I swear some of you want them to make a whole new game. Crystals earned from difficult content don't have any better odds to get something good than any other crystal formed from shards. Crystals that take a long time to form today don't guarantee anything good either. Those same crystals also take much less time to form later.
I'm not sure how new some of you are but that's how games like this work. Always has been.
You know it’s a bad argument when you rely on “that’s always how it’s been”.
Not near as bad as "this isn't fair. I can't get what I want all the time. I'm not getting the things I don't need but want even though I'm not willing to spend the time or money to get them. *Pout*"
Bc that's basically what most of y'all are saying.
Why should I spend an absurd amount of money to get a certian certain character? Im also sure you don't really care about champ acquisition as you have nealry every single champ as a 5 or 6* all you seem to care about is staying at the top and getting more difficult content that suits YOU.
I'm not saying anyone should spend a dime. I also don't think anyone has a "right" to anything in a game that's chock full of randomness either.
The false idea that if any of this changes that f2p players will be able to "catch up" is silly anyway. Spenders will still have everything they do and whatever they spend on so they'll still be ahead. I'm not worried about being "caught" I promise.
I just don't like that the new in thing even more than normal is let's cry about absolutely everything and basically say we want a whole new game. Why are people who are this salty about RNG even playing a game like this?
To get anywhere in a game like this costs time and/or money. People don't deserve a shortcut just bc they want one.
I do agree with Worknprogress that getting everything we want would be REALLY bad for the long term health of the game. That said, I do think a way to reduce the RNG through a Nexus crystal would not be a bad thing. Even if I get three meme tier choices, I'd rather get to choose which garbage I take out of the three. If I got a choice of a new bad champ and two repeat dupes of bad champs, I will always take the new one.
I do get why they didn't go with the LOL style get every class t5cc because that was the first fully formed t5cc introduced into the game. I'm not sure what the right answer is there.
Yeah worknprogress is right about that for sure. I also really like the idea of Nexuses because even if I get all bad champs (which is still very likely) I can still choose which class iso I’ll be able to get which is incredibly useful.
Reroll modifier buffs in the Modok quest make it super annoying and not fun at all to play, challenging would be great, frustrating isn’t.. aside from the other issues in the game.. it makes me want to quit this game.. As a player for more than 4yrs, there are some great content, and modifiable buffs for the computer isn’t one of them.. if your gonna release content.. please play the game yourself and see how fun it frustrating it can be.. my 6* Domino just bleed to death because of the way fun modifiable buffs.. give better offers, not everything needs to be cash grab.. we are your customers, if you alienate your paying customers, you lose consumers.. and slowly but surely the game will die out.. you can ban me from the forum but realize what I say is true.. if you make it frustrating for your player base, they will quit.
I swear some of you want them to make a whole new game. Crystals earned from difficult content don't have any better odds to get something good than any other crystal formed from shards. Crystals that take a long time to form today don't guarantee anything good either. Those same crystals also take much less time to form later.
I'm not sure how new some of you are but that's how games like this work. Always has been.
You know it’s a bad argument when you rely on “that’s always how it’s been”.
Not near as bad as "this isn't fair. I can't get what I want all the time. I'm not getting the things I don't need but want even though I'm not willing to spend the time or money to get them. *Pout*"
Bc that's basically what most of y'all are saying.
Why should I spend an absurd amount of money to get a certian certain character? Im also sure you don't really care about champ acquisition as you have nealry every single champ as a 5 or 6* all you seem to care about is staying at the top and getting more difficult content that suits YOU.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
Would this have made any more sense if it was said about 5*s when they were first released? If Kabam was to put no “useless champions” in the 6* pool players would receive the equivalent of a rank 4 5* “god tier” or above champion every 6* crystal, I would assume right? I’m sorry, but that to me sounds ridiculous.
Whether or not 6*s are more rare then 5*s ever were, how would flooding players accounts, all the while nerfing content like act 6 and book 2, serve Kabam or the game in the long run? In my opinion they’re aren’t going to increase 6* shards or crystals any time soon because they're still struggling to reel back balance in the game from releasing 6*s in the first place. With the damage r3 6*s can do I have no idea how Kabam will ever regain any balance between the whales, endgame players and the average players difficulty wise.
