People that complete content on day 1 are part of the problem
No they are not a big part, but they are still a part of the current problems when it comes to stupid nodes and crazy attack scores.
If you were to design something, and want it to last you will think up stuff people will struggle with.
If then, a majority of endgame players rush to finish the content on the first day, or in the first week they will be left with no content to do.
I`m not saying it is the right way to handle the situation. But it is in a way understandable they went this route.
If people want to complete content on day one by using a crazy amount of revives/units/money they should. However. Do understand that there is a logical explanation nodes become increasingly more crazy, attack stats skyrocket, and healthpools in normal quests come close to ROL pools. They need to find a way to slow down the whales. If they don't, the whales would have nothing to spend on, the game will not make any money, and the game will die.
I am not saying what Kabam uses as a solution is the right one.
But by simply only looking at their half of the problem doesn`t seem right.
I am no Kabam warrior, I dislike a lot of decisions that were made like the removal of the gold rewards in aq and such (which do not even affect me)
The only other solution I have to the 2 sided problem is one I saw a youtuber mentioned. Just release normal story content without too crazy of nodes and attack power. But introduce a special Challenge mode with all the crazy stuff you can come up with and give people a title for that content. Not something like cavalier that changes something. Just like a legends title, and if you must with some little perks. Whales would still spend on the content, and rush the content. But it would not hurt the smaller spenders and f2p people. They could still have fun with the 'normal' content. And the whales can show their title and get their enjoyment out of the game because they can show their dedication to this game.