General Game Feedback [Merged Threads]

1102103105107108118

Comments

  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    You're right that you can't make everyone happy but how many do you think are happy with the game right now? (except you).
    If the majority was happy with the game, this thread wouldn't exist right now.
    The Forum isn't comprised of the majority of the game. The bulk of people are just playing the game. Much less who are at Act 6 or past, and are unhappy with not getting the 6* pulls they want. Again, I'm not saying their feedback isn't important. I'm just saying they don't make up the entire game.
  • DNA3000DNA3000 Member, Guardian Posts: 20,726 Guardian

    @DNA3000

    I agree with you on targeting specific champion maybe bad for the game.
    However if that were the case then they can solve it with one of these three solutions:
    1-Optimzie RNG aka replace current crystal system with nexus,while it still RNG it LEETS the player feels more control over their account.
    2-Don't design content that require X champ to pass (This game was used to be about collecting champ and have fun with the champ you want to play with) and now you have to brings "Gods" in your team just to clear content.
    3-NEVER Release a new character for a year and try their best to improve all those existence meme tier champ to match with end game stuff.

    Note:Make any change from above will be pro player move imo.

    I have a fourth option, which I'm still tinkering with the details of. Or in a sense it is a combination of both #1 and #2, with a different perspective on #2. Determine which champs have the highest impact on the immediate progress of players at different progress levels, and offer progress-gated crystals to them that contain a high percentage of them, possibly as high as 100%, with purchase throttles to ensure that the crystal value can be primarily balanced around the acquisition rate of normally progressing players and not have to account for the purchasing power of super-high grinders or whales.

    When I say targeting is bad, I am (or at least try to be) clear this refers to specific champion targeting. In other words, I want Doom, so I want a way to grind my way to Doom guaranteed. But the rationale for targeting specific individual champions being detrimental to the game don't apply to crystals that specifically target a wide range of situationally useful champs, all of which would benefit the progress of the player in some fashion. Maybe more or less, but some.

    This would be a bit oversimplistic and hyperbolic, but it tries to communicate the right idea. If Kabam added a 5* crystal that only contained champions that were useful in Act 6, however we define useful (and I have a way in mind), and made them available for purchase to Cavalier players in limited quantities, that would be an example of broad targeting that isn't harmful to the game. Or rather, the benefits far outweigh the downside.
  • DrZolaDrZola Member Posts: 9,609 ★★★★★
    edited June 2020
    DNA3000 said:

    Let's unpack this one at a time. First of all, let's look at the players who are whaling out on crystals to nab new champions as fast as possible. Adding a way to get them quickly with some kind of targeted crystal doesn't *slow* them down, it makes them less likely to spend. In other words, a targeted crystal undermines the game's monetization model by taking away the advantage that the whales are spending money to get. And that isn't champions - that's a misunderstanding of the model. Whales don't buy champs, not even the ones that *think* they are buying champs are buying champs. What they are buying is *time*. They get them before we get them. There's no champ the whales spend to get that I won't eventually get for free. The question is when. Any reduction in that time advantage reduces the incentive to spend, so that has to be very carefully considered; you have to balance the speed at which players can acquire specific champs normally with the incentive to bypass that delay by spending.

    This also applies to lower tier spending, but here you also face a different problem. You say that a targeted crystal wouldn't accelerate the influx of those new champs. But that depends on how good the targeted crystal is. If the numbers are low enough that would be true, but then the crystal would also be worthless to such players. It is literally impossible to make a crystal that helps players acquire champions, but doesn't increase the influx of those champions in a noticeable way.

    If you are chasing champs, how quickly you can chase them is relevant and thus the structure of the crystals that create that opportunity is relevant. If you aren't chasing champs, the crystals themselves are irrelevant and any improvement in their structure would be equally irrelevant.