The state of the game is also way too different from when 5*s were released to now so the current 6* limitations makes sense to me. I would also bet because of the scales back in difficulty, if any, Kabams going to nerf rank up resources and 6*s even more.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
@Lunae You all Keep saying this world "Balance". And honestly tho i am tired of arguing with damage control people . The game IS broken now. There are no balance. The one item that cause "balance" to fall apart is cav crystals,ADMIT IT. Without those crystal whales wouldn't get six start champs so easly. even if its 1* ,its still 11* to get five stars. One can simply spend 300$ on odins and get "GODS" I saw it multiple time on youtube and forums. Its true that spenders should have advantage over f2p,but they didn't introduced cav shards in arena so f2p people can get them and that what shatter the balance my dear.
@Lunae You all Keep saying this world "Balance". And honestly tho i am tired of arguing with damage control people . The game IS broken now. There are no balance. The one item that cause "balance" to fall apart is cav crystals,ADMIT IT. Without those crystal whales wouldn't get six start champs so easly. even if its 1* ,its still 11* to get five stars. One can simply spend 300$ on odins and get "GODS" I saw it multiple time on youtube and forums. Its true that spenders should have advantage over f2p,but they didn't introduced cav shards in arena so f2p people can get them and that what shatter the balance my dear.
I stated multiple times in the past cav crystals broke the game lol. What does the amount of cav crystals whales can buy have to do with the average player? Non whale end game players can’t even catch up to whales so why would anyone else measure their progression to any blubbery pay to win player.
My 6* roster isn’t even that deep so I just pop them like premium crystals. Even if I pulled a beyond god tier 6* champion and took it to r2 how much better would it be then my 5*s, how much more should it mean to me?
I personally don’t care one way or the other what Kabam does with 6* crystals, but if the game is “broken”, releasing even more 6*s isn’t going to fix it either, but I do understand Kabams posititon as a business and as being responsible in ensuring the games longevity.
Which would you prefer, nerfed content or more “non useless” 6* champions in the pool because I can’t imagine it could ever be both.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
For me the problem isn't necessarily 'the champion I want'. It's more 'something I can use'. The problem is that so many so spins result in something which, barring Arena, is pretty much useless for the vast majority of the content in the game.
Buffing older champions, and not a lengthy rework like Colossus and Hulkbuster isn't a nice to have, it's critical.
There's three angles I want to see covered in the roadmap. Buffing the growing legion of Meme tier champions is one. Second is the excessive difficulty spike in Act 6. Third is the drop rates in crystals and moving all 2015 champions to separate (and cheaper) Legend crystals would refresh the pool.
I honestly thought that the forums would be more constructive. I know a lot of people want less rng and reduction of difficulty in act 6, increase in rewards and many things. Instead of saying things like "It's always been an rng game' or "Git Good" or "You don't deserve these rewards", give possible alternatives and explanations for why the developers have rng. Otherwise, it's just people shouting their POV and the thread is derailed.
I understand why RNG exists; the problem is that the pool of champions has gotten so large it's harder to pull, awaken and increase the sig level of champs. So, here's some suggestions, across the board.
Improving Crystal Pulls To improve the crystal pulling experience I'd like to see all 5* and 6* 2015 champions moved into a 'Legends' crystal and out of the current 5* and 6* crystals. Maybe cost the Legends crystal a little less - 5000 to 7500 5* or 6* shards.
Boosting Legacy Champs I'd like to see a small but notable boost to older/meme champions. Not to take the shine away from Aegon, Quake etc but enough to make them more viable. This could be a simple boost to values or to signature abilities, eg increase awakened Groot to start with 5 Pacifism charges rather than 2, and Daredevil Netflix to have his World on Fire last 15 seconds rather than 6. Iron Man and Iron Patriot could get a free bar of power when their Sig abilities trigger (which kind of fits with them being an overload).
