General Game Feedback [Merged Threads]

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  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    H3t3r said:

    RogerRabs said:

    I swear some of you want them to make a whole new game. Crystals earned from difficult content don't have any better odds to get something good than any other crystal formed from shards. Crystals that take a long time to form today don't guarantee anything good either. Those same crystals also take much less time to form later.

    I'm not sure how new some of you are but that's how games like this work. Always has been.

    You know it’s a bad argument when you rely on “that’s always how it’s been”.
    Not near as bad as "this isn't fair. I can't get what I want all the time. I'm not getting the things I don't need but want even though I'm not willing to spend the time or money to get them. *Pout*"

    Bc that's basically what most of y'all are saying.
    Why should I spend an absurd amount of money to get a certian certain character? Im also sure you don't really care about champ acquisition as you have nealry every single champ as a 5 or 6* all you seem to care about is staying at the top and getting more difficult content that suits YOU.
    I'm not saying anyone should spend a dime. I also don't think anyone has a "right" to anything in a game that's chock full of randomness either.

    The false idea that if any of this changes that f2p players will be able to "catch up" is silly anyway. Spenders will still have everything they do and whatever they spend on so they'll still be ahead. I'm not worried about being "caught" I promise.

    I just don't like that the new in thing even more than normal is let's cry about absolutely everything and basically say we want a whole new game. Why are people who are this salty about RNG even playing a game like this?

    To get anywhere in a game like this costs time and/or money. People don't deserve a shortcut just bc they want one.
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  • GroundedWisdomGroundedWisdom Member Posts: 36,653 ★★★★★
    The only question is how to add them with an availability that doesn't totally undermine the RNG.
  • psp742psp742 Member Posts: 2,670 ★★★★
    Reroll modifier buffs in the Modok quest make it super annoying and not fun at all to play, challenging would be great, frustrating isn’t.. aside from the other issues in the game.. it makes me want to quit this game.. As a player for more than 4yrs, there are some great content, and modifiable buffs for the computer isn’t one of them.. if your gonna release content.. please play the game yourself and see how fun it frustrating it can be.. my 6* Domino just bleed to death because of the way fun modifiable buffs.. give better offers, not everything needs to be cash grab.. we are your customers, if you alienate your paying customers, you lose consumers.. and slowly but surely the game will die out.. you can ban me from the forum but realize what I say is true.. if you make it frustrating for your player base, they will quit.
  • slackerslacker Member Posts: 781 ★★★★
    H3t3r said:

    RogerRabs said:

    I swear some of you want them to make a whole new game. Crystals earned from difficult content don't have any better odds to get something good than any other crystal formed from shards. Crystals that take a long time to form today don't guarantee anything good either. Those same crystals also take much less time to form later.

    I'm not sure how new some of you are but that's how games like this work. Always has been.

    You know it’s a bad argument when you rely on “that’s always how it’s been”.
    Not near as bad as "this isn't fair. I can't get what I want all the time. I'm not getting the things I don't need but want even though I'm not willing to spend the time or money to get them. *Pout*"

    Bc that's basically what most of y'all are saying.
    Why should I spend an absurd amount of money to get a certian certain character? Im also sure you don't really care about champ acquisition as you have nealry every single champ as a 5 or 6* all you seem to care about is staying at the top and getting more difficult content that suits YOU.
    *laugh in other Japanese gacha games*
  • LunaeLunae Member Posts: 371 ★★★

    @Worknprogress
    Looool after arguing with you for a while...
    I realized you are just an upgraded version of @GroundedWisdom :)
    Your argument is PURE damage control.
    You got no point whatsoever to any of your arguments.
    You say stuffs like wanting another game but I never said I don’t want the rng to be in the game.
    I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.

    Would this have made any more sense if it was said about 5*s when they were first released? If Kabam was to put no “useless champions” in the 6* pool players would receive the equivalent of a rank 4 5* “god tier” or above champion every 6* crystal, I would assume right? I’m sorry, but that to me sounds ridiculous.

    Whether or not 6*s are more rare then 5*s ever were, how would flooding players accounts, all the while nerfing content like act 6 and book 2, serve Kabam or the game in the long run? In my opinion they’re aren’t going to increase 6* shards or crystals any time soon because they're still struggling to reel back balance in the game from releasing 6*s in the first place. With the damage r3 6*s can do I have no idea how Kabam will ever regain any balance between the whales, endgame players and the average players difficulty wise.

    The state of the game is also way too different from when 5*s were released to now so the current 6* limitations makes sense to me. I would also bet because of the scales back in difficulty, if any, Kabams going to nerf rank up resources and 6*s even more.
  • GroundedWisdomGroundedWisdom Member Posts: 36,653 ★★★★★
    edited June 2020

    @Worknprogress
    Looool after arguing with you for a while...
    I realized you are just an upgraded version of @GroundedWisdom :)
    Your argument is PURE damage control.
    You got no point whatsoever to any of your arguments.
    You say stuffs like wanting another game but I never said I don’t want the rng to be in the game.
    I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.