    So to answer the question, being able to specifically target specific champs in a meaningful way can be detrimental because for players that are spending money to get them this would reduce the advantage they are spending money to get, devaluing their spending. For players that are pursuing them more conventionally, either the crystal accelerates that, and above a certain threshold that acceleration is problematic for reasons I mentioned earlier, or it doesn't accelerate them noticeably and the crystal has no perceived benefit. The gap between those two does exist, but it is both narrow and difficult to quantify. And for players not pursuing champs, offering better ways to target champs is harmless, but also meaningless. They don't factor into the discussion at all.
    For the whale class, that’s consistent with what I would hypothesize: namely, that it is an almost purely economic rationale of “increased chance equals decreased spend.” And I suppose it’s pretty much the same for anyone who fits the description of a “chaser.”

    For the lower tiers, the more I think about it, I wonder if being unable to target champs in a meaningful way really matters. A new mid-tier champ can still produce at a high level for a lower account in a way it cannot for a veteran.

    All of which confirms my belief that there’s really no way (other than for significantly increased cost) the team makes specific champ acquisition any easier.

    Dr. Zola

    EDIT: I just read your reply to DragonBlood above. If that operates along the lines of cruder things suggested like functionality specific crystals (power control, immunities, etc.) but determined by in-game quantitative metrics, then that’s maybe a reasonable approach. The issue that exists even for a lot of veteran players is the inability to pick up champs for niche content when at the mercy of pRNG. At least I might be fine knowing I’ve got a decent shot at a champ with X abilities months after its release (instead of potentially years later or not at all).
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    abn86 said:

    I normally don't agree with you @GroundedWisdom , but the last few points you have made, I do. I agree that the revenue brought in by the top % of players is nowhere near 80-90% of the total. It's a narrow-minded view of the company. That also leads into what you just stated about accommodating your customers. The forumbase that's active is a small subset of total gamers - spread across various demographics. From the company's perspective, I can't always be sure that this subset is an accurate reflection of my playerbase. Even in this thread, it was built around a lot of Act 6 concerns. I don't even know where the majority of players actually stand in relation to these players.

    That said, I understand exactly what everyone else is saying, too. While you may not feel that content creators or the top players leaving won't create a void, it will. Think about it this way. Kabam has created content that, as you tend to consider it, the player grows into. This involves challenging conventional patterns/muscle memory and requires much more strategy. The same players that you were defending are the same players who NEED those people - at least the content creators. Seatin become who he was because ___ is too hard and he usually has a video on it. He tells you counters! You can watch gameplay. He makes it look simple. That encourages these players who otherwise would give up the game to keep playing. That also increases the chances that some of them keep spending.

    You seem like an older gamer. I was born in the 80s, so to some I'm older and some I'm younger. I mention that you seem like an older gamer because I feel like you underrate what the content creators bring to Kabam. I grew up reading the gaming mags to find help for accomplishing game tasks (until gameFAQ became well developed) so that's the world I'm used to. But YT is a HUGE deal now, and matters. Even if you don't use YT for MCOC help, you likely have used it for help for something else in the past, so you should be able to understand how valuable that can be. If they leave, that will hurt the company, and I don't really think that's in doubt. Content creators for this video game serve as an unpaid marketing firm. That's huge and I'm not sure why you discount that aspect so much.