Act 6 For Act 6 I think maybe decreasing the Attack Value of Defenders by 25% could help make that a more enjoyable experience for Summoners. Supporting this would be a review of Nodes and a toning down of the more excessive ones.
Solo Crystals For solo reward improvements you could add a new 'Master' Solo.Crystal, costing 5000 greater solo shards. It could contain rank 4 and 5 Sig stones, T1 and T2 Alpha shards, 4* class awakenings, etc.
TLDR Good, bad or whatever, they're suggestions. There's been many throughout this massive thread by many people. Some have been lost in debates about other things. Hopefully Kabam can look at some of the suggestions and see them in the spirit they are intended, as a wish to support and develop the game and not just as complaining.
@GroundedWisdom Iam not wasting my time with you because you just keep doing the same over and over you can argu stuff whatever you want but you cannot deny the disappointment and frustration that going on now. I Didn’t said i want gods i simply said i want something that is useful. You can’t say iron man and rihno are useful. You can’t say war machine and daredevil are useful. You can’t say sentry and magneto are useful.
For me the problem isn't necessarily 'the champion I want'. It's more 'something I can use'. The problem is that so many so spins result in something which, barring Arena, is pretty much useless for the vast majority of the content in the game.
Buffing older champions, and not a lengthy rework like Colossus and Hulkbuster isn't a nice to have, it's critical.
There's three angles I want to see covered in the roadmap. Buffing the growing legion of Meme tier champions is one. Second is the excessive difficulty spike in Act 6. Third is the drop rates in crystals and moving all 2015 champions to separate (and cheaper) Legend crystals would refresh the pool.
I see the just give all the meme champs a basic stat increase to make them useful argument all the time, and it's just false. I've seen people say give them all as low as a 10% bump but even if they gave them all a 25% base stat increase, they'd still be useless and no one would use them. Know how I know that's a fact? Bc we have champ boosts in the game that raise them higher than that and absolutely no one uses them to boost up Iron Patriot and use him in Act 6.
It takes far more than some trivial minor stat boost to make anyone consider using any of them over champs they already have. Those kind of reworks take time. Should they take as long as they do? I don't know. I don't work for Kabam and have no idea what sort of play test and balance requirements devs have put in place for them.
The whole stop making new champs and just fix all the old one argument doesn't work either. No company is going to shut down a major part of their revenue stream bc some people feel upset that they didn't get lucky in a random draw. That's not remotely realistic to expect.
4* DD was actually who lots of people use for the Collector when that fight first came out. Really him and OGV were two of the only if not the only options to solo that fight at that time as well.
I honestly thought that the forums would be more constructive. I know a lot of people want less rng and reduction of difficulty in act 6, increase in rewards and many things. Instead of saying things like "It's always been an rng game' or "Git Good" or "You don't deserve these rewards", give possible alternatives and explanations for why the developers have rng. Otherwise, it's just people shouting their POV and the thread is derailed.
Agreed. This thread has definitely taken a turn for the worse but I kind of agree with @Worknprogress on the 6* piece.
It does read like some have unrealistic expectations around 6* champ pulls. I've been playing over 4.5 years and my 5* were awful for a long time. I think my first r4 was og guilly followed by Hawkeye.
I did Elders Bane mostly with 4* r5, r4 5* guilly and Hawkeye. There were some unit dumps along the way but nothing like act 6 (initial clear and 100% chapter 1 so far).
The problems I see are that in relative terms Act 6 is so much more difficult, costly and punishing than act 5 people have a bigger expectation in terms of rewards. Arguably they should be guaranteed usable rewards for finishing that content 100%, how they do that I'm not sure.
I see more of an issue around 5* acquisition and getting the select few champs needed to complete content without spending unnecessary units in an ever diluting pool of champs.