    You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see.
    This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
  • DragonBloodÆDragonBloodÆ Member Posts: 28
    @Lunae
    You all Keep saying this world "Balance".
    And honestly tho i am tired of arguing with damage control people .
    The game IS broken now.
    There are no balance.
    The one item that cause "balance" to fall apart is cav crystals,ADMIT IT.
    Without those crystal whales wouldn't get six start champs so easly.
    even if its 1* ,its still 11* to get five stars.
    One can simply spend 300$ on odins and get "GODS"
    I saw it multiple time on youtube and forums.
    Its true that spenders should have advantage over f2p,but they didn't introduced cav shards in arena so f2p people can get them and that what shatter the balance my dear.
  • LunaeLunae Member Posts: 371 ★★★

    @Lunae
    You all Keep saying this world "Balance".
    And honestly tho i am tired of arguing with damage control people .
    The game IS broken now.
    There are no balance.
    The one item that cause "balance" to fall apart is cav crystals,ADMIT IT.
    Without those crystal whales wouldn't get six start champs so easly.
    even if its 1* ,its still 11* to get five stars.
    One can simply spend 300$ on odins and get "GODS"
    I saw it multiple time on youtube and forums.
    Its true that spenders should have advantage over f2p,but they didn't introduced cav shards in arena so f2p people can get them and that what shatter the balance my dear.

    I stated multiple times in the past cav crystals broke the game lol. What does the amount of cav crystals whales can buy have to do with the average player? Non whale end game players can’t even catch up to whales so why would anyone else measure their progression to any blubbery pay to win player.

    My 6* roster isn’t even that deep so I just pop them like premium crystals. Even if I pulled a beyond god tier 6* champion and took it to r2 how much better would it be then my 5*s, how much more should it mean to me?

    I personally don’t care one way or the other what Kabam does with 6* crystals, but if the game is “broken”, releasing even more 6*s isn’t going to fix it either, but I do understand Kabams posititon as a business and as being responsible in ensuring the games longevity.

    Which would you prefer, nerfed content or more “non useless” 6* champions in the pool because I can’t imagine it could ever be both.
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  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Chobbly said:

    For me the problem isn't necessarily 'the champion I want'. It's more 'something I can use'. The problem is that so many so spins result in something which, barring Arena, is pretty much useless for the vast majority of the content in the game.

    Buffing older champions, and not a lengthy rework like Colossus and Hulkbuster isn't a nice to have, it's critical.

    There's three angles I want to see covered in the roadmap. Buffing the growing legion of Meme tier champions is one. Second is the excessive difficulty spike in Act 6. Third is the drop rates in crystals and moving all 2015 champions to separate (and cheaper) Legend crystals would refresh the pool.

    I see the just give all the meme champs a basic stat increase to make them useful argument all the time, and it's just false. I've seen people say give them all as low as a 10% bump but even if they gave them all a 25% base stat increase, they'd still be useless and no one would use them. Know how I know that's a fact? Bc we have champ boosts in the game that raise them higher than that and absolutely no one uses them to boost up Iron Patriot and use him in Act 6.

    It takes far more than some trivial minor stat boost to make anyone consider using any of them over champs they already have. Those kind of reworks take time. Should they take as long as they do? I don't know. I don't work for Kabam and have no idea what sort of play test and balance requirements devs have put in place for them.

    The whole stop making new champs and just fix all the old one argument doesn't work either. No company is going to shut down a major part of their revenue stream bc some people feel upset that they didn't get lucky in a random draw. That's not remotely realistic to expect.
  • winterthurwinterthur Member Posts: 8,138 ★★★★★


    You can’t say war machine and daredevil are useful.

    Pretty good counter in M.O.D.O.K.'s Island
    https://youtu.be/SdlzdfGARao
  • DragonBloodÆDragonBloodÆ Member Posts: 28
    @winterthur
    Sorry I meant the Netflix version.
    But even the normal version need to be duped high sig as 5*and 6* to be useful.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    4* DD was actually who lots of people use for the Collector when that fight first came out. Really him and OGV were two of the only if not the only options to solo that fight at that time as well.
  • ThecurlerThecurler Member Posts: 878 ★★★★
    Pulyaman said:

    I honestly thought that the forums would be more constructive. I know a lot of people want less rng and reduction of difficulty in act 6, increase in rewards and many things. Instead of saying things like "It's always been an rng game' or "Git Good" or "You don't deserve these rewards", give possible alternatives and explanations for why the developers have rng. Otherwise, it's just people shouting their POV and the thread is derailed.

    Agreed. This thread has definitely taken a turn for the worse but I kind of agree with @Worknprogress on the 6* piece.

    It does read like some have unrealistic expectations around 6* champ pulls. I've been playing over 4.5 years and my 5* were awful for a long time. I think my first r4 was og guilly followed by Hawkeye.

    I did Elders Bane mostly with 4* r5, r4 5* guilly and Hawkeye. There were some unit dumps along the way but nothing like act 6 (initial clear and 100% chapter 1 so far).