    I didn't say it wouldn't affect things. I just said I don't agree that the game will die. Besides the issues brought up, there's also the point that people reach a stage where they get bored. They've done everything, they're bored with waiting on the few Champs they don't have, and progress is slowed. It's part-and-parcel with pretty much all gaming. Eventually you get to a stage where you're somewhat over it.
    As for content creators, there's a difference between those that make content, and those who are members of the CCP. Anyone can make content, really. You have to discern what the quality is. Some create genuinely helpful content, others create content to fire start. Everything should be taken with a grain of salt. Sure, promotion is big. It's just self-serving to play into the issues people have and rile them up. The only thing that does is make the creator look like the savior, and the company look apathetic. I'm not going to get into names, but it's clearly apparent who stirs the pot and who genuinely creates content out of the love of the game. I am an 80's baby, and have been around for some time, which means I can see the difference. I'm not so easily swayed or triggered.
    All-in-all, I do agree that it's not good to lose promotion or customers. I'm not that cut-and-dry about it. What I'm saying is people who are loyal to the game and not just to the creators, are better business in general. The game will survive if people are getting bored with it. I play because I love MCOC. Not because I blindly follow whatever Joe YouTuber says.
  • LunaeLunae Member Posts: 371 ★★★
    After seeing these post I really have to question the maturity of a majority of the people in here. Kabam plans years in advance and a majority are crying about wanting it yesterday, it’s ridiculous. The idea that they could scrap and rework plans that have taken months to years of work in such a short period of time is absurd.

    As its been stated multiple times throughout the forums it’s a miracle that Kabams even changing a thing and in my opinion, given the nature of their planning, I doubt a majority will actually be content with those changes so we’ll see just how many of those will actually leave the game when everything’s said and done.

    If Kabam actually comes through in such short time, all of those crying just have to hope that the implemented changes aren’t just scraped together and as a result truly break the game and if they do, then well all know who is to blame for such a rushed and shoddy job.

    As for youtubers leaving, I know people have their favorites, but does anyone really think that those gaps are just going to be left unfilled and that no new youtubers will pop up. Any youtuber that leaves will just give more views to the ones that are new or have been overshadowed, which is something I’ve already started to see and appreciate.
  • Gregdagr8Gregdagr8 Member Posts: 385 ★★★
    Even thought I have been looking forward to this announcement, I really do appreciate the honestly Miike. Take the time and get it right. Cheers!
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    How are they making money from Map costs that are using farmable Resources.
    Masteries may be possible.
    Timers have been gone over ad nauseum. It's designed at 1 hour for a reason.
  • LunaeLunae Member Posts: 371 ★★★

    I not only question your maturity but your sincerity as well. There are things that Kabam can do right away that takes 0 planning that have been done before.

    1) remove mastery costs
    2) 30 min AQ timers
    3) Remove map costs period (though I understand their need to make money)

    Those are things that I listed off the top of my head that have been requested for years and can be done right away and would be a good start. So all of this years of planning that you're talking about is totally false. Also, we didn't make the early June deadline, they did and had to extend it.
    You really think Kabam can just change those things without the risk of throwing the game completely out of balance. You might be right, I don’t know, but its short sighted to think so especially when Kabam has their own road map that has been set for years now. Whatever reason they have for those 3 things I’m willing to bet isn’t just arbitrary.

    They clearly only made the deadline because of the constant nagging and that’s obvious now and seriously, really, only a weeks delay how will anyone live. You really think itd be reasonable if you just got dumped all that workload and had to make very precise and long lasting changes in such a short amount of time with so many different moving pieces and communication between different parts of the company on top of your regular workload. I personally think they should of just said June so I won’t defend them on that, that’s all their own fault.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    They literally have a section that you can pay for tickets for cash. I know you know nothing about high level play or end game content but you should do your research before you speak on matters you don't understand.
    Tell me, is the only way to acquire them for cash? Seems to me there's Gold, BCs, Loyalty, and Units. Perhaps I just don't understand.
  • LunaeLunae Member Posts: 371 ★★★

    You're right they don't have to do anything, instead they can choose to further alienate a disenchanted customer base. The fact you are suggesting we shouldn't voice our opinions because Kabam has made plans is ridiculous, we've all invested a lot into the game and if a product is failing to deliver as a consumer of course we should say something about it.
    If you are happy then that's great I'm glad for you but there are a lot of people who aren't and its entirely right that they should express that.

    I never said no one should voice their opinions, but there a difference between being constructive and saying are we there yet, are we there yet, are we there yet. I’m just saying let them do their work, if they didn’t rease any new info by the end of June then sure riot.
Sign In or Register to comment.