@Worknprogress Iam taking about act 6 not act 5 when the game used to be fun. In act 6 u can’t bring 4* with you know why? Because they don’t want you TO. They are scared that skilled players can get the god tier champ from arena and destroy their “creation”. Daredevil as a 5* un dup is completely useless. What part of being useless you don’t understand? Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck Winter solider Iron man War machine Supreme iron man Sentry Magneto both versions Daredevil both version (evade won’t save you with mr.sinster) Rhino Juggernaut Thor jane foster Electra Phoenix Cyclops both versions Spider man classic Symbiotic spider man Joe fixit Ant man Yellow jaket And more
Guess what? More than 90% of this list are in 6* pool They SHOULD NOT BE IN THE 5* pool let alone the SIX STAR ONE IMAGINE PLAYING FOR MONTHS AND YOU GET one of these as a 6* EVERY TIME. HOW WOULD YOU FEEL? If you say you are ok with that than good for you. But not good for me and the millions player out there.
@Worknprogress Iam taking about act 6 not act 5 when the game used to be fun. In act 6 u can’t bring 4* with you know why? Because they don’t want you TO. They are scared that skilled players can get the god tier champ from arena and destroy their “creation”.
They made that restriction so people couldn't rely on 4*s for synergies. That made it "harder" in a sense since you would have to get that specific synergy champion in a higher tier, which meant that more time would be spent stuck on the quest because you needed a specific champ.
Kabam didn't do it because "people would be too skilled" with 4*. The opponents in 6.4 are more than 50k in PI. You can't defeat them easily with a 4* "god tier".
@Worknprogress Iam taking about act 6 not act 5 when the game used to be fun. In act 6 u can’t bring 4* with you know why? Because they don’t want you TO. They are scared that skilled players can get the god tier champ from arena and destroy their “creation”. Daredevil as a 5* un dup is completely useless. What part of being useless you don’t understand? Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck Winter solider Iron man War machine Supreme iron man Sentry Magneto both versions Daredevil both version (evade won’t save you with mr.sinster) Rhino Juggernaut Thor jane foster Electra Phoenix Cyclops both versions Spider man classic Symbiotic spider man Joe fixit Ant man Yellow jaket And more
Guess what? More than 90% of this list are in 6* pool They SHOULD NOT BE IN THE 5* pool let alone the SIX STAR ONE IMAGINE PLAYING FOR MONTHS AND YOU GET one of these as a 6* EVERY TIME. HOW WOULD YOU FEEL? If you say you are ok with that than good for you. But not good for me and the millions player out there.
Happened to me plenty of times with 5*s when they took just as long to get. Sym Spidey was my first R4 5* bc my champs were so bad and I had t2a expiring. I didn't come here and moan about it or think I was entitled to anything better, just accepted I was unlucky, managed what I had, and moved forward the best I could with what I had.
And to your first point, no one is destroying Act 6 with 4*s. People are complaining the attack values and healthpools are too high for R5 5*s so just don't even go there. 4*s were restricted to slow down newer players that got lucky early in the game with one or a few great newer 5*s and ran through Act 5 with them and some synergy teams.
Was it a good move? I don't know really. I've said for a long time that players having such an easy time with Act 5 is a bit part of the problem with them thinking Act 6 is so hard. If you beat content 2 years after it's released with new meta R5 5*s of course the latest content is going to seem absurdly more difficult. Act 5 with 4/40 and 5/50 4* when it was released was pretty tough for lots of people. If you let Act 6 sit there for 2 years and go back to it with whatever new champs at whatever rank level is available 2 years from now I bet it seems way easier too.
That said, Act 6 has a whole different level of "difficulty" when compared to Act 5 on top of just opponent base stats. Initially they went with gates to restrict champion options and then from 6.3 onward they started the nodes that needed really specific subsets of champs to beat or ignore them. (Those are essentially even worse versions of gates in my opinion actually)
You and other people keep taking what I say as that I want to stop players getting anything useful and that it's somehow for my benefit. I personally don't care one bit what you have in your roster. My only concern is what ends up being better for the game long term. What you do has absolutely zero effect on me whatsoever. No matter what they realistically change, someone complaining about their 6*s isn't ever going to "catch up" to people that have everything they need and have beaten everything already. I just don't want to see either the longevity of the game get hurt or the speed of champ and resource gains shoot up so fast that we end up just going through this same cycle and argument all over again sooner than we need bc they pushed 7*s forward.