    The problems I see are that in relative terms Act 6 is so much more difficult, costly and punishing than act 5 people have a bigger expectation in terms of rewards. Arguably they should be guaranteed usable rewards for finishing that content 100%, how they do that I'm not sure.

    I see more of an issue around 5* acquisition and getting the select few champs needed to complete content without spending unnecessary units in an ever diluting pool of champs.
  • DragonBloodÆDragonBloodÆ Member Posts: 28
    @Worknprogress
    However 4* are BANNED from act 6 :)
    Otherwise i wouldn’t struggle as much as i do now.
    Just try and deny that bro.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    @Worknprogress
    However 4* are BANNED from act 6 :)
    Otherwise i wouldn’t struggle as much as i do now.
    Just try and deny that bro.

    Why would I deny that and what does that have to do with anything at all?

    Maxed out 4*s were the top end of most players roster when 5.2 released.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    @Worknprogress
    Iam taking about act 6 not act 5 when the game used to be fun.
    In act 6 u can’t bring 4* with you know why?
    Because they don’t want you TO.
    They are scared that skilled players can get the god tier champ from arena and destroy their “creation”.

    They made that restriction so people couldn't rely on 4*s for synergies. That made it "harder" in a sense since you would have to get that specific synergy champion in a higher tier, which meant that more time would be spent stuck on the quest because you needed a specific champ.

    Kabam didn't do it because "people would be too skilled" with 4*. The opponents in 6.4 are more than 50k in PI. You can't defeat them easily with a 4* "god tier".
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    @Worknprogress
    Iam taking about act 6 not act 5 when the game used to be fun.
    In act 6 u can’t bring 4* with you know why?
    Because they don’t want you TO.
    They are scared that skilled players can get the god tier champ from arena and destroy their “creation”.
    Daredevil as a 5* un dup is completely useless.
    What part of being useless you don’t understand?
    Here are a list of champ that cannot be used from act 6.2 forward:

    Howard the duck
    Winter solider
    Iron man
    War machine
    Supreme iron man
    Sentry
    Magneto both versions
    Daredevil both version (evade won’t save you with mr.sinster) :)
    Rhino
    Juggernaut
    Thor jane foster
    Electra
    Phoenix
    Cyclops both versions
    Spider man classic
    Symbiotic spider man
    Joe fixit
    Ant man
    Yellow jaket
    And more

    Guess what?
    More than 90% of this list are in 6* pool :)
    They SHOULD NOT BE IN THE 5* pool let alone the SIX STAR ONE
    IMAGINE PLAYING FOR MONTHS
    AND YOU GET one of these as a 6* EVERY TIME.
    HOW WOULD YOU FEEL?
    If you say you are ok with that than good for you.
    But not good for me and the millions player out there.

    Happened to me plenty of times with 5*s when they took just as long to get. Sym Spidey was my first R4 5* bc my champs were so bad and I had t2a expiring. I didn't come here and moan about it or think I was entitled to anything better, just accepted I was unlucky, managed what I had, and moved forward the best I could with what I had.

    And to your first point, no one is destroying Act 6 with 4*s. People are complaining the attack values and healthpools are too high for R5 5*s so just don't even go there. 4*s were restricted to slow down newer players that got lucky early in the game with one or a few great newer 5*s and ran through Act 5 with them and some synergy teams.

    Was it a good move? I don't know really. I've said for a long time that players having such an easy time with Act 5 is a bit part of the problem with them thinking Act 6 is so hard. If you beat content 2 years after it's released with new meta R5 5*s of course the latest content is going to seem absurdly more difficult. Act 5 with 4/40 and 5/50 4* when it was released was pretty tough for lots of people. If you let Act 6 sit there for 2 years and go back to it with whatever new champs at whatever rank level is available 2 years from now I bet it seems way easier too.

    That said, Act 6 has a whole different level of "difficulty" when compared to Act 5 on top of just opponent base stats. Initially they went with gates to restrict champion options and then from 6.3 onward they started the nodes that needed really specific subsets of champs to beat or ignore them. (Those are essentially even worse versions of gates in my opinion actually)


    You and other people keep taking what I say as that I want to stop players getting anything useful and that it's somehow for my benefit. I personally don't care one bit what you have in your roster. My only concern is what ends up being better for the game long term. What you do has absolutely zero effect on me whatsoever. No matter what they realistically change, someone complaining about their 6*s isn't ever going to "catch up" to people that have everything they need and have beaten everything already. I just don't want to see either the longevity of the game get hurt or the speed of champ and resource gains shoot up so fast that we end up just going through this same cycle and argument all over again sooner than we need bc they pushed 7*s forward.

    If you guys that keep wanting more and more faster and faster don't think all that happens there is we eventually get 7*s even faster, you're fooling yourselves. If you think you have it bad with 6*s now, how do you think you're gonna feel that as soon as you get a decent 6* roster together we get 7*s? Then you're starting all over and you're behind yet again.
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