this game for a long time now. I have seen a lot of great changes made to the game. The side event quests for the past 2 months have been very beneficial to players in their progression. However this months side event quest is a huge letdown. The rewards are not even updated with the current state of the game. I hope u are able to makes changes to the rewards and atleast reduce the number of fights like to 3 fights in total.
Players.. “game has progressed to 6* champs, we need 6* stones and shards” Kabam... “here’s some 5* stones and shards”
Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?
The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.
Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
Makes a thread about act 6 being tuned for 8*, doesn’t believe game has progressed to 6*. It’s obvious I’m talking cav level players as that’s who the buffed rewards are available for.
I don't think a lot of you actually understood what was said in that post. All you saw was 8*s and ran with it.
Listing it being at a level that 8*s would be required for your "average" player meant basically what it would take to just brute force through it with no actual ability to counterplay anything by sheer force having realtively similar PI is what I gathered from it. Basically putting any game on easy mode and sleep walking through it.
That doesn't mean someone with lower level champs shouldn't be able to beat it. And considering lots of people have finished all of it with mostly 5*s let alone 6*s I'd bet that the majority of players wouldn't have much issue at all with R3 6*s and even less so with R4s. This whole 8* song that people keep singing just isn't accurate for what I'd consider an actualaverage player that's gotten to that point so far in the game I don't think. I think average in that sense means far more bottom of the barrel.
I absolutely understood what was written and that’s why I’m saying 6* shards/stones and not 8*. I want to beat the content as easily as possible and 6* will do that.
Nothing to say right now, but I've raised this with the team. This is an event that is live tomorrow, so I'm not sure what is possible/if anything is possible.
Oh then why didn't kabam posted the announcement earlier?
I know this is later than usual, but there's been a lot going on lately that has required our attention. That one is on me, and I apologize for that.
But after all what are we going to get from this apology? The rewards are trash except that AG. You seriously need to buff the shards and coins or put the shards in the store. I will not be able te open even a single 5star crystal after doing this event for a month. You need to do something other than apologizing.
Comments
Maths is not my strong point lol
edit: Just seen it's just for cavalier players.. Sucks for the ones who really need them to progress. And same number of 6 shards ..but tbf I don't even want those any more until they fix the trash-filled 6* poo.l. I've got 21 and there isn't one I'm ecstatic to rank up as they are.
I guess Kabam don't mind if players quit the game because it's too frustrating and not enjoyable at all
I don’t understand why adjust the rewards for just cav players
The issue when you reroll buffs but get the same ones
What’s up with the greater solo crystal shards
Etc...........
The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.
Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
Listing it being at a level that 8*s would be required for your "average" player meant basically what it would take to just brute force through it with no actual ability to counterplay anything by sheer force having realtively similar PI is what I gathered from it. Basically putting any game on easy mode and sleep walking through it.
That doesn't mean someone with lower level champs shouldn't be able to beat it. And considering lots of people have finished all of it with mostly 5*s let alone 6*s I'd bet that the majority of players wouldn't have much issue at all with R3 6*s and even less so with R4s. This whole 8* song that people keep singing just isn't accurate for what I'd consider an actualaverage player that's gotten to that point so far in the game I don't think. I think average in that sense means far more bottom of the barrel.
I will not be able te open even a single 5star crystal after doing this event for a month.
You need to do something other than apologizing.
The cost of those at the store should be 25, not 2,500 gold.
How many different buffs are there, since it seems to be cycling through the same ones over & over again.