If you guys that keep wanting more and more faster and faster don't think all that happens there is we eventually get 7*s even faster, you're fooling yourselves. If you think you have it bad with 6*s now, how do you think you're gonna feel that as soon as you get a decent 6* roster together we get 7*s? Then you're starting all over and you're behind yet again.
Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck Winter solider Iron man War machine Supreme iron man Sentry Magneto both versions Daredevil both version (evade won’t save you with mr.sinster) Rhino Juggernaut Thor jane foster Electra Phoenix Cyclops both versions Spider man classic Symbiotic spider man Joe fixit Ant man Yellow jaket And more
Just false. Juggernaut can be used for Can't Stop Won't Stop in 6.3.1. Same with Rhino. Yellowjacket can be used for That's Gonna Sting in 6.4.5. The GM fight is doable with pretty much anyone, so your statement that above champs "cannot be used from act 6.2 forward" is just wrong.
Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck Winter solider Iron man War machine Supreme iron man Sentry Magneto both versions Daredevil both version (evade won’t save you with mr.sinster) Rhino Juggernaut Thor jane foster Electra Phoenix Cyclops both versions Spider man classic Symbiotic spider man Joe fixit Ant man Yellow jaket And more
Just false. Juggernaut can be used for Can't Stop Won't Stop in 6.3.1. Same with Rhino. Yellowjacket can be used for That's Gonna Sting in 6.4.5. The GM fight is doable with pretty much anyone, so your statement that above champs "cannot be used from act 6.2 forward" is just wrong.
As if anyone is going to use those champs in act 6.
Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck Winter solider Iron man War machine Supreme iron man Sentry Magneto both versions Daredevil both version (evade won’t save you with mr.sinster) Rhino Juggernaut Thor jane foster Electra Phoenix Cyclops both versions Spider man classic Symbiotic spider man Joe fixit Ant man Yellow jaket And more
Just false. Juggernaut can be used for Can't Stop Won't Stop in 6.3.1. Same with Rhino. Yellowjacket can be used for That's Gonna Sting in 6.4.5. The GM fight is doable with pretty much anyone, so your statement that above champs "cannot be used from act 6.2 forward" is just wrong.
As if anyone is going to use those champs in act 6.
No. No one is going to use those champs. However, they can be used, which means DragonBlood is wrong.
Comments
The false idea that if any of this changes that f2p players will be able to "catch up" is silly anyway. Spenders will still have everything they do and whatever they spend on so they'll still be ahead. I'm not worried about being "caught" I promise.
I just don't like that the new in thing even more than normal is let's cry about absolutely everything and basically say we want a whole new game. Why are people who are this salty about RNG even playing a game like this?
To get anywhere in a game like this costs time and/or money. People don't deserve a shortcut just bc they want one.
Looool after arguing with you for a while...
I realized you are just an upgraded version of @GroundedWisdom
Your argument is PURE damage control.
You got no point whatsoever to any of your arguments.
You say stuffs like wanting another game but I never said I don’t want the rng to be in the game.
I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
Whether or not 6*s are more rare then 5*s ever were, how would flooding players accounts, all the while nerfing content like act 6 and book 2, serve Kabam or the game in the long run? In my opinion they’re aren’t going to increase 6* shards or crystals any time soon because they're still struggling to reel back balance in the game from releasing 6*s in the first place. With the damage r3 6*s can do I have no idea how Kabam will ever regain any balance between the whales, endgame players and the average players difficulty wise.
The state of the game is also way too different from when 5*s were released to now so the current 6* limitations makes sense to me. I would also bet because of the scales back in difficulty, if any, Kabams going to nerf rank up resources and 6*s even more.
This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
You all Keep saying this world "Balance".
And honestly tho i am tired of arguing with damage control people .
The game IS broken now.
There are no balance.
The one item that cause "balance" to fall apart is cav crystals,ADMIT IT.
Without those crystal whales wouldn't get six start champs so easly.
even if its 1* ,its still 11* to get five stars.
One can simply spend 300$ on odins and get "GODS"
I saw it multiple time on youtube and forums.
Its true that spenders should have advantage over f2p,but they didn't introduced cav shards in arena so f2p people can get them and that what shatter the balance my dear.
My 6* roster isn’t even that deep so I just pop them like premium crystals. Even if I pulled a beyond god tier 6* champion and took it to r2 how much better would it be then my 5*s, how much more should it mean to me?
I personally don’t care one way or the other what Kabam does with 6* crystals, but if the game is “broken”, releasing even more 6*s isn’t going to fix it either, but I do understand Kabams posititon as a business and as being responsible in ensuring the games longevity.
Which would you prefer, nerfed content or more “non useless” 6* champions in the pool because I can’t imagine it could ever be both.
Buffing older champions, and not a lengthy rework like Colossus and Hulkbuster isn't a nice to have, it's critical.
There's three angles I want to see covered in the roadmap. Buffing the growing legion of Meme tier champions is one. Second is the excessive difficulty spike in Act 6. Third is the drop rates in crystals and moving all 2015 champions to separate (and cheaper) Legend crystals would refresh the pool.
Improving Crystal Pulls
To improve the crystal pulling experience I'd like to see all 5* and 6* 2015 champions moved into a 'Legends' crystal and out of the current 5* and 6* crystals. Maybe cost the Legends crystal a little less - 5000 to 7500 5* or 6* shards.
Boosting Legacy Champs
I'd like to see a small but notable boost to older/meme champions. Not to take the shine away from Aegon, Quake etc but enough to make them more viable. This could be a simple boost to values or to signature abilities, eg increase awakened Groot to start with 5 Pacifism charges rather than 2, and Daredevil Netflix to have his World on Fire last 15 seconds rather than 6. Iron Man and Iron Patriot could get a free bar of power when their Sig abilities trigger (which kind of fits with them being an overload).
Act 6
For Act 6 I think maybe decreasing the Attack Value of Defenders by 25% could help make that a more enjoyable experience for Summoners. Supporting this would be a review of Nodes and a toning down of the more excessive ones.
Solo Crystals
For solo reward improvements you could add a new 'Master' Solo.Crystal, costing 5000 greater solo shards. It could contain rank 4 and 5 Sig stones, T1 and T2 Alpha shards, 4* class awakenings, etc.
TLDR
Good, bad or whatever, they're suggestions. There's been many throughout this massive thread by many people. Some have been lost in debates about other things. Hopefully Kabam can look at some of the suggestions and see them in the spirit they are intended, as a wish to support and develop the game and not just as complaining.
Iam not wasting my time with you because you just keep doing the same over and over you can argu stuff whatever you want but you cannot deny the disappointment and frustration that going on now.
I Didn’t said i want gods i simply said i want something that is useful.
You can’t say iron man and rihno are useful.
You can’t say war machine and daredevil are useful.
You can’t say sentry and magneto are useful.
You have to understand if you are a human.
It takes far more than some trivial minor stat boost to make anyone consider using any of them over champs they already have. Those kind of reworks take time. Should they take as long as they do? I don't know. I don't work for Kabam and have no idea what sort of play test and balance requirements devs have put in place for them.
The whole stop making new champs and just fix all the old one argument doesn't work either. No company is going to shut down a major part of their revenue stream bc some people feel upset that they didn't get lucky in a random draw. That's not remotely realistic to expect.
https://youtu.be/SdlzdfGARao
Sorry I meant the Netflix version.
But even the normal version need to be duped high sig as 5*and 6* to be useful.
It does read like some have unrealistic expectations around 6* champ pulls. I've been playing over 4.5 years and my 5* were awful for a long time. I think my first r4 was og guilly followed by Hawkeye.
I did Elders Bane mostly with 4* r5, r4 5* guilly and Hawkeye. There were some unit dumps along the way but nothing like act 6 (initial clear and 100% chapter 1 so far).
The problems I see are that in relative terms Act 6 is so much more difficult, costly and punishing than act 5 people have a bigger expectation in terms of rewards. Arguably they should be guaranteed usable rewards for finishing that content 100%, how they do that I'm not sure.
I see more of an issue around 5* acquisition and getting the select few champs needed to complete content without spending unnecessary units in an ever diluting pool of champs.
However 4* are BANNED from act 6
Otherwise i wouldn’t struggle as much as i do now.
Just try and deny that bro.
Maxed out 4*s were the top end of most players roster when 5.2 released.
Iam taking about act 6 not act 5 when the game used to be fun.
In act 6 u can’t bring 4* with you know why?
Because they don’t want you TO.
They are scared that skilled players can get the god tier champ from arena and destroy their “creation”.
Daredevil as a 5* un dup is completely useless.
What part of being useless you don’t understand?
Here are a list of champ that cannot be used from act 6.2 forward:
Howard the duck
Winter solider
Iron man
War machine
Supreme iron man
Sentry
Magneto both versions
Daredevil both version (evade won’t save you with mr.sinster)
Rhino
Juggernaut
Thor jane foster
Electra
Phoenix
Cyclops both versions
Spider man classic
Symbiotic spider man
Joe fixit
Ant man
Yellow jaket
And more
Guess what?
More than 90% of this list are in 6* pool
They SHOULD NOT BE IN THE 5* pool let alone the SIX STAR ONE
IMAGINE PLAYING FOR MONTHS
AND YOU GET one of these as a 6* EVERY TIME.
HOW WOULD YOU FEEL?
If you say you are ok with that than good for you.
But not good for me and the millions player out there.
Kabam didn't do it because "people would be too skilled" with 4*. The opponents in 6.4 are more than 50k in PI. You can't defeat them easily with a 4* "god tier".
And to your first point, no one is destroying Act 6 with 4*s. People are complaining the attack values and healthpools are too high for R5 5*s so just don't even go there. 4*s were restricted to slow down newer players that got lucky early in the game with one or a few great newer 5*s and ran through Act 5 with them and some synergy teams.
Was it a good move? I don't know really. I've said for a long time that players having such an easy time with Act 5 is a bit part of the problem with them thinking Act 6 is so hard. If you beat content 2 years after it's released with new meta R5 5*s of course the latest content is going to seem absurdly more difficult. Act 5 with 4/40 and 5/50 4* when it was released was pretty tough for lots of people. If you let Act 6 sit there for 2 years and go back to it with whatever new champs at whatever rank level is available 2 years from now I bet it seems way easier too.
That said, Act 6 has a whole different level of "difficulty" when compared to Act 5 on top of just opponent base stats. Initially they went with gates to restrict champion options and then from 6.3 onward they started the nodes that needed really specific subsets of champs to beat or ignore them. (Those are essentially even worse versions of gates in my opinion actually)
You and other people keep taking what I say as that I want to stop players getting anything useful and that it's somehow for my benefit. I personally don't care one bit what you have in your roster. My only concern is what ends up being better for the game long term. What you do has absolutely zero effect on me whatsoever. No matter what they realistically change, someone complaining about their 6*s isn't ever going to "catch up" to people that have everything they need and have beaten everything already. I just don't want to see either the longevity of the game get hurt or the speed of champ and resource gains shoot up so fast that we end up just going through this same cycle and argument all over again sooner than we need bc they pushed 7*s forward.
If you guys that keep wanting more and more faster and faster don't think all that happens there is we eventually get 7*s even faster, you're fooling yourselves. If you think you have it bad with 6*s now, how do you think you're gonna feel that as soon as you get a decent 6* roster together we get 7*s? Then you're starting all over and you're behind yet again.
Juggernaut can be used for Can't Stop Won't Stop in 6.3.1. Same with Rhino.
Yellowjacket can be used for That's Gonna Sting in 6.4.5.
The GM fight is doable with pretty much anyone, so your statement that above champs "cannot be used from act 6.2 forward" is just wrong.